Languages
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I'm just curious, why do people select the bonus languages they do for their characters?
Do you have a definite reason for your character to undertake the serious effort of learning another language?
Do you just pick a few at random for fun?
Do you consider "hmm… there's alot of halfling characters atm, lets pick that so I can eavesdrop on them"?
Do you make out elaborate and realistic reasons for the character to know these languages?
Or are you one of the few who does not select languages at all, despite having the int modifier to do so?Its not a discussion about right and wrong, but merely for perspective and curiosity.
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I tend to chose what I feel my character had a good chance of hearing plenty while growing up.
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I generally what I feel would fit with the character's background.
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@Alice:
I tend to choose what I feel my character had a good chance of hearing plenty while growing up.
Exactly, depending on the place where he/she grew up, the background (a trader for example would know some basic foreign stuff), studies, possibly places they travelled.. I do tend to fill up all 'slots' though, which in hindsight is kinda silly, as it eliminates the possibility to learn additional languages after creation without investing those valuable ability points.
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@Alice:
I tend to chose what I feel my character had a good chance of hearing plenty while growing up.
Agreed.
For instance, Elizu traveled mostly to Elven, Dwarven, and Hin societies to learn their rituals for the dead. He had to communicate some how.I usually have a reason for the langueges I have them learn
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I'll give my character a language if it makes sense for his background, but that's not usually the case. So I tend to have one or two extra languages sitting around in case someone decides to try and teach him/her one.
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I'll my character a language if it makes sense for his background, but that's not usually the case. So I tend to have one or two extra languages sitting around in case someone decides to try and teach him/her one.
Same here.
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I don't think I've ever chosen or used a language in my time playing CoA, and if you want a new language you need to apply for it which seems silly.
If there was a way of learning them IG somehow, or some other use for them (say on quests, talking to NPCs) it might be more interesting - at the moment it's just annoying when my screen fills up with something I can't read because two halflings are trapping off about something next to me
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I like learning a language IG when it is appropriate and makes sense so I tend to leave at least one slot available for this. If I have spare slots available at creation, I pick racial language that my character would have had significant contact with in earlier years. For example, if the region the character grew up in had a larger percentage of elves, I'd pick elvish. If my character had an unusual early history, this would likely colour the languages picked very significantly.
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I fit what makes sense for my character.
If i'm an arcane caster i pick up some Dranonic because that is the arcane language
If i spent most of my childhood or learning years with another type of humanoid i pick that up
If I'm constantly battling X enemy a long time i pick up their tongue though battles and tactic standpoint.
If i am a scholar i might pick up languages from old runes i need to study so i can widen my research
myself i'd love Rahe to pick up halfling but Ruby speaks common more often then Halfling so Rahe found no reason to pick it up. and they already can communicate with each other in three languages
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@the:
I don't think I've ever chosen or used a language in my time playing CoA, and if you want a new language you need to apply for it which seems silly.
You only need to apply for 'special' languages as far as I'm aware (draconic, netherese, etc). Basic regional and racial languages are available if you have the INT to take them.
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Yep, I know.
I just think it would be cool if there was a system to learn any language IG, rather than having to speak to a DM and apply for it!
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There is a system.
You find someone who knows the language, then over time you RP with them, learning words and phrases, becoming more complex over time. You spend time with your mentor and teacher, hunting out artifacts related to the regional or racial language you want to learn, for your mentor isn't teaching you for free and wishes these artifacts for his nafarious purposes.
You make notes in your diary of the adventure you are engaged in and how things are progressing with your learning. Your mentor also makes similar diary entries of how useless a student you are, because you haven't found the Amulet of Draconic Uberness, and, eventually, having applied to the DM's they see and approve of your creative efforts to involve others in your adventures and they grant you your wish, along with an Amulet of Draconic Uberness, with which you slay your mentor for all those cruel things he made you do whilst his student.
Anything awsome on this server needs you to fulful awsome to achieve it. Go and put the work in, involving others in your ventures, and the DMs will grant far more than you expect. There is no free lunch!
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I never pick after char creation, because I'm more excited about everything else when I make a new char.
you can say I pick languages I hear often so I can understand, but it's only a part of the truth.
I don't pick ones that I never hear, because it doesn't effect my game.
When I feel like picking a language, I consider if I should. My wizard speaks elven because he respects the power of the race and he had to learn it to be able to read certain magical tomes of his master. There aren't many elves around Arabel these days, actually.
He doesn't speak halfling despite there are many halflings running around, because he doesn't really care for the halfling race.
This doesn't mean I never considered picking halfling so I can understand them. Maybe a day I'll just do it if I have enough not understanding them.
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I just pick whatever language will give me more XP and gold on quests. 8)
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I usually pick the most common races from my characters home town. If I get 3 languages I'll pick the top 3 highest % races in the town of…lets say Waterdeep.
Unless there's a distinct race my character had contact with.
If I have say, 4 bonus languages, but only realistically should know two, then I like to keep the other 2 handy. That way, say, my elf character keeps getting hired by a band of halflings and spends 3 months working with them. I'll be able to use the spare bonus language to pick up halfling after a while, and assume that she's a quick learner.