Metaplot Plot: Ouroboros Dreams


  • Admin [DM]

    Ouroboros Dreams

    As strange dreams begin to fester within the minds of those who dwell within Arabel, spurring rumours among the worshippers of the World Serpent’s fragments that a holy artefact of their god has manifested within the land of Arabel. Creating even more rumours among the “lesser” races, claiming that what truly has appeared in Arabel, is one of the Golden Skins of the World Serpent, commonly known as a legendary Nether Scroll.


  • Admin [DM]

    The Artefact

    The Nether Scroll in question is known as the “Volo Somniabunt”, granting the power of dreams and desires. The power and ability of this scroll is volatile, for few have the mental ability and existant confidence to control such power. Like all scrolls of the chapter “Ars Factum” commonly known as Of the Creation of Artifacts, it requires a key to be read. Whilst what this key may be remains unknown, merely being in the presence of its uncontrollable power may be enough to bring dreams and nightmares to life.

    The Volo Somniabunt does not have a physical location, but its presence within the weave of Arabel is what is causing the strange Ouroboros Dreams. It can then only be assumed that it is within these dreams that the Volo Somniabunt may be acquired.

    How it came to manifest in Arabel is uncertain, perhaps it was after the World Serpent Inn severed its link with Arabel. Or, during the fall of Raubagaush’s Tower triggered by the death of Gondegal. Maybe it isn’t a Nether Scroll after all, and the dreams are nothing but hopeless visions of mad men and foolish wishes by the ignorant. There are an infinite range of possibilities, where the person's imagination is the limit.


  • Admin [DM]

    The Fragments of the World Serpent
    Whilst all may desire the fabled power of the Volo Somniabunt, the worshippers of the World Serpent’s fragments are the most vocal and consistent seekers of its power. Whilst their dreams and desires are endless, below are the most common visions of this artefact.

    The Fragment of Asgorath
    Revered by dragons of all kinds. He is also worshiped by a few half-dragons, kobolds, lizardfolk, troglodytes, humans, and even some dragon touched. Each group views the artefact differently.

    • Dragons, these “true” aspects of Asgorath seek to claim the artefact for themselves and view any “impure” and “lesser race” to be unworthy of its might. The only reason why Arabel has not been burned down to the ground yet, is the constant quarrel and battles between the Dragons themselves.
    • Half-dragons, these worshippers view the artefact as a divine challenge by their god and the one to succeed shall be turned into a pure dragon and/or divine champion of Asgorath. The most Half-dragons who venture to Arabel, meet a sudden end by the hand of the dragons and their minions.
    • Kobolds, these worshippers are enslaved to a young female black dragon who believes “their” artefact is the blood of Asgorath, which spawned Tiamat to the world. Using the primordial blood’s power, she plans to enslave Arabel and Cormyr and thus avenge her infamous ancestor the dreaded Purple Dragon. Besides her enslaved kobolds, she also has some humanoid Tiamat worshippers fighting for her cause. Her time is mostly preoccupied with ensuring the other dragons are distracted by fighting among themselves, or ensuring any pesky half-dragon gets themselves killed.
    • Lizardfolk, these worshippers believe “their” artefact will lessen the pathetic worship of Tiamat and force all races to revere their mighty god as he should be.
    • Troglodytes, these worshippers have the same belief as the Lizardfolk and serve the Lizardfolk’s agenda.
    • Dragon Touched, with merely a weak draconic connection the Dragon Touched do not have a united agenda. However, some scholars suspect that the frequent presence of Dragon Touched in Arabel may be due to a subconscious pull towards the mysterious artefact. Those who become more aware of the subconscious pull, often create their own vision of its purpose and often desire the artefact for themselves.

    The Fragment of Essylliss
    Worshipped by a handful of Lizardfolks, who believe that “their” artefact is hidden within the Wyvernwater and is fiercely protected by the infamous Dragon Turtle.

    The Fragment of Mersshaulk
    Worshipped by a tribe of Yuan-Ti outcasts, who has travelled from far and wide to recover “their” artefact and smite down the false god Sseth. They are actively hunted by worshippers of Sseth, who view them as heretics and a treat to their deity. Worshippers of Sseth believe that the artefact is a dooms weapon, which must be claimed in the name of Sseth no matter the cost.

