Due to other engagements and in order to be fair to the playerbase and my admin colleagues I am officially stepping down from my role as Admin and active Developer/Scripter in City of Arabel.
~Strife and Discord Ret.~
Thats unrelated to the .RECALL dot command and more how dot commands work in general. When such happens you need to use your PC Mod Switch to target yourself. Should be fixed after that.
.POISON Dot Command have been refactored in order to:
Setting a Poison for Application:
When you wish to set a new Poison type use the following dot command:
.poison set [INSERT POISON NAME WITHOUT BRACKETS]
The name doesnt need to be case sensitive but must be the exact name of the poison!
This will set your selection to that poison until one of the following things happen:
Applying Poison to Weapons/Ammunition:
Unlike the old dot command version you will no longer have to type .poison left, .poison arrow and all that.
You simply have to type the following dot command:
The code will identify your weapon of choice at the moment the dot command was used:
In the case of dual-wielding you must have one vial for each weapon.
Each failure will show the appropriate error message.
Probably relates to the fact that the Script that resets the quest areas, doesnt destroy(on purpose!) placeables marked as Plot. For some reason that I do not know, someone made all the container placeables in the palette used for the Quest system marked as Plot.
Going to leave to the Admin Builders to sort out