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    New Domains v2

    General Discussion
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    • Mr.Moloch
      Mr.Moloch last edited by

      These are all the new domains I'm about ready to put into the module and what they do. I'm looking for any last minute suggestions, or points to balance things out from players.

      Also, keep in mind, I can adjust existing domains to change up what spells you get and when using them. So if there is a domain lacking something, or that has always had an odd choice–point that out too.

      CHAOS
      Level 3 Cloud of Bewilderment
      Level 4 Confusion

      Turn Outsiders

      LUCK
      Level 1 True Strike
      Level 2 Bestow Curse
      Level 6 Protection from Spells
      Bonus Feat Defensive Roll

      LAW
      Level 2 Hold Animal
      Level 5 Hold Monster

      Turn Outsiders

      OOZE
      Level 1 Grease
      Level 2 Melf's Acid Arrow
      Level 3 Stinking Cloud
      Level 4 Evard's Black Tentacles
      Level 6 Acid Fog

      Turn Slimes and Oozes

      CAVERN
      Level 2 Spike Growth
      Level 4 Stoneskin
      Bonus Feat Blind Fight

      DARKNESS
      Level 1 Darkness
      Level 2 Blindness/Deafness
      Level 4 Shadow Conjuration
      Bonus Feat Blind Fight

      HATRED
      Level 2 Bestow Curse
      Level 3 Wounding Whispers
      Bonus Feat Purple Dragon Wrath

      METAL
      Level 3 Keen Edge
      Bonus Feat Martial Weapon Proficiency

      PORTAL
      Level 3 Dismissal
      Level 4 Banishment
      Level 5 Lesser Planar Binding
      Level 6 Planar Binding

      Bonus Feat Portal Domain Feat (unsure what to do with it yet, maybe let you discern portal passwords easier)

      SPIDERS
      Level 1 Web
      Level 3 Poison

      Bonus Feat Spider Domain (Turn Spiders)

      DROW
      Level 1 Darkness
      Level 2 Clairaudience/Clairvoyance **** ****
      Level 5 Polymorph Self **** **** **** ****

      Bonus Feat Lightning Reflexes

      ORC
      Level 2 Blood Frenzy

      Bonus Feat Exotic Weapon Proficiency

      DWARF
      Level 2 Glyph of Warding
      Level 3 Greater Magic Weapon **** **** ***** **** **** ****
      Bonus Feat Great Fortitude

      ELF
      Level 1 True Strike
      Level 2 Cat's Grace
      Level 3 Aid (?)
      Bonus Feat Point Blank Shot

      HALFLING
      Level 2 Cat's Grace

      Bonus Feat Stealthy

      GNOME
      Level 2 Color Spray
      Level 3 Displacement

      Bonus Feat Greater Spell Focus Illusion

      ILLUSION
      Level 1 Color Spray
      Level 2 Invisibility
      Level 3 458
      Level 4 127

      Bonus Feat Spell Defense Illusion

      SPELLS
      Level 1 Mage Armor
      Level 4 Minor Globe of Invulnerability

      Bonus Feat Courteous Magocracy

      REPTILIAN
      Level 2 Charm Person or Animal
      Level 3 Poison

      Bonus Feat Reptilian Domain (turn reptiles)

      UNDEAD
      Level 1 Stone Bones
      Level 2 Negative Energy Ray
      Level 3 Negative Energy Burst **** **** **** **** ****

      Bonus Feat Extra Turning

      FATE (Destiny)
      Level 1 True Strike
      Level 2 Clairaudience **** **** **** **** **** ****

      Bonus Feat Uncanny Dodge 1

      CHARM (CHARMED)
      Level 1 Charm Person ****
      Level 3 Dominate Animal
      Level 4 Charm Monster ****
      Level 6 Dominate Person **** **** ****
      Bonus Feat Eagle's Splendor 1 /day

      NOBILITY (NOBLE)
      Level 1 Aura of Glory
      Level 2 Charm Person **** **** **** **** **** **** Bonus Feat Purple Dragon Inspiration

      PLANNING (PLOT)
      Level 1 Identify
      Level 2 Clarity
      Level 3 Clairaudience **** **** **** **** **** ****

