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    A Neat Article About Storytelling

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    • C
      criticalthreat last edited by

      Someone posted this article about storytelling on my Facebook feed. I don't care what haters say, Pixar movies always seem to have all of the best elements of classic storytelling, so it's neat to read their "rules." I would say a lot of it is super helpful for role-playing games too, especially 14, 15, 21, and 22, as far as creating and playing characters goes!

      Here's the link: http://aerogrammestudio.com/2013/03/07/ ... rytelling/

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      • Man in the Mist
        Man in the Mist Storyteller [DM] last edited by

        That's pretty good advice on there man. Good post

        I had visions, I was in them;
        I was looking into the mirror,
        to see a little bit clearer,
        the rottenness and evil in me.

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        • Shackled
          Shackled last edited by

          One very good point there that is especially useful to roleplay is the "think of what interests you as an audience not what is fun to do as a writer, they can be very different" I am guilty of creating several characters that were fun to create and form a backstory yet simply didn't seem that interesting to everyone else. No one's going to care about my character's background, history and past deeds if he simply doesn't seem that interesting on the outside :-)

          Past Characters:
          Apprentice War Wizard Markoss Kabor
          Sir Rikard Dracohorn
          Sgt Maxim Rosse
          Sgt Wake Soshin

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