Abandoning Quests - Best Solution?
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I just had to abandon a quest for a RL issue, so I stupidly went and cancelled via the Quest Giver, I unfortunately seemed to have canned it for the party mates too (I thought cancelling would only cancel for me, not the party).
Whats the best solution for this? IIRC if I quit NWN, the rest of the party members cannot complete the quest as not all of the original party is present… so it seems that either way it borks the quest for the party.
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Leave the party and log out. The others can still finish the quest… at least I'm pretty sure they can.
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They can still complete it when you log out. Just log out. I do think there's perhaps 1 or 2 quests that do what you describe, I just can't think of them. Either way, if you have to go, just log out, don't end quests.
The party can ask a DM to compensate if they complete it, because of the OOC issue.
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Really? Because I remember a day or so back someone said to me that I needed to rejoin his party to allow the quest to complete.
Was this because I was the Party Leader who took the quest?
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Just last night I got a full group together for the Warehouse quest.. just in the first fight, one of the party members decided to bail on the quest for IC and OOC reasons.. I kicked the party member from the party, the character left the quest area. The rest of the party finished the quest and we were able to end it with no problems.
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Best way is to leave the Quest Area first (for your own safety) then just bail.
Leave the Quest Giver well alone.
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Most importantly: remember not to log off if you have a quest item. quest items may disappear when loggingoff/crashing, and this will almost always make it impossible for the rest to finish the quest.
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The only issues I've had with people leaving quest parties underway is that once the quest is completed but so many have left that you are below the required amount of people to start the quest, it won't deliver.
IE. your party of 5 people in a 4-8, 4-8 quest is reduced to 3 as two had to leave. You return to the questgiver and he speaks with you as your party is too small and you haven't started it yet.
I'm not sure if this applies to all quests or just some. -
I got that warning the other day, when I had dropped below the minimum level - he still delivered both Xp and gold to us
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The only issues I've had with people leaving quest parties underway is that once the quest is completed but so many have left that you are below the required amount of people to start the quest, it won't deliver.
IE. your party of 5 people in a 4-8, 4-8 quest is reduced to 3 as two had to leave. You return to the questgiver and he speaks with you as your party is too small and you haven't started it yet.
I'm not sure if this applies to all quests or just some.I can tell you for sure that this is not always the case.
I was doing Fine Establishment with one other character when he had to log in the middle. When I finished the quest, I got full xp and only gold reward for one person. But it did work. Quest party range is 2-7, so I was clearly outside that.
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I know Nada's quest does require that you finish with at least two to end it. I believe that was the quest Xzalander was referring to. If you start with two and one quits, you will be unable to complete the quest, or even end it.
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Gilmors is the same happened to me today when the player rage quit
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A solution. Start with more than two. If a player then has to quit, you still have two.
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@The:
A solution. Start with more than two. If a player then has to quit, you still have two.
Thank you.
Could you also give us a modification of the solution for when only one other person is actually available? -
Do a different quest or threaten him to not log off? You could always do Stonelands since that one's soloable.
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Or like…. not care so much about 150 gold...?