      Bonus Feat Extend Spell

      RENEWAL (RESTORATION)
      Level 1 Charm Person(why'd I do this?)
      Level 2 Remove Disease
      Level 3 Restoration **** **** **** **** **** ****

      Bonus Feat Toughness

      RETRIBUTION (VENGEANCE)
      Level 2 Death Armor
      Level 3 Death Ward
      Level 4 Elemental Shield **** **** **** **** ****

      Bonus Feat Purple Dragon Wrath

      RUNE (RUNE CIRCLE)
      Level 1 Identify
      Level 2 Glyph of Warding
      Level 3 Delayed Blast Fireball **** **** **** **** ****

      Bonus Feat Scribe Scroll

      STORM (STORMWALKER) ****
      Level 2 Gust of Wind
      Level 3 Call Lightning ****
      Level 5 Ice Storm **** **** **** ****

      Bonus Feat Electricity Resistance -/5

      SUFFERING (PAIN)
      Level 1 Ray of Enfeeblement
      Level 2 Death Armor **** ****
      Level 5 Enervation **** **** **** ****

      Bonus Feat Sap

      TRADE (BARTER)
      Level 1 Identify
      Level 2 Knock
      Level 3 See Invisibility **** **** **** **** **** ****

      Bonus Feat Skill Focus Appraise

      TIME
      Level 1 True Strike
      Level 2 Expeditious Retreat
      Level 3 Haste **** ****
      Level 6 Mass Haste **** ****
      Level 9 Time Stop

      Bonus Feat Improved Initiative

      TYRANNY (DOMINATE)
      Level 1 Charm Person
      Level 2 Dominate Animal ****
      Level 4 Fear
      Level 5 Dominate Person ****
      Level 7 Bigby's Grasping Hand ****
      Level 9 Dominate Monster

      Bonus Feat Spell Focus Enchantment

      MIST ****
      Level 2 Cloud of Bewilderment
      Level 3 Stinking Cloud
      Level 4 Mind Fog ****
      Level 6 Cloud Kill ****
      Level 8 Incendiary Cloud
      Level 9 Acid Fog

      Bonus Feat Slippery Mind

      In the future, there are two simple rules to remember:

      NO SPITTING.

      DO NOT CROSS MISTER MOLOCH.

      https://youtu.be/WsMMN9Y9uEw

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      • farglenargle
        farglenargle last edited by

        I think that Bestow Curse for the Luck domain is a tad odd.

        Main PC: hiatus
        Time zone: Central (GMT -6(/-5 DST))
        Playing times: N/A

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        • --lizard-man--
          --lizard-man-- last edited by

          No moon domain? :(

          Otherwise, plenty of awesome although i'm not sure what all the ***** mean.

          Adre Darksteel, Brannus, Vazlah Nyirase, Kitara Rift, Jezebel Dourstein, Michard Hornwood, Viktor Valeholt, Evander Pendragon, Raghat Jotuman

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          • J
            Jared last edited by

            For the portal domain feat, you could make it so that clerics with that domain are actually able to interact with the portals like mages and bards can. At least, last time I checked I thought only mages and bards could go through the dialogue.

            'Knowledge is Power'

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            • D
              Deloril last edited by

              @Mr.Moloch:

              Bonus Feat Portal Domain Feat (unsure what to do with it yet, maybe let you discern portal passwords easier)

              Not sure if your planning on changing it or what, but last I checked, you had to be either a bard or wizard to examine portals. So either this could allow them to examine them too (cool) or they would have to multiclass (lessw cool).

              2c

              EDIT: Beaten to the punch, damn my just waking up brain

              Deloril Points - Failure to arrest a pissed off monk.
              Cold Aerthur - Died of a broken heart.
              Garath - Fell in glorious battle, the way every wererat should.
              Pheonix Halenthen - Died the drunk fool he thought he was pretending to be.

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              • S
                SyrusRayne last edited by

                I don't think Sap should be a bonus feat, even if it's for the "pain" domain.. Isn't it rather easy to abuse?

