Check your task manager for steam.exe *32bit. There's a malware bitcoin miner that masquerades as Steam.exe and it caused my mouse cursor to flicker in very strange places, as well as other weird behavior. Easiest to find by sorting by processor usage, since it uses all of at least one core (50% in my dual-core setup).
Latest posts made by FinWolven
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RE: Flicker in Full Screen Mode
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RE: New Map of Faerun
// Open it in new tab for a scalable picture, at least in Chrome and Firefox.
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Be careful when handling magic items!
Today, I had a Maximum Derp moment.
I received a cloudkill item, and was on the process of quickslotting it. However, my NWN/computer decided to hiccup just as I was clicking to 'pick up' the item in my inventory, and the last thing I saw before the game crashed on me was that red orb flying and the red mist rising…
Log back in, and yes, Shylock's looks very underpopulated, and the bouncer is now hating me.
So be careful when quick-slotting items! Don't do it where you might accidentally scrag half-dozen NPC's. Sorry!
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RE: Loot Disposal
One man's trash is another new character's treasure. That half-plate is a godsend to a first-level fighter who does Froidocs and gets lucky (and for most other classes because hey, gold!) , but for a lvl 4-8 quest the odds of anyone actually needing a non-magical half-plate is negligible. But then it's about 200 gold for the price of hauling it back to Temons', so it's not a complete wash anyways.
Yeah, I've found some excellent stuff in the charity chest that's been dumped there because it wasn't right for the character who had it, and have managed to almost fully kit a new level 1 character (in pre-wipe server) from the chest. Don't think it's a problem though, really. I mean, anything that's actually interesting tends to get sold instead of chested.
That said, I flat out hate not being able to sell non-magical dropped loot to any of the vendors. For some reason, I can have a perfectly good and sellable mw bastard sword dropped on one quest, and a 'stolen' mw bastard sword (or even a regular lonsword!) from another! It seems completely random, and in some cases even changes between runs on a quest.
I mean, I don't really mind if the Kests only pay ten gold for a regular chainmail, just that it's so bloody exhausting hauling all of that stuff back, finding out that you can't sell this but you can sell that with no rhyme or reason to it, and then having to toss the heaviest pieces after selling the lightest bits of loot (for essentially no coin, but it's important for my character to actually be a money-hungry mercenary). -
RE: Quest: Lumberjack Werebeast track
I've gotten quite a few ironwood shields of various sizes (got one of each, the whole set on one quest once! :D ), which I assume are craftable from Ironwood.
I have no problem with craftable stuff appearing in loot tables every now and then, it adds up the 'life' of the place that you can actually find something that someone could also make.
There's a suggestion on making masterwork items actually worth something as loot, preferably low-level loot. Right now an MW Bastard Sword gives 1 extra slashing damage, which isn't horrific. I'm wondering if it'd take sockets from the socketing tool though, or if that 'ability' prevents it from ever getting sockets.
Also, it would be fun if I could take it to a wizard PC who could then take the time to enchant it 'to my spesifictions' with, of course, requirements for rare reagents, gemstones, souls of the unborn, hair of the Lady of The Lake, what have you…
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RE: Quest: Lumberjack Werebeast track
What is kind of odd recently is that lots of non-magical quest-dropped loot is no longer sellable at all. Masterwork items, loot armors that are craftable, lesser magic items that used to be sellable…
A bit SoD-breaking that no merchant ever wants those boots of disease resistance, IMO
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RE: Improve a Quest
I'll think about what sort of succession of events might be interesting, and maybe where some quest-type fun could be added, and PM you something, maybe. If I don't forget.
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RE: Improve a Quest
The reworked Haunted Painting is awesome! Especially the spoiler and the spoilers that spawn from that spoiler. Loot is pretty interesting and thematic too!
Myron is getting some love, yay!
Could Froidoc get some love too, maybe a rare lvl2 boss (dire bat) or a secret area? It's almost always the first quest that a new player does, being right on the gate of the Citadel and all. Or perhaps just tweak Froidoc's dialogue to point to some other newbie friendly quest? Maybe make a newbie 'questline' that is optional but shows them around the Citadel.
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RE: The "Flash" in the Pan, The Hot Sauce, the Short and Sweet
Summoning undead in the sewers and leaving them there is in no way frowned upon by the DM team, in fact, I like to encourage it.
What is frowned upon is leaving creatures on transitions so people dont have a chance to react before being eaten by your zombie hoard.
Woo, this used to be quite heavily frowned on some time ago. All right, on with my summoner then! :D
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RE: The "Flash" in the Pan, The Hot Sauce, the Short and Sweet
This would otherwise be cool and fine, but where's even the snack-food fun of beating down an eb0l PC when he's lvl 1 and you are 10 person lvl8+ lynchmob with several mages and clerics and fighters and the kitchen sink?
In short, this sounds like we should play the NPC's on someone else's story so they can be awesome heroes. If someone wants to do this as a public service to others, why not, but it seems more like something a DM should be doing. A Player Character is a PC because he's played persistantly, not because he's a walking sack-o-loot for the first goody-two-shoes gankteam that catches him in an act of public villainy. (Not to mention that most 'evil' actions that could get someone hunted down are also frowned on by DM's, such as summoning undead in the sewers and leaving them there.)