This is my first ooc post to the community since I returned to playing CoA 2 months ago. The reason I'm posting is to raise a question that I feel is important.
Is the intent of some DM events to de-level characters and thus manage the overall character level of the server?
My feeling during the last 2 DM events was that on some level the intent was to kill 1 or more characters. This is based on how the encounters and monsters were designed and utilized. For the player/players killed in this way sitting in fugue while the rest of the group finishes the event is both frustrating and not very entertaining.
Yes, loot is a compensation, especially custom loot. That can make up for a lot.
Still, dying sucks. So is the intent to kill, or is it to create enjoyable encounters that tell a great story?
It can be both. If it is both then the story has to matter enough to make dying feel worthwhile.
Right now, for me, the last two deaths on DM events feel pointless story-wise and as a player I know it will take weeks for my character to gain back that experience, if she ever does.
I'm interested in what other players and DMs think and feel on this topic.