hah!! my sign is forever immortalized.
Latest posts made by Turbospew
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RE: Return of the Great One (Forte's Miscelleanous Screenshots)
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RE: Current Meta Plot
@latoksinned:
Here be dragons…
Seriously… Everyone begged for dragons and now we have TWO that no one wants to pursue
I see nothing has changed in 10 years
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3 years in the grave
But I am returned.
Hi to everyone. Cant believe it is 3 years. and man am i surprised to see so.many old faces still trolling these threads.
For those with memory problems like myself i used to play;
Trake Tovarri, Baelin Thunderbeard, Elkheart. Sir Aegar Morler, Honest Quin, Eyrik Grimloch, Mars Swiftson, Ko'Gar.Nostalgia has brought me back and im hoping some of you out there have got some good concepts to recruit me into And help convince me tostay on.
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RE: Arabel Builds
@The:
Once more, story > mechanic. If a concept really makes sense, then I would be very willing to close an eye, or both.
I too knew sneak attacks are effective because they aim at weak spots. That explains why it does not work on undead or constructs. But to make it work in nwn you have to flank or to attack a "disabled" opponent, and that is something a paladin shouldn't be doing.
I didnt realize paladins signed up to the Code of Chivalrous fighting that say the red harts do.
I know they have a code but,correct me if I'm wrong, don't recall then having to allow the enemy to regain his feet or regain his weapon if the drops it etc etc. -
RE: Changes to CoA
As games said "lessen the importance of mechanics".
Independently of what an individual player seeks (conflict with other PCs, adventure, etc), scripted quests are the fuel to this, as they provide the xp and gold needed to reach your goals, but with the recent changes I feel players are being forced to spend precious IG time and effort grinding quests, or merely surviving them, instead of doing different and fun stuff. Most players don't want to be mechanicaly proficient in order to get things done.
i.e. Lower 1-6 quest toughness, make them yield more xp, lower death penalties, etc.
This!
If you want the average player base to be around lvl 7 make it easy to get there then ramp up the xp gain on lower-mid level quests. (not too easy mind you)
However I disagree with lowering death penalties. fear of death should be a very real factor. -
RE: V5 Teasers Discussion
finally a chance to play a red wizard since they were booted out oh so long ago!
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RE: Build Advice - Archer
Be a dwarf and take a heavy crossbow name "betsy"
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RE: Build Advice - Archer
make a cleric in full plate and take zen archery.
one of those elven archery gods spring to mind