Probably relates to the fact that the Script that resets the quest areas, doesnt destroy(on purpose!) placeables marked as Plot. For some reason that I do not know, someone made all the container placeables in the palette used for the Quest system marked as Plot.
- They dont get removed when the quest is reset - Therefore causing the illusion of double stacked chests.
- They cannot be bashed
- They cannot be unlocked using Knock
Going to leave to the Admin Builders to sort out