Arabel Builds
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@petey512:
How would a monk/druid work?
I see some dude meditating in the wilds, befriending the wildlife there and basing his attacks off of them. Crane-Style Monk with druid powers.
Very, very unlikely. Their philosophies are completely opposed.
Druids are all about oneness with the world around them
Monks are all about inner perfection.Monks eventually become OUTSIDERS-
While druids eventually become part of the very natural world
Druids destroy Outsiders unless they are from the inner planes (earth fire water air)
Monks achieving outsider status would incite their ire. :S
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OH yeah. I forgot about the outsider thing.
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A paladin Purposefully disengaging from a fight in order to have a chance to stab someone in the back sounds like bad mojo, but a paladin stabbing his foe in the back in order to draw it's ire away from his allies (Paladins do get taunt after all) I don't see why that'd be an issue really, especially given how as it's been stated Rogues don't have any ability to turn off sneak attacks short of just not engaging.
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Lets move on from this narrow mechanical area and back to a generic discussion on multiclassing Paladins or other builds.
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a Paladin/Ranger makes more sense and accomplishes the same thing.
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Stop trolling guys. :D
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well the question I asked has been answerd they can troll all they like, it's useless to them and me, let 'em. I've got what I need.
[dam request:] lock it up guys thank you.
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Actually, since the ball of multiclasses is rolling, Id like the thoughts of the playerbase on the following:
Does the Fighter/barbarian combination make ANY sense, besides mechanical benefits?
In my eyes, it doesnt make any sense.
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Stop trolling guys. :D
Thank you very much, but what folks are doing is debating a question, not trolling.
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@O'louth:
Actually, since the ball of multiclasses is rolling, Id like the thoughts of the playerbase on the following:
Does the Fighter/barbarian combination make ANY sense, besides mechanical benefits?
In my eyes, it doesnt make any sense.
A barbarian can come to a civilized land from his barbaric tribe and train as a soldier in the city from traditional fighters.
Simples
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Training as a soldier is definitely becoming a Fighter. Personnally, I would expect to see a drift in the character's ethos to reflect moving for a more reckless style of fighting towards a more disciplined, trained style.
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@The:
Training as a soldier is definitely becoming a Fighter. Personally, I would expect to see a drift in the character's ethos to reflect moving for a more reckless style of fighting towards a more disciplined, trained style.
abby, care to clarify this to me old chap? I've got no clue what you mean…
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I see very little wrong with fighter/barbarian when played right.
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@The:
Training as a soldier is definitely becoming a Fighter. Personally, I would expect to see a drift in the character's ethos to reflect moving for a more reckless style of fighting towards a more disciplined, trained style.
abby, care to clarify this to me old chap? I've got no clue what you mean…
An example:
A Barbarian comes into Arabel from a northern tribe and demonstrates his prowess in various macho ways, including crushing Bears to death with his bare hands, ripping out their throats with his teath. He finds that actually, this is not a good or effective way to fight Orcs and, over a few seasons (read levels of Barbarian) watches another PC who happens to have been training with the Sheriffs (read Fighter levels) who is actually very good at fighting Orcs. He starts, in his slow way, to think that training as a fighter might be better than his courageous, but undisciplined approach (the Barbarian) and so starts to pick up such training over the next few seasons (read: takes some fighter levels). Eventually, the Ex-Barbarian joins the Sheriffs as a soldier.
The Barbarian's ethos has shifted from Undisciplined but Courageous warrior towards Disciplined and Trained Soldier. Comprende?
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understood.
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is there a section in the player resources that is devoted to builds? and a list of what is acceptable and what is not, and what works and what does not, making it easy for neophytes to get a grasp on making those types of characters?
even though i have played here a very long time, i am still inexperienced in this regard, and a list laying out pro's and cons and server demands to make something like that work would be a great aid (no i am not making a new character currently)
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On the whole paladin/cleric thing…
Its basicly a paladin job to go strike down evil in a just way, diety mostly effects mindsets and typical targets.
