Woodcrafting


  • Admin [DM]

    Weapons:

    Druidic Sickle

    • Weight Reduction (80%)
    • Damage Bonus: +1d4 Slashing
    • Damage Bonus vs. Racial Type: Aberration +1d4 Fire
    • Use Limitation: Druid

    Ironwood Sickle

    • Damage Bonus: Slashing +1d4
    • Damage Vulnerability: Fire 25%
    • Decreased Saving Throws: Fire -1
    • Enhancement bonus vs Racial Group(s):
    • Aberration, Animal, Construct, Elemental, Magical Beast, Outsider, Shapechanger, dead, Vermin +1

    Oaken Great Maul

    • Attack Bonus vs. Racial Group: Undead +1
    • Damage Bonus vs. Racial Type: Undead +2 Positive Energy
    • Damage Vulnerability: Fire 10%
    • Massive Criticals: 1d4 Damage

    Oak Dueling Short Spear

    • Attack Bonus vs. Racial Group: Undead +1
    • AC Bonus vs. Racial Group: Undead +1
    • Damage Vulnerability: Fire 10%
    • Skill Bonus: Parry +4
    • Skill Bonus: Tumble +2

    Oak Club

    • Attack Bonus vs. Racial Group: Undead +1
    • Damage Bonus: +2 Bludgeoning
    • Damage Bonus vs. Racial Type: Undead +1d4 Positive Energy

    Oak Shortbow

    • Attack Bonus vs. Racial Group: Undead +1
    • Decreased Saving Throws: Fire -1
    • Mighty +1

    Oak Longbow

    • Attack Bonus vs. Racial Group: Undead +1
    • Decreased Saving Throws: Fire -1
    • Mighty +1

    Oak Dueling Spear

    • AC Bonus vs. Racial Group: Undead +2
    • Attack Bonus vs. Racial Group: Undead +1
    • Damage Bonus vs. Racial Type: Undead +1d4 Positive Energy
    • Damage Vulnerability: Fire 10%
    • Skill Bonus: Parry +4, Tumble +3

    Occasio Wood Club

    • Weight Reduction (80%)
    • Damage Bonus: Bludgeoning +1d4

    Ocassio Short Spear

    • Weight Reduction: 40%
    • Damage Bonus: +2 Piercing
    • Massive Criticals: +1

    Occasio Wood Spear

    • Weight Reduction (80%)
    • Damage Bonus: Piercing +1d4
    • Damage Bonus vs. Racial Type: Giant +1d6 Piercing

    Occasio Wood Quarterstaff

    • Weight Reduction (80%)
    • Cast Spell: Entangle(5), 2 Charges/Use
    • 31 Charges

    Occasio Wood Shortbow

    • Weight Reduction (80%)
    • Cast Spell: Truestrike (5), 2 Charges/Use
    • Mighty +2
    • 21 Charges

    Occasio Longbow

    • Weight Reduction (80%)
    • Cast Spell: Truestrike (5), 2 Charges/Use
    • Mighty +2
    • 21 Charges

    Sturdy Ocassio Halberd

    • Weight Reduction (80%)
    • Damage Bonus: +2 Slashing

    Hatchet

    • Weight Reduction (80%)
    • Damage Bonus: +2 Slashing
    • Damage Bonus vs. Racial Type: Animal +1d4 Slashing

    Sussur Wood Club

    • Cast Spell: Lesser Dispel(5), 1 Charge/Use
    • Damage Bonus: +1 Magical
    • Damage Vulnerability: Magical 5%
    • Enhancement Bonus: +1
      7 Charges

    Sussur Root Switch (Whip)

    • Bonus Feat: Disarm
    • Damage Bonus: +1 Slashing, +1 Magical
    • On Hit: Lesser Dispelling

    Sussur Wood Staff

    • Cast Spell: Lesser Dispell, 3 Uses/Day
    • Damage Bonus: Magical +1
    • Damage Vulnerability: Magical 5%
    • Enhancement Bonus: +1

