Apparently, PvP is causing some problems. Let's remember the rules everyone!
Latest posts made by MrMoloch
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RE: Rules for PvP and PKing
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RE: Changes to the module
I found a bug in one of the main scripts that handles utilities and functions in the module. I fixed the bug, but what means we may now FIND MANY MORE bugs in any scripts that were made "since" the bug I found was created. Almost no scripts that needed this main one to function were actually running correctly. Oops. Watch for weird things!
Updated an area in the Underdark to be a little more interesting, ran out of time though unfortunately before I could give it all the functions I wanted--but we'll be back to it more. Salt Marches if you're curious, please provide feedback or ideas on anything else we could do to spice up this area that was 'interesting' but isn't quite yet "AWESOME". Specific CARES for the area are on the way too, hopefully tomorrow.
Fixed Mountain Yew, Juniper, Oak, Green Apple, Occasio trees to all have more HP, so they're not destroyed by a critical hit with an axe.
Any other suggestions for CRAFTING? Oh, yes. I'd like to do some more with crafting soon. Message or post for me.
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RE: Levels in DnD
The idea of an "achievement" system where characters with particular reputations can go 'beyond' or even 'reduce' death penalties is viable if we build off our existing token system. The weakness of this system currently is that it requires DMs to figure out who gets tokens, we miss people outside our time zones, so letting players influence it would help.
One suggest that came up in IRC earlier was to give PCs a .rpnod command. They can then send a nod toward a PC who is making things fun for them, tracking their CD Key to ensure people aren't just nominating each other over and over again in a big circle. DMs can then easily check a database, or in game, to see who has lots of nods to reward more good RP Tokens that boost XP gain and decrease death loss.
THIS is probably an idea worth a separate suggestion Terris.
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RE: Your Dream CoA
@vagabond3103 That really seems to have failed in v5 when we had a variety of efforts at strong factions.
What would make this work in your mind because people seem very resistant to strong "DM factions" and mostly seem to prefer to have more emphasis on player factions.
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RE: Your Dream CoA
@star-s-end Yes, I even talked once about doing a 'Castle Perilous' thing where the whole setting was a castle floating in the Astral Realm calling adventurers to it to test their skills and abilities and teach lessons.
Years, and years back, I had this idea called Project Omricon where there would just be a single city left in the known world with all other lands around it having fallen to an invasion by illithids who seized control of Cormyr/Sembia and the infernal undead summoned from Narfel and Thay who were the last force able to stand against the illithids. This last city was the only green lands and beacon of hope in the world and survived only because it was in the middle of the two opposing forces now and its heroes managed to always find some way to survive.
That idea apparently got picked up for another server idea by a former player, whose server didn't go very far, but their idea/take on it went somewhere else and that server is still around and going strong. So a good idea can do amazing things as people play with it and experiment with it.
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RE: Your Dream CoA Concept
I always wanted to play a tiefling who actually bought and sold souls/favors for a devil. He'd never directly be involved himself, just a Lawful Evil rogue/wizard probably who asked what people wanted/wished for and said for the right fees he could help you make it happen. He'd handle the contracts, but personally be entirely uninvolved in the infernal exchanges himself so the law could do very little against him.
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RE: Your Dream CoA
@valkyrie This is just pie in the sky stuff, so I'm not really worrying too much about how it would work. My style of thinking is usually just 'what would my dream/best case scenario look like". Its a cool mind exercise to just generate ideas and brain-storm.
I mean if a cool idea/suggestion came out of this that could apply to CoA; I'm sure someone could make a suggestion separately. This is just a general discussion thread for kicks.
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Your Dream CoA
Prompted by solarfall's thread on dream concept, what is your dream CoA?!
If you could create/recreate the module as any idea you wanted, what would you be looking for on it? LIke the vision for the module/story, level ranges, the theme of the things, what would be cool, or what would you be looking for?
Like, my ideal NWN would be this:
The World Tree of Omphalos: Omphalos is a small village, on the branches of the world tree. A small community of dreamers, drifters, adventurers who travel along the branches of the world tree that connect to new worlds and lands.
The world would be a little higher magic, but still manageable--like more subraces available in the plane-touched area (think Planescape races)--level ranges 8-13 or so--the setting is modular outside the Omphalos branch/hub where the main town is, but portals can open to any world from Dark Sun and Krynn to homebrew ideas, so new areas and regions can come and go whenever.
The DMs would be more there for flavoring the world, switching up scripted/AI monster routines a bit, and pushing the plot in response to player ideas (very few plots "plotted out" with key NPCs and more players develop/do a thing or react to a thing, and the DM follows them where they want to go).
Players would have more power and authority, likely even a LoL style justice system for problem people and situations. Though if a player clique/group came to be too dominant, the admin team (maybe even not all DMs, but rather a DM/player council) could step in to help resolve it.
More tools for players like player housing, player shops, guidelines for players who maybe want to build/add things to the module that get community approval. Etc.
I always feel like we could do so much more with NWN than most places really do--the power of this game is still underestimated.
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Levels in DnD
Just prompted by the suggestion on Lowbie Quests; which got me thinking. What is the ideal level range for you when playing?
Like I love Arabel, but I have always rather see a level range that is more in the 8-13 range just because you have more feats and spells, you can still be threatened by masses of goblins and orcs, but are also able to reliably fight giants and demons.
I kind of enjoy killing easy foes like rats and giant bugs at level 1-3; but its fun for like ten or fifteen minutes.
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Back Guys
Some of you noticed I'm back, and I'm totally lost about everything and way out of touch with players. I'd love to hear from folks about what's cool or not, what's fun and needs more doing, try to run small events and interactions with folks and stuff like that. I am not committing to long term plots or anything, or reworking systems probably--but I'd love to get caught up beyond what reading the DM forums provide by hearing more from players about what I can do.
I may just post some random poll and things just to hear ideas wild-wacky-wise or inbetween just to help get my creative juice flowing again on COA, positive stuff and constructive comments only (keep it all civil). I'm a nice and loving fellow, but zero tolerance for nasty or snide. Let's have fun.
In return, go grab a mate and tell them to log in and play CoA some more. I promise good times for all.