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Posts made by ma1keru333
RE: Lag Issues
Is there any way to have a helper program running on the server, maybe a 'debug' type one, that kind of measures the latency of every computation/ script/ process etc, and maybe once it knows a certain norm of how long these should take, maybe, maybe this helper program could flag any processes that suddenly jump in the amount of latency they normally give?
Maybe you could have the helper program dump the name of the script, the time index, etc?
so hypothetically this could create a summary log of scripts/etc that are having latency etc so this might give people an idea of what variables and other things are going on amongst the pile of them, as well as if certain latency keeps going up over certain times, and maybe even if there are certain buffers that are getting over-run or computations that are becoming too large to do efficiently that may need to be streamlined, etc...
it might also be able to point to issues in the server, hardware, or other issues with particular clients/server interactions etc?
Or is this how you do it already, or?
RE: "bring your own DM/Storyteller", exclusive enclaves/ gaming areas for ppl in same timezones
Yeah, there would have to be some enforced boundaries to make sure that team zone areas didn't imbalance main shared spaces.
So, for instance, reverting to say a 6th level lower level version of their character when they come back to the shared space, or tagged items if they were given by a dm in said team zones so that they might be unuseable or unequipable in the shared spaces, etc.
It could be a way to crash test dm's, as well as getting certain players more dm attention, as well as getting some people to bring their friends to the server, etc, since, hypothetically speaking, they will at least be able to play with their friends when they want to. As the main server starts ramping up, building capacity, say having regular weekly events or some such, hopefully people enjoy playing together more and stuff, etc.
Problems could occur with:
-main team not knowing about problems that have been arising in team zones, or being able to efficiently mediate them
-a smaller team zone getting more power on the server, and displacing current members or changing integral rules and systems which make the server less fun
-people finding a way to game the shared community space and griefing each other in gangs, since peoples' sub-affiliations may be stronger (but maybe pvp lovers would like the increased rivalry, and be even more motivated to play?)
the main advantage is not only bringing players, but bringing people to help run the fun for those players of a story of their choosing in time zones that they can all accomodate with each other
even if have separate team zones that are separate from the main server didn't stay an ongoing feature, I feel like some of these groupings with associated dm's might be something you still might want to keep, even if eventually it switched from being time-zone dedicated to other theme dedicated, once server numbers were higher, and there were players enough all the time, and storytellers can pick and choose their theme and story and find ample players whenever they might want to run it...
Also, I wonder if 'disabling' the need for haks could be done temporarily, and once enhanced edition is a bit more updated and CoA numbers were up, to see about updating them and bring them back in a bit at at time, maybe...
Another way to organize things, is to have the 'main shared spaces' sort of pvp free (to bring numbers up with lots of socializers, who just want to talk and roleplay and make friends, etc), have lots of not super deadly areas where explorers can go connected to this area, then maybe have some special areas for like maybe completing certain missions (for the achievers) that people can kind of do all of over time, and then maybe have some restricted areas that people have to EARN the right to go to, once they've shown respectfulness and responsibility, to get to lawless pvp areas and arenas... maybe with portals and gates that go there, but possibly not directly from the main shared (socializer) spaces, but possibly from places people normally might have to travel to or beat guardians to access passages or portals etc or earn keys etc.
So hopefully, skillfulness in pvp'ing is still valued, honoured, and respected, but it is something to be earned, partly by keeping it to spaces that don't ruin other players fun... but hopefully this could make it something that those who really have the drive and the talent to get to that level of skillfulness, to drive to be able to get access to some of these things, etc.
To be... the very best...
Gotta catch them all...
"bring your own DM/Storyteller", exclusive enclaves/ gaming areas for ppl in same timezones
I'm not sure how reasonable this idea is. IE say to give a new player some limited dm'ing capabilities without giving them disruptive power over other elements of the server if they have not yet earned trust in the group/community.
If it is doable, essentially, if a group of players can find a dm to run stories for them (or, a 'storyteller' with limited admin etc powers), they can kind of have their own forum space where they can discuss things and coordinate their schedules, a created area for them that connects them to the main player space but gives their storyteller some control over an area without causing problems in other areas of the module or the server in general.
So it could be modular and compartmentalizable, but also able to be integrated with the community at large. And also, severable, if it goes poorly (or people just want to test something for a short while, a short story arc, etc).
it could create a lawless area for serious pvp with little consequences, or areas free of pvp and where players are not easily griefed by players they are not interested in playing with as much, ie it can become more insular. the time zone issues can create some insularity as well.
In order to not reinforce the 'insularity' too much... so that the server isn't 'schizophrenic', per se, we can find spaces of shared interactions - market places, server wide events and times that work for the whole server announced on the main boards, etc.
If younger players were playing, it might give potential guardians an easier way to keep an eye on those interacting with them as well, etc, and to decide whether they would actually like to integrate with the rest of the server, or go to another place elsewhere, etc.
Anyways, while I'm suggesting AN IDEA , I would REALLY like to ENCOURAGE people to just ... toss around some ideas, test them in small ways, and maybe not make too many major changes without seeing what effects they have, etc (including, maybe especially mine. That will me the first time people take one of my dumb ideas uncritically, and use it, then I will feel responsible for the problems, and feel I need to not make suggestions any more because it will be my fault that those problems occur then, etc. So yeah, brainstorming/creativity good, but like engineering mindset of like thinking ahead in design and testing elements before enmeshing them too deeply, etc.
Another thing might be:
How much time do dms/ organizers and implementers of COA have to just kind of like chat/plan with each other/ work on the game? Figure out how much time you have for this, try to sketch out how much work certain changes might be or take, and either plan the slow and steady approach, or maybe scale back any ambitious projects to things which are doable with the person-hours you actually have available (also considering other priorities that people prefer or feel they need to work on first, etc).
So kind of an assessment of the time/work resources you have available, and maybe agreeing together a bit before people jump onto doing a lot of work which may not end up being something that COA will stick with, etc.
I understand this problem because I struggle with it myself, and see how powerful it can be when people can become skillful with it, but because of my present lack of skillfulness with it, I wouldn't really try to advise or suggest how to go about doing it well, etc.
I know there are people in the world professionally who are very good at this, and such resources to develop skillfulness of this sort probably exist, although there may be paywall barriers etc.
But in essence, make a weekly/ monthly budget of your time, at the very LEAST share this budget of time with your fellow dms/organizers, and then as potential opportunties to make positive changes arise, maybe see where it may be possible to shift some of those resources onto some of those other important projects/ expand those resources with other organizers who can help with them, etc.