Leatherworking/Bonecrafting


  • Admin [DM]


    Animal Equipment

    Animal Leather


    Animal Leather Armor

    • +2 AC vs Animal/Beast, +1 Reflex, +3 Animal Empathy, +2 Hide

    Iron Studded Animal Leather Armor

    • +2 AC vs Animal/Beast, +1 AC vs Fey, +1 Reflex, +3 Animal Empathy, +3 Hide

    Animal Leather Boots

    • +1 AC vs Animal/Beast, +2 Move Silently

    Animal Leather Gloves

    • +2 Saves vs Cold, +2 Open Lock, +2 Disable Trap

    Animal Leather Whip

    • +2 ab vs Animal, +1 ab vs Beast, Bonus feat: Disarm, +1 Base Damage, +1d6 Base Damage vs Animal/Beast

    Animal Bones


    Animal Bone Dagger

    • +2 ab vs Animal, +1 ab vs Beast, +1 Base Damage, +2 Base Damage vs Animal/Beast

    Animal Bone Scimitar

    • +2 ab vs Animal, +1 ab vs Beast, +1 Base Damage, +2 Base Damage vs Animal/Beast

    Animal Bone Handaxe

    • +2 ab vs Animal, +1 ab vs Beast, +1 Base Damage, +2 Base Damage vs Animal/Beast

    Animal Bone Club

    • +2 ab vs Animal, +1 ab vs Beast, +1 Base Damage, +2 Base Damage vs Animal/Beast

    Animal Bone Shortspear

    • +1 ab vs Animal/Beast, +1 Base Damage, +1d4 Base Damage vs Animal/Beast

    Animal Bone Spear

    • +1 ab vs Animal/Beast, +1 Base Damage, +1 Bludgeoning vs Animal, +2 Bludgeoning vs Beast

    Animal Bone Longbow

    • +1 AC vs Animal/Beast, +1 ab vs Animal/Beast, Mighty +1

    Animal Bone Shortbow

    • +1 AC vs Animal/Beast, +1 ab vs Animal/Beast, Mighty +1

    Animal Bone Arrow

    • +1 Base Damage, +1 Negative, +1d4 Negative vs Animal/Beast/Magical Beast, (Makes 99)

    Animal Charms/Accessories


    Animal Skull Totem

    • 7 Charges, One with the Land (5) 2 Charge/Use, Only Usable by Barbarian/Druid/Ranger


    Dire Animal Equipment

    Dire Animal Leather


    Dire Animal Leather Armor

    • +2 AC vs Animal/Beast/Magical Beast, 5% Slashing Immunity, +1 Reflex, +4 Animal Empathy, +3 Hide

    Bronze Studded Dire Leather Armor

    • +2 AC vs Animal/Beast/Magical Beast, 5% Slashing Immunity, +2 Saves vs Acid +1 Reflex, +4 Animal Empathy, +5 Hide

    Dire Leather Boots

    • +2 AC vs Animal/Beast/Magical Beast +3 Move Silently

    Dire Leather Gloves

    • +3 Saves vs Cold, +4 Discipline

    Dire Leather Whip

    • +2 ab vs Animal/Beast/Magical Beast, Bonus feat: Disarm, +1d4 Base Damage, +1d6 Base Damage vs Animal/Beast/Magical Beast

    Dire Animal Bones


    Dire Animal Bone Dagger

    • +2 ab vs Animal/Beast/Magical Beast, +1 Base Damage, +1d4 Base Damage vs Animal/Beast/Magical Beast

    Dire Animal Bone Scimitar

    • +2 ab vs Animal/Beast/Magical Beast, +1 Base Damage, +1d4 Base Damage vs Animal/Beast/Magical Beast

    Dire Animal Bone Handaxe

    • +2 ab vs Animal/Beast/Magical Beast, +1 Base Damage, +2 Base Damage vs Animal/Beast, +1d4 Base Damage vs Magical Beast

    Dire Animal Bone Club

    • +2 ab vs Animal/Beast/Magical Beast, +1 Base Damage, +1d4 Base Damage vs Animal/Beast/Magical Beast