    • Pureblood, the liaisons, agents, spies, or assassins of the Yuan-Tis of both Mersshaulk and Sseth. The two groups are pitted against one another in a bloody war, forcing many Purebloods to venture to Arabel to ensure the success of their god.

    The Fragment of Semuanya
    Worshipped by the majority of Lizardfolk and Anauroch Asabis, they believe that the artefact is essential to the survival of their race. They are actively searching for it in the Anauroch ruins, their sudden joint activity has caused great concern among the Bedine.

    The Fragment of Shekinester
    Worshipped by Nagas in five different aspects, each of the five religions has a different view upon the artefact.

    • The Weaver, these worshippers believe the artefact contains all knowledge and once acquired will trigger the end of time.
    • The Empowerer, these worshippers believe the artefact will give its owner unimaginable wisdom.
    • The Preserver, these worshippers believe the artefact contains the souls of the missguided and lost. Once claimed, their goddess shall ensure the continuation of life.
    • The Seeker, these worshippers are less interested in the artefact itself as they are in the journey to acquire it. Encouraging their Labelas Enoreth allies to seek the artefact, so they may learn its true meaning.
    • The Acquirer, these worshippers believe the artefact to grant ultimate control and knowledge. Once acquired, it will enslave the lesser races to their control.

    The Fragment of Jazirian
    Worshipped by Couatls, the fragment is sought by a single female Coualt chosen by its brethren to travel to Arabel and uncover the mysterious artefact. The Couatls believe the artefact must be obtained by the lesser races so they may grow a greater understanding of the world. Whilst suspecting that should one of wicked intent obtain the artefact, it will cause Arabel great despair and suffering, if not its end. The chosen Coualt has disguised herself as a Chultan woman, seeking to merely influence the good people of Arabel rather than lead them in the hunt.

    The Fragment of M'daess
    Worshipped by a handful of Lizardfolk, who believe “their” artefact is an event rather than an object. In which they are divinely ordered to mass sacrifice as many lesser races as possible, to appease their goddess and bring back the World Serpent to eternal divine rule.

    The Fragment of Ssharstrune
    Worshipped by a handful of Nagas, who believe “their” artefact will bring their dead god back to the world of the living. As well as slaying Shekinester and her son Parrafaire, in revenge for his death and the destruction of his body.

    The Fragment of Sss'thasine'ss
    Worshipped by a handful of Lizardfolk and Talona heretics, who believe “their” artefact will, like those of Ssharstrune, bring their fallen god back to the world of the living. They actively hunt and sacrifice elves in the name of their fallen god, believing the elven blood will guide them to the artefact as well as spelling the end of the elven deities who killed their god. The Talonites among them sees Sss'thasine'ss as merely an aspect of Talona, and secretly plan to claim the artefact for themselves to trigger a mass plague.


  • Admin [DM]

    Plot Structure

    Ouroboros Dreams is a DMless plot focused on subconscious dreams, with solutions based upon the players/characters ability to research, think and dream.

    When solo players rest inside Arabel there is a 20% chance of them being pulled into a dream. There are different types of dreams, some more accessible than others. Players can only trigger dreams once every reset, thus avoiding exploiting.

    • Visions, 75% of all dreams. Triggers a yellow message upon rest with cryptic meaning. PCs with Greater Spell Focus Divination will have a greater chance in receiving these messages, and can be referred to as “Oneiromancer” in the message.

    • Personal dreams, 20% of all dreams. Only possible when not in a party and resting in an inn, faction area or glade. The player is pulled into a tailored dream area, based on their race, class, alignment and level.

    • Dream Sequences, 5% of all dreams and only possible when resting inside Arabel. When a player in a party rests in the Falcon’s Rest, their dream is empowered and enables them to summon their party members subconscious into their dream.

      • If a PC does not want to be pulled into Dream Sequences, they must carry a “Dream Catcher” item.
        If a PC does not want to summon their party members into their dream, they must also carry a “Dream Catcher”.
      • Players can find a “Golden Dream Catcher” in each area which allows them to return to specific Dream Sequences, the main purpose is to access a specific Dream Fragments quest. Each quest has its own version of the item, which is destroyed upon use.
    • Dream Fragments, set scripted quest dreams accessible within Dream Sequences where the players are pulled into others dreams. Most often the dreams of Fragment worshippers. These are only accessible via the Dream Sequences.