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                • T
                  thorkm last edited by

                  couple of suggestions in bold red

                  RENEWAL (RESTORATION)
                  Level 1 Lesser Restoration
                  Level 2 Remove Disease
                  Level 3 Restoration **** **** **** **** **** ****

                  Bonus Feat Toughness

                  METAL
                  Level 2 Flame Weapon
                  Level 3 Keen Edge
                  Bonus Feat Martial Weapon Proficiency

                  ELF
                  Level 1 True Strike
                  Level 2 Cat's Grace
                  Level 3 Camoflage
                  Bonus Feat Point Blank Shot

                  CoAEE Kaldo - still walking
                  CoA4 Shell / Osynthir-spirited, Bimpbiddle-retired
                  CoA3 Rarethylir, Jim-retired / Jaron Wenden, Vich ,Wesh Smith, Juston Steel, Marena, Anyndil, Dale Meynn-dead
                  CoA2 Merentin Nefzen - dead

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                  • N
                    NotOkay last edited by

                    I feel like the spider domain is missing something. Perhaps add the bonus feat of improved reflexes or something..

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                    • A
                      Angry Sloth last edited by

                      @farglenargle:

                      I think that Bestow Curse for the Luck domain is a tad odd.

                      Why? It's perfectly fitting for a Beshaban cleric.

                      <butterycroissant>lol
                      <butterycroissant>poop</butterycroissant></butterycroissant>

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                      • Tomppa
                        Tomppa last edited by

                        UNDEAD
                        Level 1 Stone Bones
                        Level 2 Negative Energy Ray
                        Level 3 Negative Energy Burst **** **** **** **** ****

                        Bonus Feat Extra Turning

                        Stonebones lvl 1 is good, but… Negative energy ray is already a lvl 1 spell, why make it lvl 2 as well? Also, I'd swap the extra turning for exceptional turning (sun domain's ability). Evil clerics rebuke (control) instead of destroying undead, and since there is (or should be a) a limit to the numbers, more uses isn't that useful.

                        My suggestion
                        UNDEAD
                        Level 1 Stone Bones
                        Level 2 Animate Dead (Or Vampiric Touch, if animate is too powerful at that lvl)
                        Level 3 Negative Energy Burst

                        Bonus Feat Exceptional Turning

                        Characters: Semira Crimmon, Ex-Silver Talon, dabbling alchemist and wandmaker
                        Samuel (An alt purely for questing. Please try not to involve him in any plots!)

                        I <3 OOC courtesy
                        ^ - I see what you did there… [shakes his fist at thin air]

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                        • J
                          Jasede last edited by

                          @Mr.Moloch:

                          CAVERN
                          Level 2 Spike Growth
                          Level 4 Stoneskin
                          Bonus Feat Blind Fight

                          This is pretty powerful if you want to PVP a lot or are forced to. Spike Growth is insanely useful, Stoneskin is too (on CoA) and to top it off, you get one of the very best feats for free. That's three very good perks. I suggest one of them is changed. Might I suggest changing Spike Growth to Ultravision, and in addition to Blind Fight, Bonus Feat Darkvision?

                          Edit: Just to clarify, I don't think it's a huge deal. I don't think I've ever seen anyone use Spike Growth before, either, except maybe Eliphas.

                          ORC could maybe get War Cry, circle 3

                          SUFFERING, I don't know. I never used Sap but it seems very, very good, better than KD. Maybe balance concerns. Does Clarity/PfE block the effect?

                          Veteran of the Forum Wars
                          Voice of the People

                          I feast on your tears.

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                          • Mr.Moloch
                            Mr.Moloch last edited by

                            @--lizard-man--:

                            No moon domain? :(

                            Otherwise, plenty of awesome although i'm not sure what all the ***** mean.

                            No, unless you can search through the NWN tlk tables and find an appropriate substitution for the word Moon to appear in the Domain's name. The best I could do was Moonstone Mask Domain or Moon - Fog Color.

                            If someone is very eager, you can look up how editing the tlk file works, and if players need the same copy as the module, or if that too is optional like the 2da.

                            If the case is that the tlk file works like a 2da in this regard, I could add any number of custom domains.