    Dire Animal Bone Shortspear

    • +2 ab vs Animal/Beast/Magical Beast, +1 Base Damage, +1d4 Base Damage vs Animal/Beast/Magical Beast

    Dire Animal Bone Spear

    • +2 ab vs Animal/Beast/Magical Beast, +1 Base Damage, +1 Bludgeoning vs Animal/Beast, +1d4 Base Damage vs Magical Beast

    Dire Animal Bone Longbow

    • +2 AC vs Animal/Beast/Magical Beast, +2 ab vs Animal/Beast/Magical Beast, Mighty +2

    Dire Animal Bone Shortbow

    • +2 AC vs Animal/Beast/Magical Beast, +2 ab vs Animal/Beast/Magical Beast, Mighty +2

    Dire Animal Bone Arrow

    • +1d4 Base Damage, +1 Negative, +1d4 Negative vs Animal/Beast/Magical Beast, (Makes 50)

    Dire Animal Charms/Accessories


    Dire Animal Skull Totem

    • 9 Charges, Dominate Animal (5) 2 Charge/Use, Magic Fang (5) 2 Charge/Use, Only Usable by Barbarian/Druid/Ranger


    Cormyrian Mountain Bear Equipment

    Cormyrian Mountain Bear Leather


    Cormyrian Mountain Bear Leather Armor

    • +1 AC, +2 AC vs Slashing, 5% Piercing Immunity, 10% Slashing Immunity, +2 Fortitude, -2 Move Silently, -1 Tumble

    Steel Studded Cormyrian Mountain Bear Leather Armor

    • +1 AC, +2 AC vs Slashing, 10% Piercing Immunity, 10% Slashing Immunity, +2 Fortitude, -3 Move Silently, -2 Tumble

    Steel Studded Cormyrian Mountain Bear Leather Boots

    • +1 Constitution, -2 Hide, -4 Move Silently

    Cormyrian Mountain Bear Leather Gloves

    • 25% Cold Immunity, +3 Saves vs Cold, +6 Discipline

    Steel Studded Cormyrian Mountain Bear Leather Whip

    • +1 Enhancement Bonus, Bonus Feat: Disarm. +1d4 Base Damage

    Cormyrian Mountain Bear Bones


    Cormyrian Mountain Bear Bone Dagger

    • +1 ab, +1 Base Damage

    Cormyrian Mountain Bear Bone Scimitar

    • +1 ab, +1 Base Damage

    Cormyrian Mountain Bear Bone Handaxe

    • +1 ab, +1 Base Damage

    Cormyrian Mountain Bear Bone Club

    • +1 ab, +1 Base Damage

    Cormyrian Mountain Bear Bone Longbow

    • +1 AC, +1 ab, Mighty +4

    Cormyrian Mountain Bear Bone Shortbow

    • +1 AC, +1 ab, Mighty +4

    Cormyrian Mountain Bear Charms/Accessories


    Cormyrian Mountain Bear Skull Totem

    • 11 Charges, Endurance (10) 4 Charge/Use, Hold Animal (3) 2 Charge/Use, Only Usable by Barbarian/Druid/Ranger


    Albino Crag Cat Equipment

    Albino Crag Cat Leather


    Albino Crag Cat Leather Armor

    • -20% Arcane Spell Failure, 20% of weight, 14 Spell Resistance, +5 Tumble, 10% Magic Vulnerability

    Silver Studded Albino Crag Cat Leather Armor

    • +1 AC, +2 AC vs Outsider/Shapechanger, -20% Arcane Spell Failure, 20% of weight, 5/- Negative Resist, 12 Spell Resistance, 10% Magic Vulnerability

    Albino Crag Cat Leather Boots

    • +1 Will, +5 Move Silently

    Albino Crag Cat Leather Gloves

    • +1 Dexterity, 5% Magic Vulnerability

    Silver Studded Albino Crag Cat Leather Whip

    • +1 ab, +2 ab vs Magical Beast/Outsider/Shapechanger, Bonus Feat: Disarm, +1d4 Magic, +1d4 Bludgeoning vs Magical Beast, +1d4 Magic vs Outsider/Shapechanger

