New Domains v2
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These are all the new domains I'm about ready to put into the module and what they do. I'm looking for any last minute suggestions, or points to balance things out from players.
Also, keep in mind, I can adjust existing domains to change up what spells you get and when using them. So if there is a domain lacking something, or that has always had an odd choice–point that out too.
CHAOS
Level 3 Cloud of Bewilderment
Level 4 ConfusionTurn Outsiders
LUCK
Level 1 True Strike
Level 2 Bestow Curse
Level 6 Protection from Spells
Bonus Feat Defensive RollLAW
Level 2 Hold Animal
Level 5 Hold MonsterTurn Outsiders
OOZE
Level 1 Grease
Level 2 Melf's Acid Arrow
Level 3 Stinking Cloud
Level 4 Evard's Black Tentacles
Level 6 Acid FogTurn Slimes and Oozes
CAVERN
Level 2 Spike Growth
Level 4 Stoneskin
Bonus Feat Blind FightDARKNESS
Level 1 Darkness
Level 2 Blindness/Deafness
Level 4 Shadow Conjuration
Bonus Feat Blind FightHATRED
Level 2 Bestow Curse
Level 3 Wounding Whispers
Bonus Feat Purple Dragon WrathMETAL
Level 3 Keen Edge
Bonus Feat Martial Weapon ProficiencyPORTAL
Level 3 Dismissal
Level 4 Banishment
Level 5 Lesser Planar Binding
Level 6 Planar BindingBonus Feat Portal Domain Feat (unsure what to do with it yet, maybe let you discern portal passwords easier)
SPIDERS
Level 1 Web
Level 3 PoisonBonus Feat Spider Domain (Turn Spiders)
DROW
Level 1 Darkness
Level 2 Clairaudience/Clairvoyance **** ****
Level 5 Polymorph Self **** **** **** ****Bonus Feat Lightning Reflexes
ORC
Level 2 Blood FrenzyBonus Feat Exotic Weapon Proficiency
DWARF
Level 2 Glyph of Warding
Level 3 Greater Magic Weapon **** **** ***** **** **** ****
Bonus Feat Great FortitudeELF
Level 1 True Strike
Level 2 Cat's Grace
Level 3 Aid (?)
Bonus Feat Point Blank ShotHALFLING
Level 2 Cat's GraceBonus Feat Stealthy
GNOME
Level 2 Color Spray
Level 3 DisplacementBonus Feat Greater Spell Focus Illusion
ILLUSION
Level 1 Color Spray
Level 2 Invisibility
Level 3 458
Level 4 127Bonus Feat Spell Defense Illusion
SPELLS
Level 1 Mage Armor
Level 4 Minor Globe of InvulnerabilityBonus Feat Courteous Magocracy
REPTILIAN
Level 2 Charm Person or Animal
Level 3 PoisonBonus Feat Reptilian Domain (turn reptiles)
UNDEAD
Level 1 Stone Bones
Level 2 Negative Energy Ray
Level 3 Negative Energy Burst **** **** **** **** ****Bonus Feat Extra Turning
FATE (Destiny)
Level 1 True Strike
Level 2 Clairaudience **** **** **** **** **** ****Bonus Feat Uncanny Dodge 1
CHARM (CHARMED)
Level 1 Charm Person ****
Level 3 Dominate Animal
Level 4 Charm Monster ****
Level 6 Dominate Person **** **** ****
Bonus Feat Eagle's Splendor 1 /dayNOBILITY (NOBLE)
Level 1 Aura of Glory
Level 2 Charm Person **** **** **** **** **** **** Bonus Feat Purple Dragon InspirationPLANNING (PLOT)
Level 1 Identify
Level 2 Clarity
Level 3 Clairaudience **** **** **** **** **** ****Bonus Feat Extend Spell
RENEWAL (RESTORATION)
Level 1 Charm Person(why'd I do this?)