                            In the future, there are two simple rules to remember:

                            NO SPITTING.

                            DO NOT CROSS MISTER MOLOCH.

                            https://youtu.be/WsMMN9Y9uEw

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                            • Mr.Moloch
                              Mr.Moloch last edited by

                              @Jared:

                              For the portal domain feat, you could make it so that clerics with that domain are actually able to interact with the portals like mages and bards can. At least, last time I checked I thought only mages and bards could go through the dialogue.

                              I plan to.

                              In the future, there are two simple rules to remember:

                              NO SPITTING.

                              DO NOT CROSS MISTER MOLOCH.

                              https://youtu.be/WsMMN9Y9uEw

                              1 Reply Last reply Reply Quote
                              • Mr.Moloch
                                Mr.Moloch last edited by

                                @SyrusRayne:

                                I don't think Sap should be a bonus feat, even if it's for the "pain" domain.. Isn't it rather easy to abuse?

                                Not when you can only use it once. I will have to check to make sure that that part works though in a module. It should be something you only use once a day.

                                In the future, there are two simple rules to remember:

                                NO SPITTING.

                                DO NOT CROSS MISTER MOLOCH.

                                https://youtu.be/WsMMN9Y9uEw

                                1 Reply Last reply Reply Quote
                                • --lizard-man--
                                  --lizard-man-- last edited by

                                  @Mr.Moloch:

                                  @--lizard-man--:

                                  No moon domain? :(

                                  No, unless you can search through the NWN tlk tables and find an appropriate substitution for Moon.

                                  Let's not do anything hasty, now!

                                  Halflings could do with a little bump, maybe from:

                                  To:

                                  Going with the sneaky / protective aspect of things.

                                  Adre Darksteel, Brannus, Vazlah Nyirase, Kitara Rift, Jezebel Dourstein, Michard Hornwood, Viktor Valeholt, Evander Pendragon, Raghat Jotuman

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                                  • golw
                                    golw last edited by

                                    Halfling

                                    Here's another suggestion. Regardless, as it is, Halfling appears significantly weaker.

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                                    • D
                                      Darian last edited by

                                      Could the domains be changed for existing characters? I wanted my cleric of Chauntea to have the good and renewal domains but I had to take animal in stead.

                                      Also the domains make the turn undead turn other types of creatures so could that be implemented as well? Or is that what the bonus feat is for, to compensate for that?

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                                      • --lizard-man--
                                        --lizard-man-- last edited by

                                        Greater Sanctuary gives total immunity to detection for the duration (1 turn/level) doesn't it? That seems a tad extreme, it would almost make eavesdropping too easy.

                                        All halflings already get a "Lucky" feat for +1 to all saves as well.

                                        Adre Darksteel, Brannus, Vazlah Nyirase, Kitara Rift, Jezebel Dourstein, Michard Hornwood, Viktor Valeholt, Evander Pendragon, Raghat Jotuman

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                                        • golw
                                          golw last edited by

                                          I suggest Greater Sanctary because of the significance of safety and protection play in halfling communities. And Luck of the Heroes to further emphasize that halflings are lucky! But I suppose Stealthy works too.

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                                          • golw
                                            golw last edited by

                                            Reviewing the Time Domain made me go wtf, omg, holy shit. While I'm a firm believer in the idea that in a roleplaying game, pnp or video game or otherwise, balance isn't a big issue. The reason being because while some classes should be good at fighting, other challenges should arise, such as puzzles, traps, navigation, etc, where its impossible to pursue the plot without a non-combat expert.

                                            For instance, an engineer class in some futuristic game would repair his fortresses shields so that his soldier PC buddies aren't cut in half by the invading mantis people. Now that I've gotten completely off topic though, I'll bring it back.

                                            NWN and CoA however, try to be as balanced as possible, making every class valuable to the party, pve, pvp and all other things as possible. The Time Domain (alone, not even accounting for the other domain) will make this cleric the absolute most powerful warrior possible. I can't possibly suggest giving BOTH Haste AND True Strike in one domain.

                                            Another concern is with the Sap Feat. I understood that NWN removed this from the selectable feat list because it was also unbalancing and overpowered.

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