9967 hours till i can rest...
seems the clock function is broken, spell casters beware
Hm sounds similar to the script issue I had when I started DMing, most likely one of the time scripts have borked which could also explain the lag.
Zool last edited by Zool
All the time based scripts need to be replaced with the vastly performace and reliability superior NWNx:EE functions that allow you to access System.Time.
HellzYeah last edited by
Could this be the source of the immense lag on the server, heartbeat/other scripts calling at the wrong intervals/too fast?
Zool last edited by
Not really, it's not that the scripts are doing anything they didn't used to.
It's just that the numbers they relied on changed/reset/were altered by the changeover/time/database move.
So, the lag won't actually be those scripts, they create as much lag as they used to on the old server.
If they were converted, it would have a performance effect of some kind. Probably not huge.
JoeKickAss last edited by
Not noticed any lag, but I found resting completely borked. Like it did not work at all.