      • The Fragment of Asgorath

        • Dragons - The players are pulled into a Dragon’s dream where they reap havoc upon a local village, it is from the dragon’s perspective and thus the players must slaughter the village to gain a full understanding of the dream.
        • Half-dragons - The players witnesses the assassination of a Half-dragon from the perspective of a lover/friend.
        • Kobolds - The players take part in a kobold raid upon a local fishery, the players must slaughter the victims to gain a full understanding of the dream. They can also bump into a human version of the young black dragon in the dream, which is non-hostile and misguiding.
        • Lizardfolk - The players view it as the Lizardfolk and must defend the lair against a Red Raven raid.
          Troglodytes - The players as Troglodytes are assigned by a Lizardfolk shaman to kidnap a wealthy merchant in Tilverton for a sacrificial ritual.
        • Dragon Touched - The players come across a peaceful Dragon Touched NPC, who trades knowledge for gold.
      • The Fragment of Essylliss - The players explore the depths of the Wyvernwater in search for the nest of the infamous Dragonturtle. When they reach it they speak to a placeable and is eaten alive before waking up and thus completing the quest.

      • The Fragment of Mersshaulk - The players are attacked by Sseth Yuan-Tis and must defend themselves from being sacrificed.

        • Purebloods - The players must complete the assassination of a prominent Arabellan merchant, from the point of view of a Pureblood favouring Sseth.
      • The Fragment of Semuanya - The players explore a mysterious ruin in the Anuroch, upon reaching a hidden chamber they find a placeable NPC to speak to. Which describes a Bedine warrior cutting off their head from behind, then they wake up and complete the quest.

        • The Fragment of Shekinester
        • The Weaver - The players come across a disguised Naga which warns about the end of time before attacking.
        • The Empowerer - The players come across a disguised Naga which gives them words of wisdom.
          • OPTIONAL: The player kills the NPC, only possible when possessing a Naga pact power.
        • The Preserver - The players come across a disguised Naga which claims their soul is misguided before attacking.
        • The Seeker - The players come across an elven priest of Labelas Enoreth which offers some guiding words.
          • OPTIONAL: The player kills the NPC, only possible when possessing a Naga pact power.
        • The Acquirer -The players come across a disguised Naga which demands their submission before attacking.
          • OPTIONAL: The player submits to the Naga, they gain a single use pact power. This item can manifest into an ever more powerful item if the player collects several of them over time.
      • The Fragment of Jazirian - The players arrive in a Arabellan dream world, where they can by chance come across a kind Chultan woman which offers them some word of advise. OPTIONAL: The player kills the NPC, only possible when possessing a Naga pact power.

      • The Fragment of M'daess - The players arrive in a Arabellan dream world, where they must slaughter the panicked civilians to clench the thirst of M’daess.

      • The Fragment of Ssharstrune - The players come across a prophecy which speaks of the return of a fallen god from the corpses of a mother and child.

      • The Fragment of Sss'thasine'ss - The players come across another prophecy which speaks of the return of a fallen god, which will be reborn from the blood of elves.


  • Admin [DM]

    @Puffy said in WIP Background Plot: Ouroboros Dreams:

    Dream Sequences, 5% of all dreams and only possible when resting in the Falcon’s Rest. When a player in a party rests in the Falcon’s Rest, their dream is empowered and enables them to summon their party members subconscious into their dream.

    Does anyone actually rest at the Falcon's Rest Inn?


  • Admin [DM]

    @Echo said in WIP Background Plot: Ouroboros Dreams:

    @Puffy said in WIP Background Plot: Ouroboros Dreams:

    Dream Sequences, 5% of all dreams and only possible when resting in the Falcon’s Rest. When a player in a party rests in the Falcon’s Rest, their dream is empowered and enables them to summon their party members subconscious into their dream.

    Does anyone actually rest at the Falcon's Rest Inn?

    Few, but this would be a possible reward by doing so. Could be changed to any other inn as well, but I figured the falcon's rest would be a good idea.


  • Storyteller [DM]

    Dragons-

    A Red Dragon by the name of Fire Eye who has a deep, ancient rivalry with a White Dragon. He believes gold is the supreme metal of the universe and that the White Dragon is just stupid and crazy. He favors warmblooded minions such as goblins/orcs because he enjoys watching them sweat before he roasts them alive for failing his very simple desire to have the largest hoard in existence, whereupon he will have a Bragging Day and invite all his dragon friends to admire his hoard. He is bit of a moron, however, and constantly requires people to help him plan his schedule of eating, sleeping, and counting his hoard. And, on occasion, plotting against Crystal Fang. He is physically stronger, but due to his stupidity, he can never find his rival's well-hidden lair and is often outwitted by the smaller white dragon.

