Faction Gear: Wildwalker
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Wildwalkers
Colours
- Cloth/Leather: Any.
- Metal: Any
Name Properties Description Gold Cost-N/A Prestige Cost Wildwalk Leathers Only useable by Neutral: Bonus feat Dodge, Damage immunity 5% Bludgeoning, Slashing, and Piercing, AE +2, Heal +2, Hide +2, MS +2, Spellcraft +2 A plain item created for the Wildwalkers to craft into something representing their own independent spirit N/A 4011 Simple Wildwalker Leathers OUB: CN, LN, NE, NG, TN: Bonus feat dodge, AE+2, Heal +2, Hide +1, MS +1, Spellcraft +2 A plain item created for the Wildwalkers to craft into something representing their own independent spirit N/A 446 Simple Wildwalker Cloak OUB: CN LN, NE, NG, TN: Damage immunity Neg Energy 10%, AE +2, Heal +2, Hide +2, MS +2 A plain item created for the Wildwalkers to craft into something representing their own independent spirit N/A 1160 Simple Wildwalker cloak OUB: CN, LN, NE, NG, TN. Damage Immunity Negative energy 5%, AE +2, Heal +2, Hide +1, MS +1 A plain item created for the Wildwalkers to craft into something representing their own independent spirit N/A 399 Wildwalker Cloth OUB: CN, LN, NE, NG, TN - Bonus feat dodge, Damage immunity 5% Bludgeoning, Piercing, Slashing. AE +2, Heal +2, Hide ++2, MS +2, Spellcraft +2 A plain item created for the Wildwalkers to craft into something representing their own independent spirit N/A 4010 Simple Wildwalker Cloth OUB: Bonus feat dodge, AE+2, Heal +2, Hide +1, MS +1, Spellcraft +2 A plain item created for the Wildwalkers to craft into something representing their own independent spirit N/A 444 Hard Shellback Carapace Armor Bonus +1 (Shield modifier), Damage Immunity: Bludgeoning 5%, Discipline +1, Hide +2, MS +2, Weight reduction 60% of weight These shells from mighty turtles are cured and treated with various herbs and rituals, and then provided to wildwalkers who provide great service to the wilds. N/A 1150 Wildwalker Mask OUB - Armor bonus +2 (Deflection mod), AE +2, Concentration +2, Heal +2, Hide +2, MS +2 A plain item created for the Wildwalkers to craft into something representing their own independent spirit N/A 887 Simple Wildwaker Mask OUB - Armor bonus +1 (Deflection), AE +1, Concentration +1, Heal +1, Hide +1, MS +1 A plain item created for the Wildwalkers to craft into something representing their own independent spirit N/A 206 Acidic Seedpods (Bullets) Damage bonus acid 1d4 damage Special seedpods that explode upon contact with the enemy N/A 525 Twisted Vine (Sling) Armor bonus +1 (Deflection), Massive criticals 1d8, Mighty +2, Hide +1, MS +1 This green and loose vine is given to the servants of nature to aid in their duties N/A No price given Druid's Sacred Golden Sickle Bonus spell slot Druid level 1, Druid level 1, Druid level 2, No Damage These sacred golden sickles are priceless in the sense they allow the druid to harvest sacred herbs and retain all their properties for longer periods of time // Do not dual wield N/A 650 Wildland Machete (Scimitar) Damage bonus Acid 1, Slashing 1, Enhancement bonus vs Plant +1, AE +1, Hide +1, Intimidate +1, MS +1 Some paths that the wildwalkers tread are prone to overgrowth by unruly and stubborn vines, and these machetes provide the means to clear such trails. They also make formidable weapons N/A 500 Primitive Spear Damage bonus Acid 1, Piercing 1, Discipline +1, Intimidate +1 These primitive spears are provided for druids who defend the wild ways N/A 500 -
Amazing. Thanks for doing this. As discussed here is the format. Sorry I didn't get it to you before.