@ma1keru333
lots of good ideas, myself now, i am lost, helping new ones if i even find them is a bit of a issue aside from some in game enchantments.
i did run into a new player about a month ago, tried to aid them, in game and out of character, they were making a blackguard (my thoughts were..not the easiest thing to start with, but i never let them know that) i hope they have returned, but i did impart as much as i could

what do others servers do? perhaps someone who frequents those, or even having someone look at another server to see what might work for us. also making it easy to get into the server is always the first step. too many downloads on a server that has 0/96 is not going to attract anyone if they have to do downloads, or at least make it easy to find and institute

i have said this before, and i will beat this dead horse yet again, having people in the server will attract others, and to achieve this having some time consuming solo quests..like the delivery kind for all levels, will keep numbers in the server, doing busy work, which if there are numbers, may attract people, and once learned it would give me a way of showing new players around, with these tasks. it is a win win as i see it, people doing solo stuff that they can show to new characters/players. make a few of these like they were in the past, no level restrictions, even it is gives 1 xp for higher levels, it gives them something to do, and if it only gives 10 gold, that is enough to rent a room, so that i do not have to count pennies in game to make sure i can continue to rest in the inn to heal and renew spells and abilities (counting coins is a limiting factor in me buffing people in game and it has been this way for some time, and please do not tell me i could make a fortune making and selling stuff, one i am lazy, two who do i sell the stuff to now when i am 1/96 at times)

till numbers are at a more manageable level, it might be well for all players to consider making characters and factions that are not going to lead to PvP, maybe have people work together against a defeatable foe or some common goal. in the past PvP may bring fun for some, but i do remember in the 55/55 days there was a attitude, if they do not like losing leave or do not PvP,
and i know after each event 1 or two players would leave, either sore losers, or people in the wrong place at the wrong time. and there were the grievers, and there will always be, but we are not going to attract those types, they like crowds, so we do not need to worry about them chasing people away