    Sussur Wood Spear

    • Damage Vulnerability: Magical 10%
    • Enhancement Bonus +1
    • Enhancement Bonus vs. Racial Group: Magical Beast +2
    • Spell Resistance (12)

    Sussur Short Spear

    • Damage Vulnerability: Magical 10%
    • Enhancement Bonus +1
    • Enhancement Bonus vs. Racial Group: Magical Beast +2
    • Spell Resistance (12)

    Yew Great Maul

    • Attack Bonus vs. Racial Group: Outsiders +2
    • Damage Bonus vs. Racial Group: Outsiders +2 Positive Energy
    • Damage Vulnerability: Fire 10%
    • Massive Criticals +1d6

    Yew Short Spear

    • AC Bonus vs. Racial Group: Outsider +1
    • Attack Bonus vs. Racial Group +2
    • Damage Vulnerability: Fire 10%
    • Skill Bonus: Parry +4, Tumble +2

    Yew Club

    • Attack Bonus vs. Racial Group: Outsider +1
    • Damage Bonus: +2 Bludgeoning
    • Damage Bonus vs. Racial Group: Outsider +1d4 Positive Energy

    Yew Longbow

    • Attack Bonus vs. Racial Group: Outsider +1
    • Decreased Saving Throws: Fire -1
    • Mighty +2

    Yew Shortbow

    • Attack Bonus vs. Racial Group: Outsider +1
    • Decreased Saving Throws: Fire -1
    • Mighty +2

    Yew Spear

    • AC Bonus vs. Racial Group: Outsider +2
    • Attack Bonus vs. Racial Group: Outsider +2
    • Damage Bonus vs. Racial Type: Outsider +1d4 Positive Energy
    • Damage Vulnerability: Fire 10%
    • Skill Bonus: Parry +4, Tumble +3

    Ammunition:

    Banishing Dart

    • On Hit Slay Racial Group: Outsiders (DC 18)

    Live Wood Dart

    • On Hit: Slay Undead (DC 18)

    Oak Arrow

    • Damage Bonus vs. Racial Type: Undead +1d6 Positive Energy

    Oaken Bolt

    • Damage Bonus vs. Racial Type: Undead +1d6 Positive Energy

    Oak Bullet

    • Damage Bonus: +1 Bludgeoning
    • Damage Bonus vs. Racial Type: Undead +1d6 Positive Energy

    Occasio Arrows

    • Damage Bonus: Piercing +1d4

    Occasio Bolts

    • Damage Bonus: +1d4 Piercing

    Ocassio Shurikens

    • Attack Bonus vs. Racial Group(s): Aberration, Outsider +2
    • Damage Bonus: Slashing +1d4
    • Damage Bonus vs. Racial Group(s): Aberration, Outsider +1d4 Fire

    Ocassio Throwing Axes

    • Damage Bonus: Slashing +1d4
    • Damage Bonus vs. Racial Group(s): Aberration, Outsider +1d4 Fire

    Ocassio Dart

    • Attack Bonus vs. Racial Group: Aberration, Outsider +2
    • Damage Bonus: Piercing +1d4
    • Damage Bonus vs Racial Group: Aberration +1d4 Fire, Outsider +1 Fire

    Sussur Wood Darts

    • Damage Bonus: Magical +1
    • Enhancement Bonus: +1
    • On Hit Cast Spell: Lesser Dispell(4)

    Sussur Wood Arrows

    • Damage Bonus: Magical +1
    • On Hit Cast Spell: Lesser Dispell(4)

    Sussur Wood Bolts

    • Damage Bonus: Magical +1
    • On Hit Cast Spell: Lesser Dispell(4)

    Yew Arrow

    • Damage Bonus vs. Racial Type: Outsider +1d6 Positive Energy

    Yew Bolt

    • Damage Bonus vs. Racial Type: Outsider +1d6 Positive Energy

    Yew Bullet

    • Damage Bonus: +1 Bludgeoning
    • Damage Bonus vs. Racial Type: Outsider +1d6 Positive Energy