    Albino Crag Cat Bones


    Albino Crag Cat Bone Dagger

    • 50 Charges, Lesser Dispel (5) 2 Charge/Use, +2 ab vs Magical Beast/Shapechanger, +2 Magic Damage, +1d4 Magic vs Magical Beast/Shapechanger, 10% Magic Vulnerability

    Albino Crag Cat Bone Scimitar

    • 50 Charges, Lesser Dispel (5) 1 Charge/Use, +2 ab vs Magical Beast/Shapechanger, +2 Magic Damage, +1d4 Magic vs Magical Beast/Shapechanger

    Albino Crag Cat Bone Handaxe

    • 50 Charges, Lesser Dispel (5) 2 Charge/Use, +2 ab vs Magical Beast/Shapechanger, +2 Magic Damage, +1d4 Magic vs Magical Beast/Shapechanger, 5% Magic Vulnerability

    Albino Crag Cat Bone Club

    • 50 Charges, Lesser Dispel (3) 2 Charge/Use, +2 ab vs Magical Beast/Shapechanger, +2 Magic Damage, +1d4 Magic vs Magical Beast/Shapechanger

    Albino Crag Cat Bone Longbow

    • 50 Charges, Lesser Dispel (5) 2 Charge/Use, +2 AC vs Magical Beast/Shapechanger +1 ab, +2 ab vs Magical Beast/Shapechanger, +2 Magic Damage, +1d4 Magic vs Magical Beast/Shapechanger, Mighty +4, 5% Magic Vulnerability

    Albino Crag Cat Bone Shortbow

    • 50 Charges, Lesser Dispel (5) 2 Charge/Use, +2 AC vs Magical Beast/Shapechanger +1 ab, +2 ab vs Magical Beast/Shapechanger, +2 Magic Damage, +1d4 Magic vs Magical Beast/Shapechanger, Mighty +4

    Albino Crag Cat Bone Shortspear

    • 50 Charges, Lesser Dispel (3) 5 Charge/Use, +2 ab vs Magical Beast/Shapechanger, +2 Magic Damage, +1d4 Magic vs Magical Beast/Shapechanger

    Albino Crag Cat Bone Spear

    • 50 Charges, Lesser Dispel (3) 5 Charge/Use, +2 ab vs Magical Beast/Shapechanger, +2 Magic Damage, +1d4 Magic vs Magical Beast/Shapechanger

    Albino Crag Cat Charms/Accessories


    Albino Crag Cat Skull Totem

    • 12 Charges, Awaken (9) 3 Charge/Use, Cat's Grace (10) 2 Charge/Use, Dispel Magic (10) 4 Charge/Use, Nature's Balance (15) 3 Charge/Use, Only Usable by Barbarian/Druid/Ranger

    Albino Crag Cat Bag

    • 40% Weight reduction

    Albino Crag Cat Charm

    • +1 AC, +2 AC vs Magical Beast, 5/- Cold/Electric/Fire/Sonic Resist, 5% Acid/Divine/Positive Vulnerability


    Dire Crocodile Equipment

    Dire Crocodile Leather


    Dire Crocodile Leather Armor

    • +2 AC, +3 AC vs Slashing, 5/- Acid Resist, 10% Electric Vulnerability, +2 Saves vs Poison

    Gold Studded Dire Crocodile Leather Armor

    • +2 AC, +3 AC vs Slashing, 5/- Acid Resist, 10% Electric Vulnerability, +2 Saves vs Poison, +5 Intimidate

    Dire Crocodile Leather Boots

    • 25% Acid Immunity, +5 Saves vs Disease, +4 Saves vs Poison, -2 Saves vs Electric

    Dire Crocodile Leather Gloves

    • +1 Strength, -2 Use Magic Device, -3 Animal Empathy/Disable Trap/Open Lock/Perform, -4 Heal, -5 Parry/Persuade

