Potion Brewing
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Alright folks, let's talk potion brewing. I've added recipes to about 1/3 of the quests so far, so they should be getting easier to find.
We also have the utility to let players brew entirely new potions, including scripted potions with unique affects.
So what are the current thoughts on this?
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I brew a lot and I find it is working perfectly.
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Man, I love potions. Bravo
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the unique stuff is really awesome. it adds alot of flavor and value to those few characters that uncover it.
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Is it easy enough to find recipes now?
Are the prices for brewing alright?
Useful feedback can help me make sure the system is functioning the way we want.
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Not knowing what the preferred chance of finding one is - I find a potion recipe about once every 4 quests or so.
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Since I can't quest much at my level I can't tell, and people don't sell my recipess!!
One recipe I've noticed is Light wounds. The price of this is 2 gold difference from a npc +-, really not worth the time making
I also think the limit of 5 potions should be removed. Why? If you make potions of certain levels, you tend not to go out to quest because you don't have spells once you make potions. If the restriction is removed, it helps a little bit with that problem to fill orders of other PC's. It helps with not having to sit around waiting for a rest if you can fill potion orders faster
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So I agree. There shouldn't be a limit on how many potions. But maybe what you could do is make a object that is a potion pot and you use that item and choose the number of potions you make per lvl in sorc/cleric/wiz. And start at 3 for lvl 1. That way you can be a (portable) brewer.
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Glad to see that now Potion Brewing feat is not considered as Skill Focus appraise anymore.
Makes me willing to bring back Koth form his golden retirement at the Pride.
Despite not playing much on CoA I approve the changes. The suggestion we made six months ago seem to have been accepted.
good work!
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Make it possible to brew stacks of ten per spellslot?
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I think what should limit the "potions per day" are your spell slots! You still use a spell per potion, right? You can't get those back until you rest. I find fair to be limited to how many spells you can actually cast.
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So I agree. There shouldn't be a limit on how many potions. But maybe what you could do is make a object that is a potion pot and you use that item and choose the number of potions you make per lvl in sorc/cleric/wiz. And start at 3 for lvl 1. That way you can be a (portable) brewer.
You already can brew on the move.
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I pick it up as my next feat and give my thoughts
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I'm going to assume potion brewing is all hunky-dory now.
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I've heard from brewers that it takes too many spells to brew potions, leaving them with no spells for hours, meaning its crazy hard for them to quest/explore/anything that benefits from spells.
Perhaps up the amount of potions brew-able from a single cast, to put it more in line with wands? Stacks of five from one cast perhaps?
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As a potion brewer, I don't have a problem with the number of potions I can brew in a sitting. As has already been mentioned, the store bought recipe for cure light wounds is not at all worth the cost, as it only produces it for 2 (1 if you include the cost of the bottle) fewer gold pieces than the NPCs sell it for. There is no reason that anyone would ever brew those, and no reason anyone would want to buy from PCs, given that. And, personally, I think that selling CLW potions on the cheap would be cool for newer characters.
I still haven't found more than a couple recipes, but I don't get to adventure much. BP is still not terribly useful for clerics, as far as I can tell. Seems as if wizards get far more business for their arcane potions.
I still haven't found any recipes for the cleric spells which are actually in demand (such as lesser restoration).
Also, why is it that when I attempt to brew a potion accidently without a bottle in my inventory it still takes the gold and xp? I call shenanigans.
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I've been searching everywhere for a Barkskin recipe. can you guys add it to the druid shop?
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A couple of days ago, I started a character with Brew Potion and Craft Wand feats.
Here is a few things I have noticed:- I make 70 coins profit / rest with Lvl 1 spells, 120 coins profit / rest with Lvl 2 spells, and no-one ever asked for lvl 3 potions.
- Considering that you can only rest in every 30+ mins, I have to dedicate my time to brewing and never leaving the city, so I can make ~3-400 coins profit / RL day (Lately I had too much time to play, and I made over a thousand a day, but that is not normal).
- By never leaving the city I mean: As a wizard, without five first lvl spells, or five second lvl spells I am just an xp leech in quests, as I have very few spells to offer.
- Cauldron doesn't seem to work. I have brewed no less than 97 potions standing next to a cauldron, and nothing special happened.
Craft Wand is the way to go, if you want profit and quest.
- On a lvl 1 wand, I have about 66 coins profit. The most popular lvl 2 wands give me no less than 266 coins profit.
- You lose only one spell, and the best part is: You can prepare wands in advance.
I figured it will be interesting to play a Merchant Prince type of character, but I found it is terribly boring with all these brewing. Being one of the few arcane brewers around, I have 30-40 orders a day, that is 180-300 minutes if I rest every 8 in game hours and brew right away.
If I spend that 180-300 mins questing and exploring, I make a lot more profit (not just in gold, but in finding new friends/allies/enemies and items I can use/sell).My suggestion is the following:
- Make the cauldron to give you an extra bottle each time you brew next to it. You can still brew on the fly for normal results, but if you brew next to a cauldron, you can do better.
- Or as Ultramagnus said, don't cripple a caster by taking away 5 spells / day. Perhaps the recipe could offer a conversation where you can choose between 1 or 5 potions, pay the price, and lose only 1 spell.
The old brewing system had one big advantage over the new one: You could prepare bottles in advance. When you had nothing to do, when you had leftover spells after a quest, you could just fill an empty bottle, and take it to the nearest cauldron when you had the chance.