Kaldor Steel: http://www.mediafire.com/?63g18y49lxgo935
Hopefully did that right. >.>
Kaldor Steel: http://www.mediafire.com/?63g18y49lxgo935
Hopefully did that right. >.>
I think its just out of the way. I remember it used to be done a lot when it was in Arabel proper. Its a shame but it would surely see better trafic if it was closer to the city, but that goes for all the out-of-the-way lowbie (1-5ish) quests.
I are like Spice Girls and Gaga. Yup.
Or, you know,
Seether,
Breaking Benjamin,
Godsmack,
Nirvana,
Cruxshadows,
Marilyn Manson,
Avenged Sevenfold,
Three Days Grace..
Etc etc, anything grungy, angsty, angry and/or disturbed with understandable, associatable lyrics and a decent tune.
All the weaves shall be mine!
A Talonite ranger or druid would certainly find a good place, if it interests you. >.>
Doesn't Darvish look strapping in Red Hart armour? :P
Thats not a brothel!
It is the Wild Goose. A much more respectable place to cybor. Or just jump on the beds and see if you can reach the roof!
If you play a character that is fearless cause he does not care about dieing, he's a psycho, cause everyone is afraid of death.
If you do not want to rp fear because it is not cool, it's fine. But do not hide behind excuses.
Well, outright wrong on the first part.
Not everyone reacts to fear by cowering in a corner and peeing themselves. It is much more interesting if a character reacts to fear in more specific ways, and is much more rewarding to work out when they are afraid then.
Fear IS a natural instinct, it is something that keeps animals alive. Doesn't mean people give into it easily however. I do think it is always good to try and show -something- when your character is afraid, even if they're so stoic that their face becomes even more impassive from an effort to appear calm.
Well, can't speak for others but I have never made a zealot in that reguard, that they are completely unchangable. Most, in fact, I design deliberately that they are having a tumultuous part of their life when they come to Arabel, that they are actually more receptive to manipulation/influence of other characters. I enjoy my characters to really react and grow to the people around him/her, and find that the most fun.
Having said that, sometimes you really need to work at changing people. Obviously you can't just say to Mr. Goodytooshoes, "Hey, we should totally assassinate this guy.. uh, because he kicked a puppy once", and expect them to go along and be epicly affected by you.