Level 2 Remove Disease
Level 3 Restoration **** **** **** **** **** ****Bonus Feat Toughness
RETRIBUTION (VENGEANCE)
Level 2 Death Armor
Level 3 Death Ward
Level 4 Elemental Shield **** **** **** **** ****Bonus Feat Purple Dragon Wrath
RUNE (RUNE CIRCLE)
Level 1 Identify
Level 2 Glyph of Warding
Level 3 Delayed Blast Fireball **** **** **** **** ****Bonus Feat Scribe Scroll
STORM (STORMWALKER) ****
Level 2 Gust of Wind
Level 3 Call Lightning ****
Level 5 Ice Storm **** **** **** ****Bonus Feat Electricity Resistance -/5
SUFFERING (PAIN)
Level 1 Ray of Enfeeblement
Level 2 Death Armor **** ****
Level 5 Enervation **** **** **** ****Bonus Feat Sap
TRADE (BARTER)
Level 1 Identify
Level 2 Knock
Level 3 See Invisibility **** **** **** **** **** ****Bonus Feat Skill Focus Appraise
TIME
Level 1 True Strike
Level 2 Expeditious Retreat
Level 3 Haste **** ****
Level 6 Mass Haste **** ****
Level 9 Time StopBonus Feat Improved Initiative
TYRANNY (DOMINATE)
Level 1 Charm Person
Level 2 Dominate Animal ****
Level 4 Fear
Level 5 Dominate Person ****
Level 7 Bigby's Grasping Hand ****
Level 9 Dominate MonsterBonus Feat Spell Focus Enchantment
MIST ****
Level 2 Cloud of Bewilderment
Level 3 Stinking Cloud
Level 4 Mind Fog ****
Level 6 Cloud Kill ****
Level 8 Incendiary Cloud
Level 9 Acid FogBonus Feat Slippery Mind
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I think that Bestow Curse for the Luck domain is a tad odd.
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No moon domain? :(
Otherwise, plenty of awesome although i'm not sure what all the ***** mean.
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For the portal domain feat, you could make it so that clerics with that domain are actually able to interact with the portals like mages and bards can. At least, last time I checked I thought only mages and bards could go through the dialogue.
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Bonus Feat Portal Domain Feat (unsure what to do with it yet, maybe let you discern portal passwords easier)
Not sure if your planning on changing it or what, but last I checked, you had to be either a bard or wizard to examine portals. So either this could allow them to examine them too (cool) or they would have to multiclass (lessw cool).
2c
EDIT: Beaten to the punch, damn my just waking up brain
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I don't think Sap should be a bonus feat, even if it's for the "pain" domain.. Isn't it rather easy to abuse?
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couple of suggestions in bold red
RENEWAL (RESTORATION)
Level 1 Lesser Restoration
Level 2 Remove Disease
Level 3 Restoration **** **** **** **** **** ****Bonus Feat Toughness
METAL
Level 2 Flame Weapon
Level 3 Keen Edge
Bonus Feat Martial Weapon ProficiencyELF
Level 1 True Strike
Level 2 Cat's Grace
Level 3 Camoflage
Bonus Feat Point Blank Shot -
I feel like the spider domain is missing something. Perhaps add the bonus feat of improved reflexes or something..
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I think that Bestow Curse for the Luck domain is a tad odd.
Why? It's perfectly fitting for a Beshaban cleric.
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UNDEAD
Level 1 Stone Bones
Level 2 Negative Energy Ray
Level 3 Negative Energy Burst **** **** **** **** ****Bonus Feat Extra Turning
Stonebones lvl 1 is good, but… Negative energy ray is already a lvl 1 spell, why make it lvl 2 as well? Also, I'd swap the extra turning for exceptional turning (sun domain's ability). Evil clerics rebuke (control) instead of destroying undead, and since there is (or should be a) a limit to the numbers, more uses isn't that useful.