    Gold Studded Dire Crocodile Leather Whip

    • +2 Enhancement, Bonus Feat: Disarm, +1d4 Bludgeoning Damage, +5 Intimidate

    Dire Crocodile Bones


    Dire Crocodile Bone Dagger

    • +2 Enhancement, +1 Acid Damage, +5 Intimidate

    Dire Crocodile Bone Handaxe

    • +2 Enhancement, +1 Acid Damage, +5 Intimidate

    Dire Crocodile Bone Club

    • +2 Enhancement, +1 Acid Damage, +5 Intimidate

    Dire Crocodile Bone Longbow

    • +2 ab, Mighty +5, +2 Saves vs Poison

    Dire Crocodile Bone Shortbow

    • +2 ab, Mighty +5, +2 Saves vs Poison

    Dire Crocodile Charms/Accessories


    Dire Crocodile Skull Totem

    • 11 Charges, Blood Frenzy (7) 2 Charge/Use, Greater Bull's Strength (11) 5 Charge/Use, War Cry (7) 3 Charge/Use, Only Usable by Barbarian/Druid/Ranger


    Goblin Equipment

    Goblin Skin Leather


    Goblin Skin Leather Armor

    • +2 AC vs Goblinoid, 5% Piercing Immunity, +1 Fortitude, +3 Hide, +4 Intimidate

    Bronze Studded Goblin Skin Leather Armor

    • +2 AC vs Goblinoid, 5% Piercing Immunity, +2 Saves vs Poison, +1 Fortitude, +5 Hide, +5 Intimidate

    Goblin Skin Leather Boots

    • +2 AC vs Goblinoid, +1 Save vs Poison/Disease, +3 Move Silently

    Goblin Skin Leather Gloves

    • Bonus Feat: Use Poison, +1 Discipline/Open Lock/Set Trap

    Goblin Skin Leather Whip

    • +2 ab vs Goblinoid, Bonus Feat: Disarm, +1d4 Base Damage, +1d4 Negative vs Goblinoid

    Goblin Bones


    Goblin Bone Dagger

    • +1 ab vs Goblinoid, 9 Charges,Poison Weapon (5) 2 Charge/Use, +1 Slashing Damage, +1d6 Slashing vs Goblinoid

    Goblin Bone Scimitar

    • +1 ab vs Goblinoid, 11 Charges, Keen Edge (5) 2 Charge/Use, +1 Base Damage, +1d6 Base Damage vs Goblinoid

    Goblin Bone Handaxe

    • +1 ab vs Goblinoid, +1 Base Damage, +1d6 Base Damage vs Goblinoid, +1d6 Massive Criticals

    Goblin Bone Club

    • +1 ab vs Goblinoid, +1 Base Damage, +1d6 Base Damage vs Goblinoid

    Goblin Bone Longbow

    • +2 AC vs Goblinoid, +2 ab vs Goblinoid, Mighty +2

    Goblin Bone Shortbow

    • +2 AC vs Goblinoid, +2 ab vs Goblinoid, Mighty +2

    Goblin Bone Arrow

    • +1d4 Negative Damage, +1d4 Base Damage vs Goblinoid, (Makes 50)

    Goblin Charms/Accessories


    Goblin Skull Totem

    • 16 Charges, Contagion (5) 3 Charge/Use, Poison (5) 3 Charge/Use, Only Usable by Barbarian/Druid/Ranger


    Basilisk/Gorgon Equipment

    Basilisk/Gorgon Leather


    Basilisk Leather Armor

    • Spell Immunity: Flesh to Stone

    Gorgon Leather Armor

    • Mundane


    Druidic Equipment

    Bone Druidic Staves


    Bone Druidic Staff of Fire: Lesser

    • 20 Charges, +2 AC vs Elemental, +1 ab vs Elemental, +1 Fire Damage, Alchemist's Fire 1 Charge/Use, Burning Hands (5) 2 Charge/Use, Flame Lash (3) 2 Charge/Use, Greater Magic Weapon (5) 1 Charge/Use, Fireball (10) Single Use, On hit: Unique Power, 5m Red Light, Only Usable By Druid

