Sendings
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Is there a secret to making them? Whenever I try to get others involved no one turns up to my sendings.
Maybe I've just got bad timing and am in a bad timezone, but I can't help but wonder if there's a secret. Some players are forced to turn people away, while others (myself included) seem to simply throw good gold after bad trying to put together a party.
It doesn't seem to matter if it's for a quest or some random wandering/adventuring.
Any advice would be appreciated. (I'm such a noob :( )
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Players typically follow the BrockianGee Rule of Thumb or, as I like to call it, the BGRoT. It goes something like..
1.) E-Girl and/or High Troll Potential?
If Yes; Goto 2.
If No; Goto 5.2.) Quest not in Journal?
If Yes; Goto 3.
If No; Goto 5.3.) ????
4.) Profit.
5.) GTFO/Log Out.
Market yourself as an E-girl.
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@Broken:
Players typically follow the BrockianGee Rule of Thumb or, as I like to call it, the BGRoT. It goes something like..
1.) E-Girl and/or High Troll Potential?
If Yes; Goto 2.
If No; Goto 5.2.) Quest not in Journal?
If Yes; Goto 3.
If No; Goto 5.3.) ????
4.) Profit.
5.) GTFO/Log Out.
Market yourself as an E-girl.
HowToWinCoA © BGRoT 2011
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In my experience, if no one IC and OOC knows the character making the sending, the chances are low anyone will show up.
Typically faction characters get more turnout because they are more high profile and/or potentially may involve DM spice.
So really - if no one knows you and you're not a faction, you have to work a little harder to make a name for yourself to build some trust.
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double post
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It's easier to get people to come to your sending if they know you are competent.
Its a catch 22 if you are and you can't show them though.
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By being competent he means if they know you can crush quests/spawns/enemy PCs so they don't have to feel like they're taking any risks at all. People hate taking risks.
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pro tip for sendings:
Add a level requirement and it will have folks show up. At least, that's the only way I ever get people to show up to things..
edit
This works for more than just quests. Add level requirements to random walks in the park, looking to meet people for wand crafting, RP sessions in the guildhall, or readying for DM spiced stuff. -
"Come over towards the Tired traveller and we'll drink and tell stories //1-7"
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"Come over towards the Tired traveller and we'll drink and tell stories //1-7"
/tp "youfired" //ooc: ya full yet??
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Thanks for the advice guys. Here's hoping I get accepted into the faction I'm trying for. Maybe that will help.
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i find my sendings get varying turn outs too.
but then mine tend to be a bit vague at the best of times!
people will turn up for quest sendings if you mkae them and they havent done them already, the problem currnetly is that the time to get to 4th and miss out on all the lowbie quests is so short.
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Your playing an interesting character Falce Sincerity, and everything I have seen from your character is pretty much on spot with what you should be doing, but sometimes these things just take time to get going, and for you to make a name for your pc. Just keep doing what your doing, and results will follow.
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It may just be me, but I've noticed quest sendings don't get much attention anymore. I rarely make them, and I definitely almost never, ever answer them.
Random exploration won't get much response either, because it's completely boring.
Factions exploring certain areas for plots, or otherwise going somewhere in hopes of expanding upon that plot will get some response, though the factions are fairly empty.
Server (to me) seems to be in a bit of a dry spell at the moment, all of the factions are empty, a lot of major plots have recently climaxed, and there's not much adventure to pursue. Of course it's all a matter of knowing where to look, but I'm wondering if the fatigue I'm feeling is more attributed to the server than myself being a bit burnt out this month.
Oh right, sendings. There was a point made earlier, as far as questing goes. There is some OOC and IC reputation that goes along with questing. If you're competent you'll get people hoping to join you, similarly, if you organize quests a lot, and people know that you're successful in them, and will take them on additional ones afterword, you'll get more attention. Be a good leader and people will come to your sendings, basically.
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None quest sendings tend to do better when server been up a bit, since people logs are more full.
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Sendings can be a pain, regardless of what you're looking for.
As has been said earlier, your character (or you as a player) need to build up a name for yourself. Being entertaining/fun is rarely enough when it comes to quests. You either need some good friends that have good builds or have one yourself. Metaknowledge of a series of quests that can be done for the same level range is also a boon. Its gives people time to relate to each other, talk along the way and get to know you as well as build bonds. Many friendships and alliances are formed during quests.
If you send for plots/hunts/whatever that is non-questrelated then you need a bit of reputation for people to show up. You also need to share some purpose in the sending. Something like "Going to the haunted halls to look for ancient scrolls of power to blast the Grodd hordes right out of their holes" might gain some attention.
But if you make a lot of sendings, try joining a faction and at least its free and you get faction name as a backing, giving yourself a bit more credit.
But regardless: there is always the element of people having done the quest already, people already on a quest/out doing stuff/plotting/otherwise busy, most people being out of level range or just not feeling like questing/adventuring.
Bottom line: get friends and allies. They're far more likely to show than randoms.
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You need sending skillz!
Well, it happens to all of us.
If you are seeking a long term goal, I suggest you to post on the bulleting forum about it.
If you are looking people for a quest or exploration…. well, better luck next time. Wait a bit, make another sending, hit some dummies on the adventurer's guildhall...
=\
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I made a sending for the Alchemist quest. Only person who showed was Sunkisst's character. 10 mins later they make the sending for the same quest and half a dozen showed. It seems to be more about who is making the sending than what the sending is actually about.
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Timing is also a factor.
people can be on other quests, or can log in after your sending, or perhaps they are just afk.
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timing is a major factor
ive seen gatherings in various places, right after i log that keeps the sending from my screen but im able to join in right place at right time
sometimes in the past few weeks, my char doesnt know any of these chars running about, one or two are left, so hes very cautious
those he works with though dont ever mind his bow helping afterward though i have found though some hate to wait for trap finding