Starting Equipment: House Misrim, House of Coin
Gear Properties Description Bannerman’s Cloak +1 Reflex “A fine cloak announcing the wearer’s allegiance to House Misrim. This announcement means sometimes you need to be quick on your feet”
RETAINER (App/Easy App with IC Recommendation)
Gear Properties Description Retainer Cloak +1 Reflex, +2 vs Poison, +1 AC “An exquisite cloak marking it’s wearer as a part of House Misrim. Enchanted to avoid the inconvenience of would be enemies and survive the jealousy of would be friends. Retainer Cloth Armour Bonus Feat: Dodge, Mage Armor 1/day, Bluff +2, Hide +1, Intimidate +2, Move Silently +1, Persuade +2 “Far more acceptable to House Matron Anastcha, these finely crafted suits highlight the appreciation for a more subtle and refined approach. Retainer Arcanist Robes Wizard Bonus Level 1, Sorcerer Bonus Level 1 (2), +2 Lore/Appraise, Identify 1/day “The Arcanists of the House are held in esteem, mostly for their ability to determine the value of magical items, soon to be sold or offered to garner favour” Retainer Leather Armor (3/4) +1 AC, +2 vs Chaotic, Bonus Feat: Dodge, Hide +2, Move Silently +2, Tumble +2, Bluff/Persuade/Intimidate +1 “Far more acceptable to House Matron Anastcha, these finely crafted suits highlight the appreciation for a more subtle and refined approach. Retainer Chainshirt (4/4) +1 AC,+2 vs Chaotic, +2, Bluff/Persuade/Intimidate/Appraise, Bonus Feat Dodge “Despite the loathing of House Matron Anastcha, for armoured persons in her presence, the House provides this armour to retainers. The city is a dangerous place after all.” Retainer Chainmail (5/2) +1 AC, +2 vs Chaotic, +2 Bluff/Persuade/Intimidate/Appraise Retainer Plate (8/1) +1 AC/+2 vs Chaotic, +3 Intimidate/Appraise, 80% Weight Retainer Ring +2 Appraise/Open Locks/Persuade “Bearing the mark of House Misrim, the value of these rings to the mercantile interests of the House cannot be understated” Retainer’s Visor +2 Search/DT/Bluff “A fashionable looking visor, enchanted to help the wearer find hidden items and get away with them.” Duelist Buckler, Retainer Small Shield, +1 AC/+2 vs Chaotic, Entropic Shield 1/day, Parry +2 Noble Shield Large Shield, +1 AC / +2 vs Chaotic, 80% Weight, Entropic Shield 1/day Duelist Rapier, Advanced 2 Piercing, +2 Parry Parrying Dagger +1 AC, Slashing 1d4, Parry +2
Thanks @Echo for the formatting.