My suggestion
UNDEAD
Level 1 Stone Bones
Level 2 Animate Dead (Or Vampiric Touch, if animate is too powerful at that lvl)
Level 3 Negative Energy BurstBonus Feat Exceptional Turning
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CAVERN
Level 2 Spike Growth
Level 4 Stoneskin
Bonus Feat Blind FightThis is pretty powerful if you want to PVP a lot or are forced to. Spike Growth is insanely useful, Stoneskin is too (on CoA) and to top it off, you get one of the very best feats for free. That's three very good perks. I suggest one of them is changed. Might I suggest changing Spike Growth to Ultravision, and in addition to Blind Fight, Bonus Feat Darkvision?
Edit: Just to clarify, I don't think it's a huge deal. I don't think I've ever seen anyone use Spike Growth before, either, except maybe Eliphas.
ORC could maybe get War Cry, circle 3
SUFFERING, I don't know. I never used Sap but it seems very, very good, better than KD. Maybe balance concerns. Does Clarity/PfE block the effect?
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@--lizard-man--:
No moon domain? :(
Otherwise, plenty of awesome although i'm not sure what all the ***** mean.
No, unless you can search through the NWN tlk tables and find an appropriate substitution for the word Moon to appear in the Domain's name. The best I could do was Moonstone Mask Domain or Moon - Fog Color.
If someone is very eager, you can look up how editing the tlk file works, and if players need the same copy as the module, or if that too is optional like the 2da.
If the case is that the tlk file works like a 2da in this regard, I could add any number of custom domains.
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For the portal domain feat, you could make it so that clerics with that domain are actually able to interact with the portals like mages and bards can. At least, last time I checked I thought only mages and bards could go through the dialogue.
I plan to.
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I don't think Sap should be a bonus feat, even if it's for the "pain" domain.. Isn't it rather easy to abuse?
Not when you can only use it once. I will have to check to make sure that that part works though in a module. It should be something you only use once a day.
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@--lizard-man--:
No moon domain? :(
No, unless you can search through the NWN tlk tables and find an appropriate substitution for Moon.
Let's not do anything hasty, now!
Halflings could do with a little bump, maybe from:
To:
Going with the sneaky / protective aspect of things.
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Halfling
Here's another suggestion. Regardless, as it is, Halfling appears significantly weaker.
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Could the domains be changed for existing characters? I wanted my cleric of Chauntea to have the good and renewal domains but I had to take animal in stead.
Also the domains make the turn undead turn other types of creatures so could that be implemented as well? Or is that what the bonus feat is for, to compensate for that?
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Greater Sanctuary gives total immunity to detection for the duration (1 turn/level) doesn't it? That seems a tad extreme, it would almost make eavesdropping too easy.
All halflings already get a "Lucky" feat for +1 to all saves as well.
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I suggest Greater Sanctary because of the significance of safety and protection play in halfling communities. And Luck of the Heroes to further emphasize that halflings are lucky! But I suppose Stealthy works too.
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Reviewing the Time Domain made me go wtf, omg, holy shit. While I'm a firm believer in the idea that in a roleplaying game, pnp or video game or otherwise, balance isn't a big issue. The reason being because while some classes should be good at fighting, other challenges should arise, such as puzzles, traps, navigation, etc, where its impossible to pursue the plot without a non-combat expert.
For instance, an engineer class in some futuristic game would repair his fortresses shields so that his soldier PC buddies aren't cut in half by the invading mantis people. Now that I've gotten completely off topic though, I'll bring it back.
NWN and CoA however, try to be as balanced as possible, making every class valuable to the party, pve, pvp and all other things as possible. The Time Domain (alone, not even accounting for the other domain) will make this cleric the absolute most powerful warrior possible. I can't possibly suggest giving BOTH Haste AND True Strike in one domain.
Another concern is with the Sap Feat. I understood that NWN removed this from the selectable feat list because it was also unbalancing and overpowered.