We can do better than 6 people!
Had the pleasure of being involved in a very small part of his story, but was always in awe when our paths crossed.
So much so I was actually excited to get into work one morning and tell @lavishfeast all about what happened. I can't remember the last time that happened to me on CoA.
•Name of the BAD GUY
•Era that they served in.
V4 I think?
•God they served.
•Great deed they accomplished or what they did for the city.
Evil guy who basically took over the city, using the Staff of Illmater to control the Devil Dragon. Nasty piece of work.
•How they actually looked if you can remember. Vague details is fine. I can improvise. But please try to provide. I like to be thorough with descriptions and accurate.
I can probably dig out the portrait used..
•Whether they gave their life or not for the city or Cormyr and any groups they might have been affiliated with.
Cult of the Dragon I think, not 100% sure though!
•Any extra info you see fit.
He was a wizard, and had a staff.
Why do we need the Raznor buff thing anyway?
It removes a chance for more PC interaction, get a player to buff you if you need it.
Help me understand this.
For YEARS, like 15, CoA has had arena fights where players risk death to win rewards.
We've also had, for like 15 years, quests where players risk death to win rewards.
What exactly is the issue? Are the rewards just too good? Is it that you somehow aren't risking death and XP loss in the fights?
Are the fights not scaling to level/ability of the players like they use to when we ran the Tired Traveler and Adventurer Hall arenas? IE: I always scaled the challenge to the CR of the player, based on how good the reward was going to be.
What I'm hearing just isn't making much sense to me.
For me it’s there is no storytelling and if you are a powerfully built destruction machine you get given awesome loot for clicking on a bad guy and drinking some potions.
@khamal said in Thayan Arena:
Thayan arena feels like a club, where those who are not mechanically inclined go to watch a fight, with no story impact, which rewards the potion guzzling spell huffing winner with OP gear.
You wouldn't feel that way if you had a record of winning said "OP gear". I have and its fun. Its a nice way to get things without spending weeks of plotting/RPing.
Doesn’t that go against the idea of an RP server..?