Chancellor Elections
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@captainfantastic said in Chancellor Elections:
@savn said in Chancellor Elections:
- Scripted controls/powers for a chancellor/Figure out how to make position as time light for dms as possible. As things stand it seems paradoxical, that something that was intended to put power into player hands results into a greater need for dms to arbitrate, implament, and react to things. It leads to dms doing stuff they dont have real interest in, as well as instead of running other plots, making the chancellor a main plot, even for people who rather focus on adventuring, and ignore politics.
overall a smart post, I just wanted to comment on this since its obviously something we would want. The thing was, for an experiment it seemed crazy to od on scripted stuff before we even knew if the idea was going to work.
Yeah, I'd be interested in what those scripted things would actually be. There would always be a bunch of things that couldn't be scripted though I suspect, even with an awesome scripter, you can't beat human creativity.
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@mister-moosh said in Chancellor Elections:
Golden Guard could roleplay with Elodie.
Teehee.
I’m of the belief that the chancellor needs real world checks and balances to operate in a non tyrannical fashion. That said, a tyrant was elected. People voted for them. They didn’t kill their way to the top, be it through deception or some other means people chose the person in power and that is a very hard (and real) thing to deal with.
Consolidation of power was inevitable with the character we elected. If you feel cut off or alone of vulnerable, that’s because the person in power is doing a damn good job making you feel that way. TW made an amazingly good point. There are lots of people who feel they NEED to interact with the Chancellor. You honestly don’t. Sure when direct confrontation comes your way life gets difficult, but I don’t see a difference between the current conflict and some player-character Higheaymen.. Perhaps it’s because it appears the law is after you?
I’ve made a few points in the past, that we play a “Good” server, where the villain is hunted and discouraged from public life.
With our current chancellor, those roles are reversed.
Nobody ever disliked militiamen frisking tieflings in the streets. They’re bad guys. They expect it.
However now we have innocent adventurers being confronted for tax money and here we are..
What I’m trying to say is, the beauty of the Chancellor position revolves around the governing body having more personality.. Today we have a Tyrant. Maybe tomorrow we’ll have better? Either way I feel this is something we can and should try to handle in character.
CitizenBane I agree that the chaotic nature of this all was a fun experience. I think it added a sense of realism to the whole situation. After all, this is a Cormyrian experiment as well. We should treat the whole notion as foreign and. Something that could be taken advantage of.
Where are our petitions to the King?
Where are our assassination attempts?
Why haven’t we proposed Laws for terms of service?
We’re all in the dark and don’t know what we can do... and that’s a scary thought... But it’s also refreshing! Go crazy guys! Tell Sembia Arabel is weak! Move to Tilverton with your NpC allies! Police the enforcers! Make your own rules.
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What @Gruffman says.
People should log in and work on opposing the Chancellor if they want them gone.
Rather than just not logging in and hoping the next election will solve stuff.
You can get a DM and try and hold a protest, start a riot over the taxes or deals with Thay or various other things.
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I love this system. On arelith, there is a similar thing where a player acts as chancellor and is the mouth of the king. What they say goes. Every ig yeah (1 real life month later) players can call an election or allow the current chancellor to keep going until next month. IT's a great system and allows for a lot of great roleplay. Players directly affect their environment other than having it dm controlled. This leads to a booming and fun role play environment. It creates a lot of conflict rp if the chancellor is evil, but also leads for great change if the chancellor is good. Or whatever. I sincerely hope you guys keep this system in.I know it's a hassle for the dm team, but it's worth it. It's better than standing around in the spyre doing nothing or just adventuring. Please keep this experiment going.
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@verk said in Chancellor Elections:
What @Gruffman says.
People should log in and work on opposing the Chancellor if they want them gone.
Rather than just not logging in and hoping the next election will solve stuff.
You can get a DM and try and hold a protest, start a riot over the taxes or deals with Thay or various other things.
I actually see this problem as part of a larger trend, where people avoid conflict by not being IG during times when the conflict could occur. Sadly, I have no clue how to solve such issues.
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No one rolled a character to be litigated to death by a politician. I hear people saying "log on fight" but I also see people losing motivation, avoiding the conflict, or just quitting.
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Just copy-paste quests from the city to other settlements, create new hubs there and that way people will have other places to gather even if Arabel burns.
If people don't want to be part of the conflict, we don't need to force them to be part of it. But aslong as the only hub is in the city, then these people will feel hopeless.
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@Lord-Bhaliir nailed it, really.
We've been working on some stuff for Tilverton, and done our best to be as inclusive as humanly possible, but decentralizing things will help a bit for options. Especially when we roll into EE; going to settlements and other places and finding /something/ is more likely to get people to stick around just to see what else is out there.
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It's why I was trying to build these quests for TW TT-TT
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@lord-bhaliir said in Chancellor Elections:
Just copy-paste quests from the city to other settlements, create new hubs there and that way people will have other places to gather even if Arabel burns.
If people don't want to be part of the conflict, we don't need to force them to be part of it. But aslong as the only hub is in the city, then these people will feel hopeless.
That's easier to do when we're not in the middle of upgrading the module to NWN. In fact, won't lie, the idea with v6 was to allow this stuff to happen there when we were going to have two separate hubs for players (one with much more player control, and one with much less). Only, unfortunately, this got rushed in before the module was in a state where that can be done easily. Its very bad timing.
There was not/is not time right now, or even ability, to properly create a 'second hub' until the EE upgrade is done. Hopefully, that will be soon. Then I'm going to focus efforts on getting that second hub open and running and we'll implement some clear systems so player run 'hubs' know how to work with DMs to get done what they want. We just need some patience while we handle things, and people to hopefully share immediate frustrations so we can address those!
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Can we call the PC hub Barter Town?
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@verk said in Chancellor Elections:
People should log in and work on opposing the Chancellor if they want them gone.
Rather than just not logging in and hoping the next election will solve stuff.
Sure, if that's something they have fun doing. But if they don't find it fun or interesting and it's a source of stress, why should they? Better to just wait until it's over and find something else to do in the meantime.
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That’s totally ok too. There are plenty of people who don’t like quests, or even DM events, or Arenas, who play Arabel. I’m sure there are other ways to get around the Chancellor position on an OOC level if a person simply doesn’t enjoy that sort of stressful gameplay.
This might be a good place for those folks to pool suggestions for the DMs to accommodate them.
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If that is an issue for players that are not logging in to avoid being dragged into the who thing, I think it they could simply inform the PCs involved ICly and OOCly that they are no interested in this sort of intrigue and would appreciated being left out of it. They can then focus on having fun with the things they like. If for some reason they don't want to enter Arabel to avoid the tax, there is still plenty to do outside the city. There are quests, three villages to gather at, and plenty to go exploring. There is a sender in each of these towns so, please call folks over.
If everyone that wants nothing to do with opposing the chancellor, and are currently not logging in to avoid, would simply log in and gather in those towns, there would be more folks to play with...
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I started playing while the was all going on, but I liked how its working atm. And I think @latoksinned is right about people being too passive, and I believe this is the main reason the Chancellor is what it is now.
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The problem is, too, is that people are spoiled for choice even without the switch to EE. It's much too easy to find something more suiting their taste than it is to log in and oppose whatever they don't agree with, or in other cases, find servers with player populations.
Not saying it's right or wrong, I don't think there is an answer for that, but not logging in is an answer to a question itself.