    Bone Druidic Staff of Water: Lesser

    • 20 Charges, +2 AC vs Elemental, +1 ab vs Elemental, +1 Cold Damage, Alchemist's Fire 1 Charge/Use, Darkness (3) 2 Charge/Use, Ice Dagger (2) 1 Charge/Use, Greater Magic Weapon (5) 1 Charge/Use, Ray of Frost (1) Unlimited Uses/Day, Cone of Cold (9) Single Use, On hit: Unique Power, 5m Blue Light, Only Usable By Druid

    Bone Druidic Staff of Earth: Lesser

    • 20 Charges, +2 AC vs Elemental, +1 ab vs Elemental, +1 Acid Damage, Alchemist's Fire 1 Charge/Use, Camouflage (5) 1 Charge/Use, Cloud of Bewilderment (3) 2 Charge/Use, Greater Magic Weapon (5) 1 Charge/Use, Spike Growth (9) Single Use, On hit: Unique Power, 5m Green Light, Only Usable By Druid

    Bone Druidic Staff of Air: Lesser

    • 20 Charges, +2 AC vs Elemental, +1 ab vs Elemental, +1 Electric Damage, Alchemist's Fire 1 Charge/Use, Geedlee's Electric Loop (3) 1 Charge/Use, Greater Magic Weapon (5) 1 Charge/Use, Electric Jolt (1) Unlimited Uses/Day, Scintillating Sphere (5) Single Use, On hit: Unique Power, 5m Yellow Light, Only Usable By Druid

    Bone Druidic Staff of Fire

    • 15 Charges, +2 AC vs Elemental, +1 ab vs Elemental, +2 Fire Damage, Alchemist's Fire 1 Charge/Use, Combust (3) 2 Charge/Use, Dragon Breath (Fire) 4 Charges/Use, Flame Lash (10) 5 Charge/Use, Flameberry 2 Charge/Use, Greater Magic Weapon (10) 1 Charge/Use, Flame Strike (12) Single Use, On hit: Unique Power, 10m Red Light, Only Usable By Druid

    Bone Druidic Staff of Water

    • 15 Charges, +2 AC vs Elemental, +1 ab vs Elemental, +2 Cold Damage, Alchemist's Fire 1 Charge/Use, Darkness (3) 1 Charge/Use, Dragon Breath (Cold) 4 Charges/Use, Iceberry 2 Charge/Use, Greater Magic Weapon (10) 1 Charge/Use, Ray of Frost (1) Unlimited Use/Day, Ice Storm (9) Single Use, On hit: Unique Power, 10m Blue Light, Only Usable By Druid

    Bone Druidic Staff of Earth

    • 15 Charges, +2 AC vs Elemental, +1 ab vs Elemental, +2 Acid Damage, Alchemist's Fire 1 Charge/Use, Camouflage (3) 1 Charge/Use, Dragon Breath (Acid) 4 Charges/Use, Ironguts (2) 1 Charge/Use, Mestil's Acid Breath (5) 2 Charge/Use, Greater Magic Weapon (10) 1 Charge/Use, Flesh to Stone (5) Single Use, On hit: Unique Power, 10m Green Light, Only Usable By Druid

    Bone Druidic Staff of Air

    • 15 Charges, +2 AC vs Elemental, +1 ab vs Elemental, +2 Electric Damage, Alchemist's Fire 1 Charge/Use, Call Lightning (5) 5 Charge/Use, Dragon Breath (Lightning) 4 Charges/Use, Geedlee's Electric Loop (3) 1 Charge/Use, Flameberry 2 Charge/Use, Greater Magic Weapon (10) 1 Charge/Use, Electric Jolt (1) Unlimited Uses/Day, Ball Lightning (9) Single Use, On hit: Unique Power, 10m Yellow Light, Only Usable By Druid

    Bone Druidic Staff of Fire: Greater

    • 9 Charges, +3 AC vs Elemental, +2 ab vs Elemental, +2 Fire Damage, Alchemist's Fire 1 Charge/Use, Combust (3) 2 Charge/Use, Dragon Breath (Fire) 3 Charges/Use, Flame Arrow (13) 5 Charge/Use, Flameberry 1 Charge/Use, Greater Magic Weapon (15) 2 Charge/Use, Fire Storm (13) Single Use, On hit: Unique Power, 20m Red Light, Only Usable By Druid