    Armor:

    Ironwood Banded Mail

    • AC Bonus vs. Damage Type: Slashing (+1)
    • AC Bonus vs. Racial Group(s):
    • Aberration, Construct, Outsider, Undead +2
    • Animal, Beast, Elemental, Magical Beast, Vermin +1
    • Decreased Saving Throw: Fire -1
    • Saving Throw Bonus: Death +2, Poison +1, Reflex +1
    • Skill Bonus: Discipline +3

    Ironwood Breastplate

    • AC Bonus vs. Racial Group(s):
    • Aberration, Construct, Outsider, Undead +2
    • Animal, Beast, Elemental, Magical Beast, Vermin +1
    • Decreased Saving Throw: Fire -1
    • Saving Throw Bonus: Death +2, Poison +1
    • Skill Bonus: Discipline +2

    Chest Plate, Iron Wood

    • AC Bonus vs. Racial Group: Aberration +1, Animal +2
    • Weight Reduction (60%)
    • Damage Immunity: Electrical 25%
    • Immunity: Call Lightning

    Ironwood Half Plate

    • AC Bonus vs. Damage Type: Slashing (+1)
    • AC Bonus vs. Racial Group(s):
    • Aberration, Construct, Outsider, Undead +2
    • Animal, Beast, Elemental, Magical Beast, Vermin +1
    • Decreased Saving Throw: Fire -1
    • Saving Throw Bonus: Death +1, Poison +1
    • Skill Bonus: Discipline +2

    IronWood Full Plate

    *AC Bonus vs. Damage Type: Slashing (+1)

    • AC Bonus vs. Racial Group(s):
    • Aberration, Construct, Outsider, Undead +2
    • Animal, Beast, Elemental, Magical Beast, Vermin +1
    • Decreased Saving Throw: Fire -1
    • Saving Throw Bonus: Death +2,
    • Skill Bonus: Discipline +1

    Ironwood Small Shield

    • AC Bonus vs. Racial Group(s):
    • Aberration, Construct, Outsider, Undead +2
    • Animal, Beast, Elemental, Magical Beast, Vermin +1
    • Decreased Saving Throw: Fire -1
    • Damage Resistance: Negative Energy 5/
    • Saving Throw Bonus: Disease +1

    Ironwood Large Shield

    • AC Bonus vs. Racial Group(s):
    • Aberration, Construct, Outsider, Undead +2
    • Animal, Beast, Elemental, Magical Beast, Vermin +1
    • Decreased Saving Throw: Fire -1
    • Damage Resistance: Negative Energy 5/

    Ironwood Towershield

    • AC Bonus vs. Racial Group(s):
    • Aberration, Construct, Outsider, Undead +2
    • Animal, Beast, Elemental, Magical Beast, Vermin +1
    • Decreased Saving Throw: Fire -1
    • Damage Resistance: Negative Energy 5/

    Giant Oak Towershield

    • AC Bonus vs. Damage Type: Bludgeoning +1
    • AC Bonus vs. Racial Group: Giant +1
    • Damage Vulnerability: Fire 25%
    • Decreased Saving Throws: Fire -2
    • Saving Throw Bonus: Fortitude +1
    • Skill Bonus: Discipline +5

    Oak Shield (Large Shield)

    • AC Bonus vs. Damage Type: Bludgeoning +1
    • AC Bonus vs. Damage Type: Piercing +1
    • AC Bonus vs. Racial Group: Undead +2
    • Decreased Saving Throws: Fire -2

    Small Oak Shield

    *AC Bonus vs. Damage Type: Bludgeoning +1

    • AC Bonus vs. Damage Type: Piercing +1
    • AC Bonus vs. Racial Group: Undead +2
    • Decreased Saving Throws: Fire -1

    Occasio Wood Armor (Half Plate)

    • AC Bonus vs. Racial Group: Animal +2
    • Weight Reduction (60%)
    • Damage Immunity: Elecrical 25%
    • Saving Throw Bonus: Electrical +2

