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    Sorcerer Themes

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    • J
      Jared last edited by

      Just for fun, I made a bunch of possible themes for sorcerers (and wizards) that might be fun for people to try. The lists of spells are are to the players discretion, they're just ones I feel would be suitable for the theme (not all for obvious reasons, sometimes for what they do, sometimes for visual effects, et cetera). Feel free to add your own if you come up with any!

      This is where I found a good list of usable spells to create if you want to do some yourself. http://nwn.wikia.com/wiki/Sorcerer

      Light - Perhaps blessed by Lathander, these sorcerers are often surround by a nimbus of light, and it is said more powerful ones often spontaneously imbue objects they touch with a bright white glow. They are also of great aid to those who battle the agents of darkness.

      0 Light

      1 Color Spray
      1 Protection from Evil
      1 Magic Missile
      1 Magic Weapon

      2 Continual Flame
      2 Invisibility
      2 Ultravision
      2 See Invisibility
      2 Ghostly Visage

      3 Scintillating Sphere
      3 Magic Circle against Evil
      3 Greater Magic Weapon
      3 Invisibility Sphere
      3 Displacement

      4 Remove Blindness/Deafness
      4 Isaacs Lesser Missile Storm
      4 Improved Invisibility
      4 Minor Globe of Invulnerability

      Fire - Clearly favoured by Kossuth, pyromancers are terrible foes, and usual dangerous allies. Bringing forth raging fires against there enemies is there main weapon, but it is also said they can walk through fires unharmed and coat a blade in liquid flames.

      0 Flare

      1 Burning Hands
      1 Endure Elements

      2 Flame Weapon
      2 Combust
      2 Resist Elements
      2 Cats Grace

      3 Fireball
      3 Flame Arrow
      3 Protection from Elements
      3 Haste

      4 Elemental Shield
      4 Wall of Fire

      5 Energy Buffer
      5 Firebrand

      6 Mass Haste

      7 Delayed Blast Fireball

      Darkness - The antithesis to the Light Mage, those who draw there powers from Shars realm are adept at disorienting there foes, casting forth magic darkness the covers the area, and drawing upon creatures and energies from darker planes of existence.

      0 Daze
      0 Ray of Frost

      1 Protection from Good
      1 Charm Person
      1 Negative Energy Ray
      1 Ray of Enfeeblement
      1 Scare
      1 Sleep

      2 Blindness/Deafness
      2 Darkness
      2 Death Armor
      2 Ghoul Touch
      2 Ultravision
      2 Ghostly Visage
      2 Invisibility

      3 Invisibilty Sphere
      3 Negative Energy Burst
      3 Magic Circle against Good
      3 Vampiric Touch

      4 Enervation
      4 Evards Black Tentacles
      4 Fear
      4 Shadow Conjuration
      4 Bestow Curse
      4 Confusion
      4 Improved Invisibilty

      5 Dominate Person
      5 Feeblemind
      5 Greater Shadow Conjuration

      6 Shades
      6 True Seeing

      7 Shadow Shield

      Ice - These mages typically originate from snowy, frozen climates and are able to bring that energy with them as they travel to other lands. Like the pyromancers, this sorcerer is able to attack there foes with powerful freezing blasts, and is often able to travel the coldest lands without warm clothes to protect them.

      0 Ray of Frost

      1 Ice Dagger
      1 Endure Elements

      2 Flame Weapon (if you can turn it to ice.)
      2 Endurance
      2 Resist Elements

      3 Gust of Wind
      3 Hold Person
      3 Protection from Elements

      4 Ice Storm
      4 Elemental Shield

      5 Cone of Cold
      5 Energy Buffer
      5 Hold Monster

      Electricity - Restless, sometimes even hyperactive, mages with control over electricity often find themselves drawn to the worship of Talos, whos electrical storms are strongly related to their own abilities. As they grow in power, their abilities often manifest in the form of powerful, arching bolts of lightning that both daze and destroy their foes.

