New Crafting system
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Seen a fair few people confused about this so I thought I'd voice my views on how it all works.
Some people seem to think that it's not working properly when you get a larger negative to a skill, than the positive you get.
This is just how things can work out. The quality of a gem can give a massive negative, to a stat, now I think the stat it chooses is random to an extent, so its possible it can give you the negative on the same stat as the positive.
there seems to be random elements to it with the positives perhaps as well. So you might expect one thing, and get something slightly different.
A 'crippled' gem seems to be the worst possible, and will always create seriously bad flaws, probably much worse than the positive. So you might get +1 to a type of damage and -6 to move silently for instance.
A flawed gem I think is the next one up, and is likely to give the same amount of flaw as you get positive effect. +1 damage type - 1 divine saves for instance.
From what I've seen, you then get flawless gems, which give no negative, or at least, the one I used didnt, perhaps its slightly randomised too. +1 damage type for instance
You may even get perfect gems, which may add a random positive modifier. +1 damage type +1 saves vs fire for example.
All of these stats I've used I just made up, they could be anything. The negatives that is. The positives, -should- be stated on the gem themselves. Except in the case of my hypothetical 'perfect gem' one of the effects would be random. Though Im really just guessing at this.
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I've used it once, a flawed gem, and it has said -major- bad thing (can't recall the word :D ) happened, and it gave me a way more serious disadvantage then the advantage. so it seems to be even a bit more random then you say. ;)
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Yes, the lower quality, the higher chance of worse flaws happening it seems.
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knowing absolutely NOTHING about it…
does this mean you take raw gems, craft them somehow, and end up with a certain quality based on your crafting? or do you just find em ? -
You find the gems and it mostly works like Babel says.
Their are three gem types found in areas and quests as part of the random treasure system:
Crippled
Flawed
FlawlessThey all give the bonus they say they give, and Crippled give a big hefty flaw. Flawed give a minor flaw. Flawless never give a flaw.
The flaw is random. It is possible you can get a crippled +5 STR gem and it gives you a -6 to STR as the flaw. It is, after all, crippled!
You may find that Crippled gems give BIGGER bonuses than Flawless gems found on the same quest though. Being flawless, they're not as powerful.
More powerful gems are found on higher level quests.
So on Nada:
You may find a gem that gives a bonus to persuade:
Crippled may give +4-6
Flawed may give +2-3
Flawless may give +1But find a bonus to persuade gem on Pilgrims you may find no crippled gems at all and that
Flawed may give +6 at least
Flawless may give +3.Not every quest is set up to give gems yet, and not all kinds of bonuses are yet in the module.
Items that let you socket 2, 3, and 4 gems in them are not in the module yet either.
I'm still getting all this stuff in. It'll be spring break for me in two weeks, I hope to finish it up then.
At this point, all the potion recipes are available in the module finally and some special recipes are going to start to be found soon enough.
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Yesterday I applied a Flawed Acid Resist +2 gem to a cloak,
I got -2 concentration (not that big of a deal since I dont cast)
but instead of +2 acid resistance
I got +2 saves vs divine magicNot that big of a deal, since I got something else today that gives a bit of acid protection, but still might should be looked at.
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Any bugs are absolutely useless to report with this system unless you do us a big favor:
1). We MUST know where the gem was found.
2). We MUST know exactly what the gem's name was.
Without that information, there is no way to fix bugs with a gem saying it'll do one thing and doing another instead.