What is Gmork is up to?
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So, you might have notice I have not been in game much lately and what have you. Perhaps that's a relief for you, or perhaps you have noticed and it has made you a sad fish :(
For those that are wondering if I've given up or something I thought I would let you know what I'm up too. I have a few projects going at once
First and most obvious I'm working on the Redux of the roads and gates of the city with Tinker. We are getting about 2 areas done every day or so. You will slowly see these come in. Should have 3 to come in either today or tomorrow depending on my level of procrastination.
Another project I have is the total rebuild of all familiars we have for mage and sorc. Hopefully making them slightly more useful to the wizard. It's more then just a reskin of the old familiars, instead they will have a proper HP progression, skills and feats as well as.. if scripting goes right.. adding certain bonuses to the wizard.
And lastly I have broken out my back-up of my over ride project ( /forum/viewtopic.php?t=10 ... de&start=0 ) and started on them again. Starting from scratch actually for version 1.1.01. Right now I'm reskining all the tiles of the City Exterior. I'll work on and release the tiles reskins first before I revisit the creatures.
And that's what is taking my time.
However, if you have something you would like me to run, PM me and I'll see what I can do. Just no long running plots ATM
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Trust vague old me to post in the wrong forum. Moved here.
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And lastly I have broken out my back-up of my over ride project ( /forum/viewtopic.php?t=10 ... de&start=0 ) and started on them again. Starting from scratch actually for version 1.1.01. Right now I'm reskining all the tiles of the City Exterior. I'll work on and release the tiles reskins first before I revisit the creatures.
If you can make it so the buggy movement problems that exist in nwncq override are done away with It will be awesome. (particularly in the sewers)
very exited about this..anything that makes nwn look new is a good thing
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There is an easy fix to the buggy movement problems that exist in nwncq override. Get rid of it >.>
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Keep rocking, Gmork - the new areas look hella sweet so far.
Your time and effort is more than appreciated