    He has a human half dragon chief of staff who moonlights as a necromancer to save minions by animating them and putting them to work.

    A White Dragon by the name of Crystal Fang believes Silver is the most lustrous and shiny metal in the universe and therefore the most valuable. He is served by Kobold and other reptilian races who he prefers as they don't eat as much and keep his lair free from silver-stealing rats. He is far smarter than his opponent, and specializes in ice magic to freeze his lair and disguise it with illusion, using the reflective properties of silver to create optical illusions and more. He delights in playing petty, cruel pranks on his minions (that often see them dead) and spends much of his time polishing his silver from the tarnish- which he insists is a silver-related disease he is researching a cure for.

    He is served by a female Human Ranger as his Chief of Staff who manages the kobold tribes who are unwilling servants.She, herself, is an unwilling captive of Crystal Fang, but knows the moment she stops being useful, is the moment she becomes dragon food.


  • Admin [DM]

    I would see this expanded to more than just the Falcon's Rest, or reduce the cost to actually rest there, otherwise no one will be part of this.



  • @Echo said in WIP Background Plot: Ouroboros Dreams:

    I would see this expanded to more than just the Falcon's Rest, or reduce the cost to actually rest there, otherwise no one will be part of this.

    Base it on iAreaInfo, check that it's "Arabel"


  • Admin [DM]

    @Zool said in WIP Background Plot: Ouroboros Dreams:

    @Echo said in WIP Background Plot: Ouroboros Dreams:

    I would see this expanded to more than just the Falcon's Rest, or reduce the cost to actually rest there, otherwise no one will be part of this.

    Base it on iAreaInfo, check that it's "Arabel"

    Sounds like an excellent idea


  • Admin [DM]

    Moved this here, anyone object to making this the big "metaplot"? Since its mostly DMless and background noise, it can be ignored or dedicated by the players as much as they like.


  • Admin [DM]

    only possible when resting inside Arabel

    Changed to the above.

    Idea for Falcon's rest perk: When resting there, all negative effects are removed (ie level drain, wounds, etc) AND more likely to spawn into the dream.


  • Admin [DM]

    @Puffy said in Metaplot Plot: Ouroboros Dreams:

    Idea for Falcon's rest perk: When resting there, all negative effects are removed (ie level drain, wounds, etc) AND more likely to spawn into the dream.

    This works.



  • @Puffy said in Metaplot Plot: Ouroboros Dreams:

    Moved this here, anyone object to making this the big "metaplot"? Since its mostly DMless and background noise, it can be ignored or dedicated by the players as much as they like.

    I'd be cool with it as the background setting stuff.

    (As long as we can bring back the worldserpent inn...)


  • Storyteller [DM]

    I am fine with bringing back the World Serpent Inn, actually...

    It's a useful plot device, just make it so players cannot rent a room, stay, store, set spawn point, etc...

    It'd be cool if it could appear randomly throughout the server, just- in various settlements.


  • Admin [DM]

    @SpiffyMeister said in Metaplot Plot: Ouroboros Dreams:

    It's a useful plot device, just make it so players cannot rent a room, stay, store, set spawn point, etc...

    Agreed.



  • @SpiffyMeister said in Metaplot Plot: Ouroboros Dreams:

    I am fine with bringing back the World Serpent Inn, actually...

    It's a useful plot device, just make it so players cannot rent a room, stay, store, set spawn point, etc...

    It'd be cool if it could appear randomly throughout the server, just- in various settlements.

    I think the point is it is meant to shift kinda like that.

    Wouldn't be hard to do.

    Also, what's up with being able to rest there?

    Or did you just mean permanently?

    I feel like being able to rest there is fine.


  • Admin [DM]

    I like the idea of it spawning randomly or as a plot area but not as an inn



  • @Prof-Misclick Interested to know the thinking/reasoning behind that.

    I mean, it is called the World Serpent Inn! 🙂

    Trying to work out the reason for the resistance to being able to rest in another area though, did I miss some mad stuff that happened with a past incarnation of this place?


  • Admin [DM]

    I'm fine with resting there, just no setting your spawn point there I say 🙂


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