circle of flame spell harms allies


  • Dwarves

    Area name:
    Issue Location:
    Quest Name:
    Store Name:
    NPC Name:
    NPC Location:
    Server Version:
    Screen Shot:
    Time: https://www.timeanddate.com/

    the circle of flame spell description says that it does not affect allies, it burned all of my party when i cast it.


  • Admin [DM]

       while (GetIsObjectValid(oTarget)) {
            if(oTarget != oPC) {
                int nTargetType = GetObjectType(oTarget);
                if(!GetIsReactionTypeFriendly(oTarget, oPC)) {
                    if(nTargetType == 1 ||
                        nTargetType == 2 ||
                        nTargetType == 8 ||
                        nTargetType == 64){
                    SignalEvent(oTarget, EventSpellCastAt(oPC, iSpell));
                    fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget)) / 20;
    

    It's looking for friendly but idk what is wrong here



  • @Echo said in circle of flame spell harms allies:

    GetIsReactionTypeFriendly

    Maybe with if (GetIsReactionTypeHostile(...)) ?



  • my own opinion: Circle of flame should stop anyone coming in contact with the mage who cast it. it is a purely defensive spell used in dire circumstances when the mage feels threatened to the point of their death.

    No one should try to entreat a mage with a ring of fire surrounding them. Another point is that it is not the standard buff being that it is a short lived spell. Not meant for a standard buff. I say do not alter it for RP reasons. It does what it is meant to do IC even more so than the necromantic spell death armor.


  • Admin [DM]

    Also think its kinda dumb. What fire doesnt harm allies?
    Its more of a decision if it should be an expected behavior(Thus not a bug) or not.

    If its an expected behavior we will need to update the spell description accordingly in TLK.


  • Dwarves

    if it is supposed to affect allies then tbh no one will ever take it as you could do the same thing with a fireball centered on your feet, same damage and radius i think but fireball has other utility too.

    so the only thing that the circle spell has going for it is a nice vfx and a decent rp value, but i cant see that anyone is ever going to take it?


  • Dwarves

    @Winterhawk99 said in circle of flame spell harms allies:

    my own opinion: Circle of flame should stop anyone coming in contact with the mage who cast it. it is a purely defensive spell used in dire circumstances when the mage feels threatened to the point of their death.

    No one should try to entreat a mage with a ring of fire surrounding them. Another point is that it is not the standard buff being that it is a short lived spell. Not meant for a standard buff. I say do not alter it for RP reasons. It does what it is meant to do IC even more so than the necromantic spell death armor.

    this spell is not flame armour but an explosion centered on the caster



  • I know Cadiz but your fireball senario doesn't apply because a fireball would also harm the caster. circle of flame does not harm the caster and should only not harm the caster. Anyone else approaching them should be harmed ally or enemy.


  • Admin [DM]

    Seems to be as intended.


Log in to reply