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    The Count of Depths

    @The Count of Depths

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    Location Counting the depths of the human soul Age 38

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    Latest posts made by The Count of Depths

    • RE: Character Weaknesses

      All the greatest villains in literature and cinema had a weakness that contributed to making them awesome.

      Darth Vader had the love for his beloved ones, that first pushed him to embrace the dark side, and then èished him to turn against it and sacrifice his own life to protect his son's.
      The Joker, in his madness, felt the need to share his beliefs with people, to guide and teach them, to the point that even when the win was certain he risked everything to open people's eyes to his truth and free them from the shackles of society he thought was binding them.
      Grifis may have sacrificed all those around him, and yet his weakness is his also his own strength. His desire, his firm will to carve a place for himself in the world, is what drives him forward, and while Berserk is not over yet, I can imagine he would be willing to sacrifice even his own existence to chase his dream, that is also, at the same time, his very weakness.

      Good character have weaknesses as well, weaknesses that frequently spell their doom. From Sturm's righteousness to Boromir's love for his country, pain for the past and desire to build a safe world with his own hands. From Ned Stark's honesty, ingenuity and moral integrity to Obi Wan's love for his pupils.

      All great characters have flaws. All have weaknesses that make them memorable. That is what we are asking for. One of the worst things with application characters is to have someone get too attached and lose the will to take risks. That's what we are asking for with weaknesses. To show us that you are willing to let it go when the time is right. Can you imagine what would have happened to Star Wars if Anakin hadn't turned against the Emperor? Or to Batman if the Joker had simply put a bullet in Bruce's head without desperately trying, at every step, to connect with him? What would have happened to his epic "you complete me"? Because a weakness is the best way that your enemies have to interact with you. When it is found out, when the flaws of your character are discovered, that is the best commendation you can receive. When someone takes the time to investigate the PC you play, to look behind the curtain and see what makes him tick. When someone spends his own time in the effort to go beyond the two-dimensional pixels, and see the character you are playing.

      I cannot imagine a better ending to a story I am telling than to have someone exploit my weakness. That is what we ask in application. Because we can. But I invite everyone to consider weaknesses and flaws, because they add another dimension to the storytelling.

      posted in General Discussion
      The Count of Depths
      The Count of Depths
    • RE: Pro-Tips for PvP

      PvP and escalation, it's like with girls. The rule of the three dates. On the first date you can kiss, on the sec- … well, you know what I mean ...

      posted in General Discussion
      The Count of Depths
      The Count of Depths
    • RE: Slow down!

      I'm not sure all this talking on the new Ai is legit. From what I know, it was mostly reverted back.

      posted in General Discussion
      The Count of Depths
      The Count of Depths
    • RE: Slow down!

      So basically, what is being said is that the goal of scripted quests is to rack up gold. Everything is secondary to that aspect.
      If the "time invested"/"money gained" ratio is not optimal, I'm doing it wrong.
      If I am slowing down and forcing others to use potions since buffs have expired, thus reducing the money income, I'm doing it wrong.

      Since when did quests become this alien object? From what I read it sounds as if people pause their usual game, invest a few minutes to get some gold and xp, and then resume nwn again. Quests are a marvelous tool. Players simply have to use creativity to enjoy them, because scripted content offers a lot of possibilities. For example, right now, there is an army of orcs approaching Arabel. There has just been a siege and chances are there will be another. And yet not even one who thought of gathering up other characters and go have some fun with the two "defend the castle" quests we have. Try out tactics, maneuvers, interest other players, etc. Use the scripted content to tell your story. You only need some good old imagination. You have no idea how much this kind of flavor helps in creating a group.

      posted in General Discussion
      The Count of Depths
      The Count of Depths
    • Siege

      I hope you guys are taking a lot of screenshots …

      posted in Screen Shots
      The Count of Depths
      The Count of Depths
    • RE: Regarding the war and NPCs

      @Zyla:

      even if they are not involved in the fighting?

      You happen to be in the middle of a siege. There is no such thing as "not involved".

      posted in General Discussion
      The Count of Depths
      The Count of Depths
    • RE: The server needs muggings, but…

      @Leaders:

      1. Don't take everything.

      This is an awesome advice. Not that the other ones aren't.

      posted in General Discussion
      The Count of Depths
      The Count of Depths
    • RE: Counterspelling (again)

      Exactly.

      posted in General Discussion
      The Count of Depths
      The Count of Depths
    • RE: Counterspelling (again)

      Actually in dnd metamagic feats do not raise the level of a spell. For that, there is a specific metamagic feat (with a name I do not recall right now) that the developer of nwn decided not to implement.

      posted in General Discussion
      The Count of Depths
      The Count of Depths
    • RE: Counterspelling (again)

      The feats raise the caster level, not the spell level.

      posted in General Discussion
      The Count of Depths
      The Count of Depths