Feedback on the new conjuration changes
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I have tried to use the summons alot since the last changes, and I must say, it feels awesome.
I can make a summon, which lasts about the time it takes me to get through the Kings Forest, provided it doesnt die.
Id say keep them. They arent lasting so long that it seems exploitive. As in, I wouldnt waste time healing the ones who have survived a fight, or have become injured, yet they do not vanish too quickly now.
I am curious as to how the changes affect lower levels however, and if the summons have become more useful early on as well.
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I thnk it scales well, at low levels, they can actually last a short battle, useful when fighting a boss for instance, but they aren't tanks and don't last a whole quest or anything. Makes lvl 1 summoners have some actual use.
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Woops. missed the change announcement. Will try it and give feedback (lowish level, no feat)
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My suggestions are always good ideas.
Remember it.
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where can i find the details about changes, btw?
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Duration doubled. That's the only recent change.
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I made a little conjurer with SF Conjuration and GSF Conjuration and took him trolling through bats, meat delivery, and the basement quest on solo to see how he did. It's very nice, because it allowed me to summon cute little el-rats and hawks that can, y'know, actually guard me instead of attacking for two rounds then peacing out. Also, with the additional summons SF and GSF allow, the time decrease for having multiple summons out cancels with with the new change, allowing multiple summons to stay out long enough for that big boss fight you were saving them for. All in all, I'd say it's a very helpful change that ultimately isn't OP.
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I tested a level 4 summoner; I like the changes. Has anyone used it on the higher level end of things?
Duration doubled. That's the only recent change.
Yep.
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On the high end, with no SF. They were lasting long enough for most encounters except perhaps for some of the massive spawns like a six goblin chieftain mob.
Now it gives you a little more time to work with so timing is not as tight. Not sure i woulda noticed if i wasn't informed of the changes. The best you can hope for, is for them to last through one good encounter. They don't last long enough to do an entire quest.
I'm not sure how much longer they last with the SF and GSF Feats.
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I tried it with a character with GSF: Conjuration. Managed to get rid of a spawn of simple goblins (about 7 or 8 of them), pick up what they dropped and reach Eveningstar starting from the West gate where the goblin killing happened. All in all not lasting too long or too short, I think its well balanced PvE wise. Thats with using a few 4th circle summons at once. Of course only 1 summon reached to Eveningstar since the other dissapeared earlier.
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Well I for one am glad to see a lil wiz love!
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I cna use 4 summons at the same time and I must say the longer time for the summons rock. My 4th actually last long enough now to be useful.
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I think they last just long enough. I mean, even for a lvl 1, I might burn two or three on a (boss) fight, which imo, is nice. I mean, they are no longer obsolete at low levels.