      0 Electric Jolt
      0 Daze

      1 Endure Elements
      1 Charm Person

      2 Flame Weapon (if you can turn to electricity.)
      2 Gedlees Electric Loop
      2 Resist Elements

      3 Scintillating Sphere
      3 Protection from Elements
      3 Lightning Bolt

      4 Elemental Shield
      4 Confusion

      5 Ball Lightning
      5 Energy Buffer

      6 Chain Lightning

      War - Often found leading soldiers into battle, these sorcerers are able to turn their unit into an unstoppable machine of war, striking down their enemies with incredible ease. Their charm and leadership skills make them well suited to an officers position.

      1 Magic Weapon
      1 Shelgarns Persistent Blade
      1 Mage Armor
      1 True Strike
      1 Expeditious Retreat

      2 Balagarns Iron Horn
      2 Bull Strength
      2 Endurance
      2 Cats Grace
      2 Flame Weapon

      3 Greater Magic Weapon
      3 Keen Edge
      3 Haste
      3 Slow
      3 Hold Person

      4 Polymorph Self
      4 Wall of Fire
      4 Stoneskin

      5 Bigbys Interposing Hand
      5 Hold Monster

      6 Mass Haste
      6 Tensers Transformation

      Charm - Able to twist others minds with the greatest of ease, sorcerers like these are able to bend others to their cause, or cause complete chaos in an unprotected mind often at will. Those of slower minds should be incredible wary of these sorcerers, but are often to foolish to realize this.

      0 Daze
      0 Light

      1 Charm Person
      1 Sleep
      1 Colour Spray
      1 Scare

      2 Eagles Splendour
      2 Tasha Hideous Laughter
      2 Blindness/Deafness
      2 Cloud of Bewilderment

      3 Hold Person
      3 Slow
      3 Haste

      4 Charm Monster
      4 Confusion
      4 Fear

      5 Dominate Person
      5 Mind Fog

      Magic - A mage that finds their specialty to be controlling and diffusing magic is a rare and fortunate find. There are few others as able to fully incapacitate other mages then one of these, and as they grow in power are often able to take down several mages as once.

      0 Resistance

      1 Shield
      1 Charm Person
      1 Identify
      1 Mage Armor
      1 Magic Missile

      2 Blindness/Deafness
      2 Cloud of Bewilderment
      2 Ghostly Visage
      2 Owls Wisdom
      2 Lesser Dispel
      2 See Invisibility

      3 Clarity
      3 Dispel Magic
      3 Invisibility Sphere

      4 Remove Blindness/Deafness
      4 Lesser Spell Breach
      4 Minor Globe of Invulnerability
      4 Isaacs Lesser Missile Storm
      4 Remove Curse

      5 Dismissal
      5 Mind Fog
      5 Lesser Mind Blank
      5 Lesser Spell Mantle

      6 Greater Dispelling
      6 Greater Spell Breach
      6 Ethereal Visage

      Chaos - Thriving on chaos, some mages seem to draw their spells from little understood sources. Notoriously unpredictable, their seems little rhyme or reason to the spells these mages bring forth. To these mages, however, there is great beauty in the chaos.

      0 All elemental spells

      1 Colour Spray
      1 Sleep
      1 Scare
      1 Grease
      1 Horizikauls Boom

      2 Blindness/Deafness
      2 Knock
      2 Tashas Hideous Laughter
      2 Cloud of Bewilderment

      3 Slow
      3 Invisibility Sphere
      3 Find Traps
      3 Haste
      3 Scintillating Sphere

      4 Confusion
      4 Evards Black Tentacles
      4 Polymorph Self
      4 Shadow Conjuration

      5 Bigbys Interposing Hand
      5 Cloudkill
      5 Feeblemind
      5 Mindfog

      Wind - Graceful, distant, quick to lose focus or move onto new things, mages with control over wind and air sometimes make difficult allies. Often prone to shifting moods, they make dangerous foes as they can go from cool and calm to a raging storm often in the blink of an eye. Sometimes, they even have the ability to remove the affects of other spells, as if a great wind had simply blown them away.