    Bone Druidic Staff of Water: Greater

    • 9 Charges, +3 AC vs Elemental, +2 ab vs Elemental, +2 Cold Damage, Alchemist's Fire 1 Charge/Use, Darkness (3) 1 Charge/Use, Dragon Breath (Cold) 3 Charges/Use, Cone of Cold (9) 5 Charge/Use, Iceberry 2 Charge/Use, Greater Magic Weapon (15) 2 Charge/Use, Ray of Frost (1) Unlimited Uses/Day, Drown (15) Single Use, On hit: Unique Power, 20m Blue Light, Only Usable By Druid

    Bone Druidic Staff of Earth: Greater

    • 9 Charges, +3 AC vs Elemental, +2 ab vs Elemental, +2 Acid Damage, Alchemist's Fire 1 Charge/Use, Mestil's Acid Sheath (9) 5 Charge/Use, Dragon Breath (Acid) 3 Charges/Use, Stoneskin (7) 5 Charge/Use, Greater Magic Weapon (15) 2 Charge/Use, Earthquake (20) Single Use, On hit: Unique Power, 20m Green Light, Only Usable By Druid

    Bone Druidic Staff of Air: Greater

    • 9 Charges, +3 AC vs Elemental, +2 ab vs Elemental, +2 Electric Damage, Alchemist's Fire 1 Charge/Use, Call Lightning (5) 5 Charge/Use, Dragon Breath (Lightning) 3 Charges/Use, Lightning Bolt (10) 5 Charge/Use, Greater Magic Weapon (15) 2 Charge/Use, Electric Jolt (1) Unlimited Uses/Day, Chain Lightning (15) Single Use, On hit: Unique Power, 20m Yellow Light, Only Usable By Druid


    Bone Charms

    Bone Charms


    Bone Charm: Armour

    • 3 Charges, Mage Armor (2) 2 Charge/Use

    Bone Charm: Insulate

    • 3 Charges, Endure Elements (2) 2 Charge/Use

    Bone Charm: Listen

    • 3 Charges, Amplify (5) 2 Charge/Use

    Bone Charm: Flee

    • 3 Charges, Expeditious Retreat (5) 2 Charge/Use

    Bone Charm: Strength

    • 5 Charges, Bull's Strength (3) 2 Charge/Use

    Bone Charm: Grace

    • 5 Charges, Cat's Grace (3) 2 Charge/Use

    Bone Charm: Endure

    • 5 Charges, Endurance (3) 2 Charge/Use

    Bone Charm: Cunning

    • 5 Charges, Fox's Cunning (3) 2 Charge/Use

    Bone Charm: Wisdom

    • 5 Charges, Owl's Wisdom (3) 2 Charge/Use

    Bone Charm: Splendour

    • 5 Charges, Eagle's Splendor (3) 2 Charge/Use

    Bone Charm: Oak

    • 3 Charges, Barkskin (3) 2 Charge/Use

    Bone Charm: Great Oak

    • 5 Charges, Barkskin (6) 2 Charge/Use

    Bone Charm: Ancient Oak

    • 3 Charges, Barkskin (12) 2 Charge/Use, Only Usable By Barbarian/Druid/Ranger

    Bone Charm: Hurt

    • 3 Charges, Negative Energy Ray (7) 2 Charge/Use

    Bone Charm: Fear

    • 3 Charges, Fear (5) 2 Charge/Use

    Bone Charm: Death

    • 3 Charges, Circle of Death (11) 2 Charge/Use

    Bone Charm: Ward

    • 3 Charges, Clarity (3) 2 Charge/Use

    Bone Charm: Great Ward

    • 3 Charges, Stoneskin (7) 2 Charge/Use

    Dire Tiger Tooth Charm

    • 11 Charges, Greater Cat's Grace (11) 5 Charge/Use, Greater Magic Fang (9) 1 Charge/Use, Haste (10) 3 Charge/Use

    Dire Tiger Tooth Amulet

    • +1 Dexterity, +4 AC vs Animal, +4 AC vs Beast, Bonus Feat: Alertness, Dominate Animal (5) 1 Use/Day