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    Abandoning Quests - Best Solution?

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    • X
      Xzalander last edited by

      I just had to abandon a quest for a RL issue, so I stupidly went and cancelled via the Quest Giver, I unfortunately seemed to have canned it for the party mates too (I thought cancelling would only cancel for me, not the party).

      Whats the best solution for this? IIRC if I quit NWN, the rest of the party members cannot complete the quest as not all of the original party is present… so it seems that either way it borks the quest for the party.

      –Its Surprising How Much Power Is In Two Little Ivories--
      R.I.P Burnall
      Dredmir - Rhah Togahg Tribesman - Wandering Ruins
      Aislinn Séadner - Delusional Deathwish
      GMT London +0

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      • F
        Fireblood last edited by

        Leave the party and log out. The others can still finish the quest… at least I'm pretty sure they can.

        Gwarn Fireblood (Dead) - Good riddance.
        Akmin Iras-Elmith (Dead) - Skill Focus (Bluff) will get ya far, and then it'll get ya killed.
        Burt the Digger - Heavily armored Stormtrooper kitten.

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        • golw
          golw last edited by

          They can still complete it when you log out. Just log out. I do think there's perhaps 1 or 2 quests that do what you describe, I just can't think of them. Either way, if you have to go, just log out, don't end quests.

          The party can ask a DM to compensate if they complete it, because of the OOC issue.

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          • X
            Xzalander last edited by

            Really? Because I remember a day or so back someone said to me that I needed to rejoin his party to allow the quest to complete.

            Was this because I was the Party Leader who took the quest?

            –Its Surprising How Much Power Is In Two Little Ivories--
            R.I.P Burnall
            Dredmir - Rhah Togahg Tribesman - Wandering Ruins
            Aislinn Séadner - Delusional Deathwish
            GMT London +0

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            • toportime
              toportime last edited by

              Just last night I got a full group together for the Warehouse quest.. just in the first fight, one of the party members decided to bail on the quest for IC and OOC reasons.. I kicked the party member from the party, the character left the quest area. The rest of the party finished the quest and we were able to end it with no problems.

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              • The Abbot of Dognlin
                The Abbot of Dognlin last edited by

                Best way is to leave the Quest Area first (for your own safety) then just bail.

                Leave the Quest Giver well alone.

                If you must mount the gallows, give a jest to the croud, a coin to the hangman, and make the drop with a smile on your lips.

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                • B
                  benedictros last edited by

                  Most importantly: remember not to log off if you have a quest item. quest items may disappear when loggingoff/crashing, and this will almost always make it impossible for the rest to finish the quest.

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                  • lillesmurfen
                    lillesmurfen last edited by

                    The only issues I've had with people leaving quest parties underway is that once the quest is completed but so many have left that you are below the required amount of people to start the quest, it won't deliver.
                    IE. your party of 5 people in a 4-8, 4-8 quest is reduced to 3 as two had to leave. You return to the questgiver and he speaks with you as your party is too small and you haven't started it yet.
                    I'm not sure if this applies to all quests or just some.

                    Snowball fight! Goooooooooo!

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                    • G
                      games last edited by

                      I got that warning the other day, when I had dropped below the minimum level - he still delivered both Xp and gold to us

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                      • TheFireminded
                        TheFireminded last edited by

                        @lillesmurfen:

                        The only issues I've had with people leaving quest parties underway is that once the quest is completed but so many have left that you are below the required amount of people to start the quest, it won't deliver.
                        IE. your party of 5 people in a 4-8, 4-8 quest is reduced to 3 as two had to leave. You return to the questgiver and he speaks with you as your party is too small and you haven't started it yet.
                        I'm not sure if this applies to all quests or just some.

                        I can tell you for sure that this is not always the case.

                        I was doing Fine Establishment with one other character when he had to log in the middle. When I finished the quest, I got full xp and only gold reward for one person. But it did work. Quest party range is 2-7, so I was clearly outside that.

                        Apple - In a hut somewhere living to old age

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                        • M
                          Misa_Miles last edited by

                          I know Nada's quest does require that you finish with at least two to end it. I believe that was the quest Xzalander was referring to. If you start with two and one quits, you will be unable to complete the quest, or even end it.

                          Don't roll a zero on your skill checks!

                          @Toadstool:

                          > We take everything very seriously. We have no sense of humour, in fact.

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                          • C
                            Commisar Gaunt last edited by

                            Gilmors is the same happened to me today when the player rage quit

                            Proud member of the CoA Sims Underground

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                            • The Abbot of Dognlin
                              The Abbot of Dognlin last edited by

                              A solution. Start with more than two. If a player then has to quit, you still have two.

                              If you must mount the gallows, give a jest to the croud, a coin to the hangman, and make the drop with a smile on your lips.

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                              • F
                                Fireblood last edited by

                                @The:

                                A solution. Start with more than two. If a player then has to quit, you still have two.

                                Thank you.
                                Could you also give us a modification of the solution for when only one other person is actually available?

                                Gwarn Fireblood (Dead) - Good riddance.
                                Akmin Iras-Elmith (Dead) - Skill Focus (Bluff) will get ya far, and then it'll get ya killed.
                                Burt the Digger - Heavily armored Stormtrooper kitten.

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                                • lillesmurfen
                                  lillesmurfen last edited by

                                  Do a different quest or threaten him to not log off? You could always do Stonelands since that one's soloable.

                                  Snowball fight! Goooooooooo!

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                                  • G
                                    Gimpatronic last edited by

                                    Or like…. not care so much about 150 gold...?

                                    FREE MY SISTER OR I DESTROY EVERYTHING!

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