      0 Resistance

      1 Endure Elements
      1 Expeditious Retreat
      1 Horizikauls Boom

      2 Balagarns Iron Horn
      2 Cats Grace
      2 Cloud of Bewilderment
      2 Resist Elements
      2 Lesser Dispell

      3 Displacement
      3 Gust of Wind
      3 Haste
      3 Stinking Cloud
      3 Protection from Elements
      3 Dispell Magic

      4 Minor Globe of Invulnerability
      4 Lesser Spell Breach
      4 Remove Curse

      5 Cloudkill
      5 Energy Buffer
      5 Mind Fog

      6 Acid Fog
      6 Mass Haste

      7 Great Thunderclap

      Time - Little is beyond possibilty for a mage with control over time itself. Able to freeze enemies in place, make their allies move at incredible speeds or even, some say, stop time itself, these mages can be amongst the most powerful of all, if they gain control of their powers.

      0 Daze
      0 Resistance

      1 Expeditious Retreat
      1 Identify
      1 True Strike
      1 Sleep

      2 Endurance
      2 Owl's Wisdom
      2 Continual Flame

      3 Clairaudience/Clairvoyance
      3 Displacement
      3 Haste
      3 Slow
      3 Hold Person

      4 Confusion
      4 Enervation

      5 Animate Dead
      5 Hold Monster
      5 Lesser Mind Blank

      6 Flesh to Stone
      6 Legend Lore
      6 Mass Haste
      6 Flesh to Stone

      7 Delayed Blast Fireball
      7 Finger of Death

      8 Premonition

      9 Time Stop

      Dream - There are many theories on the nature of dreams. Some claim they are a look into the subconscious, others that the world of dreams in a different world entirely. Whatever is true, there are some people who can manipulate this little understood phenomenon, but even to them their true natures are often still a mystery.

      0 Daze

      1 Sleep
      1 Scare

      2 Cloud of Bewilderment
      2 Blindness/Deafness
      2 Darkness
      2 Ghostly Visage
      2 Invisibility

      3 Clairaudience/clairvoyance
      3 Clarity
      3 Displacement
      3 Invisibility Sphere

      4 Confusion
      4 Fear
      4 Phantasmal Killer
      4 Shadow Conjuration

      5 Feeblemind
      5 Mindfog
      5 Lesser Mind Blank

      'Knowledge is Power'

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      • Mr.Moloch
        Mr.Moloch last edited by

        I give this a stamp of approval and vastly prefer to see sorcerers with themes rather than the best spells.

        In the future, there are two simple rules to remember:

        NO SPITTING.

        DO NOT CROSS MISTER MOLOCH.

        https://youtu.be/WsMMN9Y9uEw

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        • J
          Jasede last edited by

          Time and Wind/Air/Cloud also come to mind as possible themes.

          Veteran of the Forum Wars
          Voice of the People

          I feast on your tears.

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          • A
            Amy Veln last edited by

            the chaos theme is basicly how i had my wizard he was a disabler never used an attacking spell just slow and holds colour sprays wtc..worked very well unless you happen to face trolls or somthing then your screwed

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            • D
              Dondknight last edited by

              Very nice…would it be possible to script sorceror themes into the module like Cleric Domains?

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              • V
                Vladimir Geistlinger last edited by

                Here's my thoughts on a Time-themed Sorcerer

                @Time:

                0: Daze
                Resistance

                1: Expeditious Retreat
                Identify
                True Strike
                Sleep

                2: Endurance
                Owl's Wisdom

                3: Clairaudience/Clairvoyance
                Displacement
                Haste
                Slow

                4: Confusion
                Enervation

                5: Animate Dead?

                6: Flesh to Stone
                Legend Lore
                Mass Haste

                7: Delayed Blast Fireball?

                8: Premonition

                9: Time Stop

                My abuse is playful and originates from genuine caring.

