The Quests That Are Way Too Easy


  • Storyteller [DM]

    With the increase in loot power on the server, I'm interested to hear which quests people feel have become too easy.



  • Mertoi–-its next on my list for an update already though Hominid.

    Kanthea/Bear Hunt -- bit of a cake walk.

    Take a look at the quest database, any quest that takes less than 15 minutes is probably too easy.



  • I wouldn't call Kanthea a 'cake walk.' The boss in particular can be really deadly, the druids are often dangerous (Dispels and hold spells.) The head druid at the beginning of the quest needs a considerable boost though, as an optional boss. A couple more of the vanilla druids wouldn't be the worst thing to add to the quest. It's a short quest, but there I think having a quick quest you can do that gives you a bit of healing and gold isn't a -bad- thing. The XP on it isn't exactly stellar, as I recall but I could be wrong.

    As I understand it, Slums Tower and Pilgrims are the two 7-12 quests that really need a difficulty boost. Ashby needs a little bump as well, if the loot on it is going to stay the same.

    Edit: The elder druid suffers from the same problem that all convo enabled caster bosses do. Everyone crowds around him, so when he goes hostile he gets instantly nuked down by everyone and can never get off a spell. Would be better, perhaps, if you talked to him and he maybe teleported somewhere else to fight (Ala Dread Pirate Roberts.)



  • I don't think I can even hit the boss in Kanthea without rolling a nat 20 lol, Mertoi does seem a bit easy though.



  • Kanthea's boss isn't easy, its some of the monsters that are too easy for a moderately prepared group.



  • A relatively prepared group steamrolled ice giants recently. Granted… it involved 3 of the most powerful characters on the server at the time but even I didn't feel very threatened so long as I had all my buffs on.



  • We should also keep in mind, several quests now a days may seem super easy to a seasoned arabelite, but not so much to a new player. Nowadays they're much rarer, but they still exist. For example, jarneks is fairly easy to those who's done it a dozen times, but a first time goer would probably get their butts handed to them twice by the ambushes that spawn on that quest.

    As far as "too easy because I've done them a million times" quests go though…

    Basically any level 2-6, 2 person minimum quest that can be ran through. (Home alone, Myrons, etc.)

    Nanooks Wizard Chess. Alana's Ogres. The one orc quest giver in the same area(Once you've memorized where the big fight happens.) The Kobald miners quest. A lot of the lower quests too(Though I've heard many of them have already been revamped.) Basically what Moloch said about the average timespan of the quest being 15 minutes or shorter.

    Edit: Oh, Bards Isle too. Once you know where all the nasty things are, the negative effects you can bring back from this quest come more as an annoying inconvenience than anything. I'm personally all in favor of less traps and a lot more baddies. Sort of like the Gypsy quest.

    Oh, and speaking of..you guys really gotta change how the boss fight in the gypsy quest goes. Yeah the things he spawns are incredibly powerful, but not so much when everyone crowds around him as you go through the dialouge and drop him(thus unsummoning his spawns) in the very first or second round. We took more damage from the devil and demon-lings spamming magic missle. ~.~



  • Do those bosses (druid and aseph) not auto cast stone skin when they go hostile? Cos I am pretty sure I added in a line in the script that should have applied those spells to any conversation based boss, assuming they HAVE the spells in their lists, it only includes stone skin and improved invisibility currently.

    So, if those two bosses don't get auto stone skinned as the convo ends, then something isn't working right.


  • Admin [DM]

    Gypsy herbs, the walk to the necromancer pretty dull and hasn't been changed for years. The areas themselves are something less to be desired



  • @Puffy:

    Gypsy herbs, the walk to the necromancer pretty dull and hasn't been changed for years. The areas themselves are something less to be desired

    Talking about difficulty puffy, we can put butterflies in the areas after thats sorted out k ? 🙂

    As for easy quests…. for me, like 99% of them.


  • Admin [DM]

    Mean Zool is mean



  • I wasn't going to comment on this to sound like a jerk, but I kind of agree with Zool, except more like 85%.



  • @Zool:

    Do those bosses (druid and aseph) not auto cast stone skin when they go hostile? Cos I am pretty sure I added in a line in the script that should have applied those spells to any conversation based boss, assuming they HAVE the spells in their lists, it only includes stone skin and improved invisibility currently.

    So, if those two bosses don't get auto stone skinned as the convo ends, then something isn't working right.

    They do, but the 6 AoO they accrue from casting this (Because of all the people standing right next to them) inevitably makes them fail to cast it. After that it's pretty much game over.



  • No, it should auto cast it, without them doing anything, its called Cheat casting. The effects should just apply instantly, they shouldn't have to cast the spell.



  • Every quest on the server is too easy.



  • The fact still remains that people who can quest will find many quests easy to do. People who can't quests will find quests bitterly hard to do. Balancing quests for people who are good at questing will leave out the ones who are bad at it.



  • Azer is actually rather difficult even if you're prepared for it though, it's also rather unrewarding for its difficulty. Schollars is by far the easiest quest to do with high level characters, in fact it's so easy that it's one of the more boring quests since all it amounts to is walking around for an hour and oneshotting a few things that give zero xp, then pick up the loot that'll end up in the charity bin anyways, and get payed half the gold your buffs cost you (those buffs expiring before the quest ended because you walked around for so long)

    I think the problem with Schollars is that as a 1-8 quest it'll either be murderous for the lowbies or a cakewalk for the highbies, scaling it would be difficult and the same goes for its loot.



  • No matter how difficult a quest is made, it will eventually be made easy by a constantly changing meta and people learning to adapt. That's just how it works. That's not avoidable, so there's no reason to make it out to be a problem. The occasional quest update or overhaul makes it a challenge again. Unless you make a quest that's scaled toward 18's.

    I would like to see a high-end invasion style quest. You know Waves Against the Grain? That's a quest that's either a cake walk or a nightmare, even for generally prepared groups. If you don't kill the orcs fast enough, or a couple slip through, suddenly the entire thing is going to turn into a nightmare. We should get a level 12 scaled one that has outsiders or devils attacking a nexus point, that players aren't supposed to actually succeed at, but will give a scaling reward for time survived. Or something.

    Mertoi somehow has gone from the hardest of the three orc quests in that range to the easiest.

    Kanthea is super easy except for the boss, which is probably the single hardest boss fight.

    Hex Cows is surprisingly easy these days.



  • @Zool:

    Do those bosses (druid and aseph) not auto cast stone skin when they go hostile? Cos I am pretty sure I added in a line in the script that should have applied those spells to any conversation based boss, assuming they HAVE the spells in their lists, it only includes stone skin and improved invisibility currently.

    So, if those two bosses don't get auto stone skinned as the convo ends, then something isn't working right.

    It isn't the fact that he doesn't cast the spells correctly. It's the fact of all the pcs and their summons pointing their deadly weapons at him and attacks him as soon as he casts/goes hostile so in most cases they break his concentration. I'm all for the evil bad guy having his evil dialouge and all, but I'd rather leave that to DM control and have bosses automatically start doing their stuff as soon as the party of adventerures appear.



  • The Ashby quest with the Black Ravens could do with a touch up. People have rather too easy a time just chopping them up. The boss as well was rather laughably overrun when I watched it.

    If they got some free cheat-buffs it wouldn't be so bad.


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