Listening through doors
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It sometimes works, it sometimes doesn't. Is it based on a listen check? or just randomness? Anyone knows? thanks!
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"Listen"ing through doors.
Yuppers, there's a listen roll involved.
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Hmm.. Could I ask how the DC is set?
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Related question.
If we "see" monsters on the other side of a door, can we assume that our character can "hear" the monsters and can act accordingly?
Hearing would provide much less information than seeing, but, I guess, you could detect a few monsters moving about, possibly distinguish a rough number: one, two, a few, or lots, for example and identify heavy footfalls indicating a large monster or spidery scratching and chittering noises.
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I'm sure that's legitimate, Lamancha. Just use your common sense. If there are giants walking around a cliffside's bend, you'll most likely "hear" them. Likewise if you're in a building and the floors are wooden, you could assume that unless they're sneaking that their footfalls are audible.
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"what do you hear?"
"sounds like a …." sproing, as a trap goes off
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The way I've seen it work is that you can hear everything on the other side for the first 20 seconds or so after the door is closed, after that… anything inside is private.
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A more specific system for listening at/manipulating doors is on my todo list.
shouldn't be all that long now before I can get it implemented.
Along with a number of other things I've been meaning to tackle. cough -
So far as PCs go, I've noticed that if you have seen another PC before he went behind a door (10 minutes ago, 20seconds doesn't matter) You will be able to hear him through doors and walls within normal hearing distance. Transitions and teleports breaks this. So if you see someone standing in the guildhall, and 5 minutes later they decide to go into a closed room, you can hear him talk, but not his buddy that you didn't "See".
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The way I've seen it work is that you can hear everything on the other side for the first 20 seconds or so after the door is closed, after that… anything inside is private.
On what basis do you make this statement? IN RL, you can walk up to a door and hear what's happing beyond, sometimes. In RL, some doors are flimsy enough to hear all sorts of things from out of sight.
Given people's comments above, I would probably take things as WYSIWYG. If you can "see" something beyond the closed door or round the corner, you can emote "hearing" something appropriate with legitimacy.
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if they are speaking on another language using the in game script, the green text does show up in other rooms, or it did in the past
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The way I've seen it work is that you can hear everything on the other side for the first 20 seconds or so after the door is closed, after that… anything inside is private.
On what basis do you make this statement? IN RL, you can walk up to a door and hear what's happing beyond, sometimes. In RL, some doors are flimsy enough to hear all sorts of things from out of sight.
Given people's comments above, I would probably take things as WYSIWYG. If you can "see" something beyond the closed door or round the corner, you can emote "hearing" something appropriate with legitimacy.
I think you misunderstood what Jagged meant. He's not saying this is how it should be. This is how it literally works ingame, according to my experiences as well.
And yes, it doesn't make sense IRL.. That's what made me start this thread actually. Cos I'm not sure if the reason for this 20 sec thingy is due to the PC failing a listening check, or whether the game mechanics just work that way.
Moloch seems to suggest there's a listening check involved though..
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Have had characters with high listen and it's always been my experience that the voices do go away after a set time, except on certain doors and areas.
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Perhaps each type of door can have a certain uniform descrtiption on it?
For example, a thick metal door will have such a description when you examine it, "This is a thick metal door. Listening through it will be tough/impossible."
Might even go so far as to place Listen DCs in those descriptions.
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If the door is metal, then it looks like a metal door.
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Then what's the point of this thread?
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if they are speaking on another language using the in game script, the green text does show up in other rooms, or it did in the past
similarly if your rogue is in sneak mode.
i got told off for using this whilst sneaking to keep in contact with the party by a DM.
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@Rage:
Then what's the point of this thread?
Sorry, I thought this was obvious. To find out the game mechanics of what's mentioned in the thread title.
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That was a response to Handel, Enkii, about my suggestion.
If there are already specific mechanics in the script that should be taken into account when trying to listen behind doors, then so be it. But if there aren't any, and the topic's still a little confusing, I suggested the descriptions that are pretty much WYSIWYG.