                Vlad never did pay the fine Tomoe gave him for getting the cow killed.

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                • Mr.Moloch
                  Mr.Moloch last edited by

                  @Dondknight:

                  Very nice…would it be possible to script sorceror themes into the module like Cleric Domains?

                  It would be harder, but possible. I scripted a Hellfire theme at one point.

                  In the future, there are two simple rules to remember:

                  NO SPITTING.

                  DO NOT CROSS MISTER MOLOCH.

                  https://youtu.be/WsMMN9Y9uEw

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                  • D
                    Dondknight last edited by

                    Well in the mean time could this be stickied for players who are interested in themes for their sorcerors have some ideas?

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                    • H
                      Hinty last edited by

                      Mage Breaker doesn't seem to fit so much for a sorcerer.

                      As a rule a sorcerers spells are chosen by his blood and, to a lesser degree, his personality. Not by his own active choice (Oh, you know i think i can cast a new spell, let me peruse this list of spells and think about which one would be best). The theme of his spells are thus, chosen long before his birth. Of course it is likely they could have an influence over the spells, but…

                      In my mind a sorcerers theme should be something he largely has little to no control over, and being a "mage Breaker" seems much more of a concious choice. to me. Although.. having said that, a minion of Mystra who sired the line might offer such abilities...

                      But yes. ALL sorcerers should have a theme to their spells that comes from their bloodline.

                      Of course, the limited spell list from NwN does restrict this to a large degree, but it should still be possible at least a bit.

                      Warning: May contain traces of Sarcasm.

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                      • J
                        Jared last edited by

                        I pictured the Mage Breaker (probably a bad name, lets just call it Magic) as a sorcerer who finds they have the ability to control/diffuse other magic. As they grow in their abilities, naturally they become suited towards dealing with other spellcasters. Counterspelling would be a good choice for this theme. It didn't seem to much of a stretch for a sorcerer theme that had the ability to control/diffuse magic, at least to me. I changed the description and changed a few spells to better illustrate what I was getting at for that theme.

                        Added Wind/Air/Cloud, and Time to the main list thanks to Vladimir for that last one (added a few spells in there that I thought might also be appropriate).

                        'Knowledge is Power'

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                        • I
                          Indigo Equation last edited by

                          Music and Dance and Art!

                          The very Leonardo and Shakespeare of sorcery - pure, genius, creative talent.

                          Much like bards… ahem >.>

                          Caramel me with your soft centre, fudge guts.

                          Half elf and half troll: Ilysvia Maethymdre

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                          • V
                            Vladimir Geistlinger last edited by

                            @Art:

                            0: Daze
                            Light

                            1: Charm Person
                            Color Spray
                            Scare

                            2: Blindness/Deafness
                            Cloud of Bewilderment
                            Ghostly Visage

                            3: Clarity
                            Scintillating Sphere

                            4: Confusion
                            Fear

                            5: Mind Fog

                            6: Flesh to Stone
                            Legend Lore
                            True Seeing

                            7: Prismatic Spray

                            8: Mass Blindness/Deafness
                            Mass Charm

                            9: Weird

                            My abuse is playful and originates from genuine caring.

                            Vlad never did pay the fine Tomoe gave him for getting the cow killed.

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                            • J
                              Jasede last edited by

                              Death is an uber-theme for a Sorcerer, but I am not spelling it out for you guys because it's so hideously over-powered in PVP.

                              Hint: Vampiric Touch does not suck as much as you'd think from the description.

                              Veteran of the Forum Wars
                              Voice of the People

                              I feast on your tears.

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                              • R
                                Rincewind1 last edited by

                                It does not. Tho as Jasede put it - FOIG. There are a lot of spells that you can take for "fluff", and suddenly discover they are quite awesome.

                                Smaug - Hoarding Plots since Hobbit.

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                                • J
                                  Jared last edited by

                                  Added 'Dream' to the possible themes, I might add in some others later but if anyone else can think of some feel free to add one.

                                  'Knowledge is Power'

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