The Dark War
The Dark War
Following the awakening of the Bhersken Point, dormant creatures awaken from the ruins lying deep within the Scimitar Spires in Anauroch. Driven by hunger and vengeance, the Phearimms descend upon Thultanthar. Unprepared for the return their ancient nemesis, Thultanthar suffer great losses as they barely manage to push the Phaerimms out of their city. How long the Shadovars may keep the ancient beasts of old from their city is uncertain, but the word of the Shadovars weakened state is spreading far and wide.
The Phearimms devouring a Shadovar citizen
As words reaches Suzail, the young king Azoun V sees an opportunity which he cannot allow the Zhentarim or others take advantage of. Rallying the Purple Dragon forces once again, with moral high following their recent victory in the Dales War, Azoun V sends his troupes North with passionate determination to destroy the Shadovar's long shadow over Cormyr once and for all. The King declares the weakening of the Shadovar a divine blessing from Tyche and Tempus during his speech as he sends the Purple Dragons marching towards the Anauroch under their King's banner once again.
The Crown Forces marching towards Thultanthar
Meanwhile in Sembia, the country has erupted into Civil War with the Sembians rising against the Shadovars control over their country. Already weakened by the Phearimms, the Dales War and war with the Zhentarim, the once powerful Shadovars is unable to flush out the rebels as their grip over Sembia begin to losen, thus weakening the Shadovar even further. Many claim the Sembians rebels are being led by a powerful yet mysterious wizard, whose magical powers has allowed the rebels to claim several strongholds along the border of the Dalesland.
The Sembian Resistance rising against their Shadovar overlords.
In the midst of the king's declaration of war, Lord Lhal retires from her position as Warden of the North. In her stead, Lord Hawklin rises to the challenge, handpicked by King Azoun himself. Lord Hawklin's first act stuns many as Lord Hawklin fires the Warden of the Arabellan City Militia Dorn Amblecrown, and places himself once again as its leader once again. The heavy hand of the law returns once more to the City of Arabel, leading many of its more free spirited citizens to flee the hand of the law inside the dark alleyways of Old Town where few law enforces dare to enter. With rumours of the Citizen having returned and Lord Hawklin’s strict rule, many in Old Town gain a taste for rebellion once again.
Lord Cuthbert Hawklin, Warden of the North and Warden of the Arabel City Militia
Words of Shadovar forces near the outskirts of Myth Drannor bring much concern to many nations surrounding the Empire of Shades, with Thunderholme, Myth Drannor and the Dalesland investing into defence whilst Cormyr prepares to strike. As the Cormyrian forces set camp in the Stonelands, with the fabled Bedine tribeswoman Ruha rallying support among the desert tribes to aid the Cormyrian forces and free their people from the Shadovar oppression. Everska pay little mind to the Shadovar struggles or war preparations as the nation struggles to keep Phearimms within the great dunes of Anauroch. Equally so the Zhentarim forces, which has retreated back to their borders since the Phearimms began to roam Anauroch and now instead struggles to keep the great beasts from entering their nation.
Change is coming to the City of Arabel, Black Sheep of Cormyr, whenever it likes it or not..
The Pyrrhic Victory
Thultanthar has fallen
When the infamous flying city crashed into the desert sand of the Anauroch, it caused a quake so powerful it was felt across the entire continent of Toril. Along with the quake, a message rang clear, King Azoun V Obarskyr of Cormyr had defeated the Shadovar. The greatest enemy of Cormyr was no more, and the Bedine had finally released their ancestral land from the imprisonment of the Shadovar.
Keeping his promise, the King entrusted Ruha the Bedine Witch with the governing of the Stonelands and Anauroch. Leaving a small portion of his army to aid the Bedine rebuild their home. For the rest of the Crown Forces, it was time to head home.
Recovering from War
As the Crown Forces made their long journey home, it was clear how heavy the cost had been to the army. Tens of thousands had fallen in the Dark War, sacrificing their lives for King and country. Those fortunate enough to head home, were scarred and crippled from their time in battle. Despite it all, moral was high and a weight lifted off Cormyr's shoulder as the long shadow of its ancient enemy was no more.
No longer bound by his war duties, the Warden of the North, Lord Cuthbert Hawklin returned to the City of Arabel. Change had come to Arabel, the city is fully in control of the Militia once more and no longer do the citizen fear the deadly shadow of the North. Caravans come and go through the recovering roads of Cormyr, along the roads settlements rebuild and re-establish themselves. This itself has lead to economical growth and stability, Cormyr is at least at peace.
Despite his family honour restored and being Lorded for his loyalty to the Crown, Lord Valiant Kraliqh decided to continue his service as the head of the Arabel tax office. With his status as a noble, Lord Kraliqh raised the taxes of Arabel unchallenged. With raised taxes, many real estate owners were forced to sell their property or rent it out to afford the rising costs. Noble families originally hailing from Arabel quickly bought up their old estates grounds and returned to the City, whom with them brought their exports and imports. The lower classes too saw change, with rises in market prices and cheaper housing. As well as a growing work market and a more stable economy.
With the stability, adventurers grew restless. The doom and gloom of the world was no more. Some retired, others settled down. Whilst some felt something stirring from within...