For example Bob of Ilmatar crusades against tyrants and bullies, fighting them directly with steel and holy wraith. Through he might strike down the crazy orc now and again.
A priest main concern is to bring about there gods vision to the world, possably focusing on a specific aera
For example Jill of ilmatar spend her days bringing down tyrants by peaking against there misrule in public and taking the worse horrors they can inflict to protect others, showing Ilmatar way by example.
A paladin priest needs to strike down evil, do it in a just way AND bring about there gods vision.
Mark of Lathander leads a mercenery band of just advetures to hunt down undead in Lathander name. When he's not actively hunting undead down, he's preaching about the importance of doing so, and doing so in a just way. his work is very public
There roles and objectives are diffrent as seperate classes, but sometimes there close enough for certin priests to do there priestly job AND paladin job att the same time, which can make a intresting character IMHO.
:mrgreen:
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A pure class paladin can do all three (crusading, preaching and combining the two in even proportions). As can pure cleric. And even a pious fighter or monk or whatever else.
imho, class should not limit your character in his activities but rather provide him with corresponding tools to achieve his goals. -
In my opinion I would go as far as to say barbarian and fighter mixes cannot exist- barbarian fighter is an oxymoron. The idea that a barbarian could become a fighter only makes sense if in doing so he goes straight back to level 1. You can't just "stack on" knowledge that is completely against what you've been taught. It's like being an alchemist and then turning into a chemist, the things you'd learn as a chemist would completely discredit all you've learned as an alchemist. You can't be an alchemist and a chemist, you can't use alchemy and add your knowledge of chemistry to make it better.
You shouldn't be able to get the advantages of a barbarian with the added feats of a fighter. Rage? Why do you rage? You just spent 4 months in the barracks learning to hold a line, such a foolish outburst could cost your life and the life of the men who fight next to you. It's also the way you wield your weapon.
Why do fighters get so many feats? They've studied other warriors and practiced with them every day, training themselves until they are calculating fighters, knowing exactly when to hit and where to hit. Most barbarians don't think that way, at least they aren't as meticulous or methodical with their stance, the proper grip on their weapon, etc etc. You get the point, you can't utilize your rage while making use of those feats you picked up with those fighter levels.
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I don't like such rigid interpretations of the classes. You don't just "unlearn" things like that in real life when your direction changes. For example, I am a trained engineer, but recently I started architecture graduate school, which requires a very different skill set, engineering being technical and architecture being much more about creative problem solving and visual design. With a rigid interpretation of how skills are applied, I'd be about as advanced as a kid in their first year of undergrad, but with the help of previous training I am far more rounded and knowledgeable. I rarely have to apply that engineering knowledge directly, but it doesn't mean that I can't use those strengths to my advantage to hold my own in classes that mostly consist of students with a 4 year degree in architecture. This isn't anything unusual either, about 1/4 to 1/3 of the students in my (ivy league) program have no previous architecture experience at all.
A barbarian knows how to swing a weapon and hit opponents. That skill can't be unlearned. But when you multiclass you aren't both a pure fighter and pure barbarian. You have that ability to rage, but you don't rage as well as a pure barbarian, which has been curbed by your training as a fighter. You have those bonus fighter feats, but you don't have as many fighter feats as a pure fighter, representing less training as a fighter. This doesn't mean your combat experience gained as a barbarian has to be completely forgotten as if you were newly born, those past experiences can still be applied. If you are mostly barbarian with a sprinkling of fighter, you might not have learned the self-discipline to not rage-out at inappropriate times. On the other hand, if you are mostly fighter with a little bit of barbarian, you might have the discipline to control yourself, but in desperate times or on occasions when you need to overpower your opponent as quickly as possible, that ability to rage might emerge. This is also indicated with the development of your rage ability. If you have 1 or 2 barbarian levels, you can only rage once per day for a short time, so it is best saved for desperate measures, but with more barbarian levels you have more rages per day, indicating that you are more likely to rage out in combat. Also, your fighter training is indicated by your feats. One with more fighter will have more feats and therefore more trained weapon and combat skills. This doesn't make the character any better or worse, only one with different skills and strengths.