The tales and legends of what was once Arael, village in the sky and its mysterious fey court before its disappearance in 1397DR.
The village in the sky
Shrouded in mystery and mist, Areal was a treetop settlement built among the branches of ancient elms and oaks within the very heart of the Wailing Fog. They were under the protection of the former Baron fey court and their mistress High Priestess Rethil, Baroness of Areal and Princess of Tel'Pyenelath Court for two whole years. The dwellers of Arael were a strange mixture of fey, druids, elves and other forest dwellers. Whom had been granted the great honour of settling with the Baroness among the trees. By oath to the Baroness, the dwellers contributed together to nurse the Hullack Forest back together. Many also served as servants of the great Hullack Spirits instead of swearing their oath to the Baroness. Feeling a mutual benefit of each other, the spirit servants and the oathsworn of the Baroness shared the settlement with frequent squabbles.
It was rumoured that Arael was an ancient Tethgard outpost, once ruled by Duskreene, the lover of Iliphar Nelnueve. However no proof was ever found of this claim and it remains mere speculations, it is however known to have been a elven dwelling for many centuries until 1382DR when Raghat's infernal orcs slaughtered all elven settlers within the Hullack Forest.
In 1397DR High Priestess Rethil was rescued from Arael and swiftly escorted back to Evereska, during her rescue Arael and its people mysteriously disappeared...
The Great Elm Tree
Once the greatest peak of the Hullack Forect, it rivaled any spire in the whole of Cormyr. Yet, so well hidden, it once was deep within the realm of Wailing Fog.
One of the most ancient trees of the Greater Hullack Forest, the Great Elm tree was a giant tree which lied hidden deep within the valley of the Realm of Wailing Fog. Whilst many of its branches were dedicated to support Arael, most of the tree remained untouched and far above the settlement itself. During the reoccupation of Arael, the Greater Elm had grown stronger and taller by each passing full moon. Many fey rituals and ceremonies circle around the ancient Elm, honouring it with greater dedication and passion. It served too as the castle of the Baroness, whom dwelled within the very heart of the Elm. Not even the oathsworn were permitted to enter the great Elm tree, unless specially invited. Many druids once marveled at the great magic surrounding the tree, stunned by it's strength and general health which has improved so rapidly.
After havoc among the fey in Northern Cormyr, the Great Elm Tree began to grow one late spring night in 1397DR before mysteriously disappearing. Taking Arael and its people with it, all expect for the Baroness whom was rescued by a band of adventurers. All that was left of the Great Elm Tree was a giant gaping hole, which has since filled with water and become a lake.
Peace is brief and often riddled with tension, much like a waterhole shared by predators and prey.
The Wyvern's Nrest was the local waterhole and a popular hang out for the dwellers of Arael, the Wyvern's nest was a small bar centered around the Snorri the Dancing Dwarf. There druids, fey, elves and other ragtags of Arael would mingle with one another whilst resting their bones and refreshing their palette. Entertainment was limited, but the fey often took great pleasure in watching Snorri the Dancing Dwarf or when all else failed, threw a minor brawl here and there. In general, the bar was kept under close watch by the feys of the Baroness but even they enjoyed a good gamble or game every now and again. The bar was named after the great Wyverns which roamed the Hullack Forest before the elves of Tethgard, claimed to be former rules of the Hullack Forest. The barkeeper was very keen on telling the great legends of the Wyvern masters of the sky, yet what is truth and what is legend remains till this day uncertain.
Snorri the Dancing Dwarf
His wish to walk with grace were granted, yet to his horror he never stopped walking.
Before the rise of the Dwarven Queen, a dwarven smith by name Snorri sought to become the new King of Thunderholme. However, the smith had a limp to his walk and knew that no cripple would be accepted as King among the dwarves. Thus he set upon himself to forge a pair of boots which would disguise his limp, granting the proud stride of youth and authority once again. Seeking firewood for his boots, the dwarf came across a band of hagspawns performing a ritual in the Wailing Fog. After swiftly slaughtering the hagspawns, the dwarf uncovered a forest spirit trapped by the hagspawns inside a iron cage. The spirit begged for freedom as the bars burned her skin, but the dwarf thought to himself that a trapped spirit would serve him better caged and thus dragged the caged spirit home.
By torture and pain, the dwarf pushed the spirit into telling him great secrets of the element which would aid him in his creation of the boots. For each strike, the spirit grew weaker and weaker and began to fade away inside the cage until she was a mere sheet. Satisfied with his creation, the dwarf slew the fey spirit and used her spirit to fuel the runes of his boots. Weakened and unable to fight, the spirit was trapped inside the boots of the dwarf. With great glee, the dwarf pulled his boots on and began his walk towards Arabel to proclaim himself King of Arabel. As the dwarf wandered through the Wailing Fog to reach the city walls, the dwarf's toes began to pinch terribly, however a proud dwarf never lets a little pain halt his walk and so the dwarf kept on going. As he passed the pool of Eldath, his heels began to blister against the fresh metal, but a blister never stopped a dwarf before, so he continues onward.
After a good hour of walking, the dwarf had to sit down to res this sore feet. He was sweating immensely and it was like his feet were on fire, yet no matter how hard he tried, his feet would not stop walking. The dwarf was struck by panic, attempting to throw himself on the ground to stop himself from walking further for he could just not bear it any more. The boots did not give in to the dwarf's trashing and begging, and merely kept on walking deeper and deeper into the Hullack Forest. Reaching the glade were the dwarf had come across the caged spirit, the dwarf came to realised in horror what has happened. The spirit had not only granted magic to his great boots, but too it had cursed them to never stop moving. Wailing in his misery as the boots began to dance, the dwarf knew his actions had sealed his fate. Since that day, much of the dwarven body has wasted away, yet still his bones and boots keeps on dancing.