With the reintroduction of unrestricted PvP looting, we need a place to store our gold and perhaps other valuables.
I've been working on my RPG "Orion Force" for more years than I can remember. The writing in the book is finished. Most of the art I do is for the final book.
I don't do requests unless I think it's a good idea for a pic to be included in my book.
I'll do commissions on a case-by-case basis, since I'm busy finishing the art for my book, and there's still a lot of art that needs to be done.
One of my biggest pet peeves is when someone says; "Oh, that looks like such-and-such, that I saw someplace," in regards to a drawing that I did, especially without also adding some other feedback or commentary. It seems like the person is making some sort of accusation of copying or plagiarism. Probably not what they intended, but that's the first thing that pops in my mind, and it makes me very discouraged from trying.
Latest posts made by Gorga469
Add Spawns in the "Exploration" Quests
I'm suggesting adding a scarier than typical spawn or spawns on certain places on the Exploration quests; Ones that do not trigger unless a person specifically goes to a specific spot, so thay can be avoided if desired, or fought if desired. For example, in the Immer Trail quest, there's a spot (See screenie) that really looks like a big scary spider should jump out at the characters.
Feat: Improved Critical: Maul
Server Version: 7246
Issue Description: I built my new character around fighting with a maul, and was quite surprised when I leveled, and Imp Crit Maul was not available. I'd planned on getting this from the start, and as a pure fighter, this was pretty important. Now there's nothing I can do about it. I asked, and it seems this is not an unknown issue, and applies to falchions, and maybe others as well.
RE: Freeing Social Skills
@HellzYeah said in Freeing Social Skills:
The notion that giving other classes access to social skills somehow makes the classes that do have them worse is so weird to me. A rogue can and probably will be very good at bluff, but a fighter having the option to be good at as well doesn't strike me as something that cheapens the ability at all. The fact that these skills are so restricted is extremely annoying to concepts that would be, in my opinion, very interesting to see play out.
Locking these abilities behind classes is such an old way of thinking, and using them to open up characters to a wider range of concepts is never a bad thing in my eyes. In this case, with social skills, there's no real mechanical issues that have to be addressed and is one of the easiest ways to help players just play what they want to play without jumping through so many hoops.
Again, to reiterate. A Fighter having access to Bluff does not make a Rogue worse at Bluff.