    Occasio Small Shield

    • AC Bonus vs. Damage Type: Slashing +1
    • AC Bonus vs. Racial Group: Aberration, Animal +1
    • Weight Reduction (60%)
    • Cast Spell: Entropic Shield(5), 2 Charges/Use
    • 31 Charges

    Occasio Large Shield

    *AC Bonus vs. Damage Type: Slashing +1

    • AC Bonus vs. Racial Group: Aberration, Animal +1
    • Weight Reduction (60%)
    • Cast Spell: Entropic Shield(5), 2 Charges/Use
    • 31 Charges

    Large Sussur Wood Shield

    • AC Bonus +1
    • Damage Vulnerability: Magic (5%)
    • Spell Resistance (12)

    Small Sussur Wood Shield

    • AC Bonus +1
    • Damage Vulnerability: Magic (5%)
    • Spell Resistance (14)

    Yew Shield (Large Shield)

    • AC Bonus vs. Damage Type: Percing, Slashing +1
    • AC Bonus vs. Racial Group: Outsider +2
    • Decreased Saving Throws: Fire -2

    Yew Small Shield

    • Yew Shield (Large Shield)
    • AC Bonus vs. Damage Type: Percing, Slashing +1
    • AC Bonus vs. Racial Group: Outsider +2
    • Decreased Saving Throws: Fire -1

    Yew Tower Shield

    • AC Bonus vs. Damage Type: Slashing +1
    • AC Bonus vs. Racial Group: Outsider +2
    • Damage Vulnerability: Fire 25%
    • Decreased Saving Throws: Fire -2
    • Saving Throw Bonus: Will +2
    • Skill Bonus: Discipline +5

    Wondrous:

    Occasio Wood Helm

    • AC Bonus vs. Racial Group: Aberration, Animal +2
    • Weight Reduction (60%)
    • Saving Throw Bonus: Electrical +2

    Totem Mask of Rot

    • Cast Spell: Infestation of Maggots(5), Single Use
    • Decreased Ability Score: Charisma -1
    • Saving Throw Bonus: Disease +2, Poison +1
    • Skill Bonus: Intimidate +3
    • Use Limitation: Evil

    Totem Mask of Cleansing

    • Cast Spell: Remove Disease(5), Single Use
    • Decreased Ability Score: Charisma -1
    • Saving Throw Bonus: Disease +2, Poison +1
    • Skill Bonus: Heal +3
    • Use Limitation: Good

    Wizard's Sussur Wood Bracers

    • Bonus Spell Slots: 0,1,2,3
    • Damage Vulnerability: Magical 5%

    Bard's Sussur Wood Bracers

    • Bonus Spell Slots: 1,2,3
      Damage Vulnerability: Magical 5%

    Cleric's Sussur Wood Bracers

    • Bonus Spell Slots: 0,1,2,2
    • Damage Vulnerability: Magical 5%

    Sorcerer's Sussur Wood Bracers

    • Bonus Spell Slots: 0,1,2,3,4
    • Damage Vulnerability: Magical 5%

    Ranger's Sussur Wood Bracers

    • Bonus Spell Slots: 1,2,2
    • Damage Vulnerability: Magical 5%

    Paladin's Sussur Wood Bracers

    • Bonus Spell Slots: 1,2,2
    • Damage Vulnerability: Magical 5%

    Druid's Sussur Wood Bracers

    • Bonus Spell Slots: 0,1,2,3,3
    • Damage Vulnerability: Magical 5%

    Flamboyant Ocassio Shavings

    • Cast Spell:
    • Alchemists Fire, 1 Charge/Use
    • Flame Weapon (10), 5 Charge/Use
    • 21 Charges

    Harp of Harmony

    • Cast Spell: Sleep(5), 2 Charges/Use
    • 49 Charges

    Reagents:

    Ironwood Planks
    Oak Handle
    Shield Handle
    Wooden Stake
    Tinder
    Occasio Wood Planks
    Ocassio Cauldron