I would most likely taste like undercooked beef.
Latest posts made by stormson
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RE: I taste like mesquite chicken to a cannibal
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RE: When Bad Things Happen
I don't mind death when it's IC.
It's when the death is an absolute OOC experience that it pisses me off.
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RE: Coa is not pw story/rp anymore. Its pw action/story lite.
Anytime I hear CoA being accused of being an action server, I laugh a little, just because the XP penalties on respawn prevent that.
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RE: Intrigue and Adventure VS CoA Sims
Well, we already have a few places that grant Exploration XP bonuses when you travel to them for the first time. We can scatter a few more of these around if people suggest good locations.
Make sure they contain the obligatory "Spawn something outrageous to kill you and cost you ten times what you gained" like the ones I've found.
That was just the best. :D
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RE: Intrigue and Adventure VS CoA Sims
But I also don't want to play a game where when I "win" I get 250 XP. If I lose, I get to trashbin 3000 XP. Its this thing called Risk Vs Reward, and well, if there's no reward, there's no good reason to take risks.
That's a bad way of looking at it. I would think that the experience and actually being part of a DM event is much more worth it, than the XP bonus or penalty you get. I mean we are all playing this game for the RP and entertainment right? Not just loot and levels right? Right…?
Im talking about non DM overseen events with that example, and players trying to initiate adventure.
I mean there's very little entertainment or RP involved in spending an hour arranging for a group to go somewhere, getting two screens out of Arabel Proper, and having a NPC Hill Giant/Ogre Chieftain show up and squash your party if you try and continue past it, or flee back to Arabel and go market sit instead.
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RE: Intrigue and Adventure VS CoA Sims
Wait, are we talking about just DM events now? I've taken part in 3 or 4, and enjoyed them all. Sure, there was a reward of some XP, ranging from 25 XP to 1000 XP, and yes, they were fun. Heck, one of the more enjoyable was a quick and glorious death for the character.
The problem is, the DMs arent around 24/7, and when they are, their time is generally tied up with other things it seems, most of the time. The tools for "player initiated" adventure just isnt there. Few players are willing to risk a run into danger if there's not a DM present. (and oddly, when a DM is present, if there's a "garbage death" there's generally a DM raise, but player initiated events don't get such things.)
And Im just not going to discuss the "learn from mistakes" because, well, you can play NWN flawlessly and still die because of the RNG, especially when it's been skewered to be harder on the player.
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RE: Intrigue and Adventure VS CoA Sims
@Simultaneous:
Am I allowed to "lol"?
The DMs want adventure and intrigue, but also a genuine fear of death and it's harshness, and then wonder why people don't drag their characters they probably adore into the waiting maws of crippling, maiming, and death?
Why do you want to play a game where you can't loose?
I don't.
But I also don't want to play a game where when I "win" I get 250 XP. If I lose, I get to trashbin 3000 XP. Its this thing called Risk Vs Reward, and well, if there's no reward, there's no good reason to take risks.
I generally did anyway, but all it led to was a list of about 20 dead characters, not a single one that anyone would care about in 2-3 days afterwards.
It's one of the major "irksome" things about CoA personally, to me. It has all the restraints and penalties of PnP, where in a session you might have 4-5 "encounters" over a 3-4 hour period, but none of the benefit. IE: It still has the insane low XP scale that Bioware implemented because it is a video game. Of course, BW also completely softballed the death penalty, but IMO, CoA overcompensates for it.
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RE: Intrigue and Adventure VS CoA Sims
Am I allowed to "lol"?
The DMs want adventure and intrigue, but also a genuine fear of death and it's harshness, and then wonder why people don't drag their characters they probably adore into the waiting maws of crippling, maiming, and death?
Edit: Snarkiness aside, I may as well explain more.
Im not really guilty of the CoA sims thing, to be honest. The game engine doesnt really support it well, and it's boring. I like to adventure!
The problem is that generally speaking, adventuring below level 4 in NWN is just garbage and sucks. Even Bioware realized this, making sure that you were able to blast through the first 3 levels fairly quickly through a tutorial, and have a bit more of an open tool box.
I spent like, 95% of my time on CoA so far in the "garbage range". Once I got out of it, I'd try and organize players to do something not often done, scripted quest wise, but usually there was no interest. I'd try and go and adventure solo, and that would quickly be followed by a spiral down into the garbage range again.
If what I've been doing wrong is not hassling the DMs IG/through application enough, then Ill be glad to try that now in the future, and just make sure to limit my time IG accordingly.
Also, the rewards for running "adventure" while DMs aren't present just aren't there. Simply too much risk, with little to no reward. 90% of the playerbase isnt into this, it seems, and its sad.