When you have the odd feeling the DM wants you dead.
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On a recent quest the DM controlled final boss really wanted to make Dredo feel pain (and death) in all sorts of ways! Wanted to share the barrage of spell Dredo withstood successfuly having at first Elemental Protection, Blur, at the start of the fight Zombie form, very soon after Troll Form.
Here goes:
Firebrand
Fireball
Combust (Twice)
Flame Arrow
Burning Hands (Three Times)
Chain Lightning
Greater Dispelling (luckily failed to dispell anything)
Finger of Death (Save just barely made!)
Ball Lightning
And finaly, Bigby's Crushing Hand, which luckily ended after one or two rounds when the mage, finaly died.At some point there was even a Slow spell involved I believe, but I could not find it anywhere in the log.
Remember kids, when the DM controlled NPC will want you dead, he will do anything he can to get you!
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You forgot the bodak.
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That's a crock honestly. If anyone wanted your character dead, we'd just delete it. Considering none of those spells even came close to killing you, you're merely impugning the DMs here with this post and I certainly do not appreciate that.
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Gotta love rants.
They bring out Moloch's non-friendly side.Also: In before the lock!
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but he's SO handsome when he's angery!. the burnnig rage in his eyes, The indiscrimate violence! bodies of the damn adventures littering the floor! it's all so poetical handsome! :P
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In before lock:
Next time you feel some DM spice was too much, don't be afraid of saying so politely in a DM tell. Maybe the DM didn't have time to check everyone's character sheet. Maybe he's a newer DM. Or maybe the challenge was intended to be this way to be proportional to the rewards if you succeed.
Also, when your PC feels that he can not handle this challenge, cut your losses and flee. Not every fight can be won, not every monster is supposed to be killed by standard spells and buffs.
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It was a challenge, and seems you survived it, leastways someone got the mage. More fun when the high level npc's actually use spells intellegently rather than the goblin cheiftian casting see invisible on it's oppenents.
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Erm. Sorry if it sounds like a rant. Did not aim at it to be that o.0
I actually enjoyed the challenge of staying alive. A lot of the time Dredo stays in the back and just yells how everything is too slow, and for a change I could feel the breeze of death constantly on my back.
It's really much more enjoyable when you suddenly realise that although you are the arcanist, staying in the back, your little ideal world of "Behind Frontliner awesome" gets shattered and you know, help will not come any time soon! I just want more of situations like this because the linearity of the rear being a sanctum for archers and arcanists has really made me think of combat being "There is the front, nothing else matters".
What Moloch does each time is shatter the stagnated reality of "Dumb NPCs" and you do not face a stupid wizard who will stupifyingly fight the toughest warrior, but instead throw the big guns at the front and himself go around the back and slap some weak sauce wizards that the previous encounters weakened. Wouldn't we all do the same? When you suddenly realise NPCs are almost PCs too, the fight reaches a whole new challenging level.
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You'd be surprised how any planned strategy flies out the window when a DM possesses a powerful NPC, especially when it's Mister Moloch. I'm not too crazy about seeing powerful NPCs going for the softies of the party as NwN mechanics make it impossible to intercept a target, best you'll get is one AoO, while in RL if an opponent decides to ignore while you're in their face the least you'll do is run them through from behind and make him regret it.
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Yep, best thing to do in circumstances like this is to avoid having a server-wide debate about it and just send a PM to the DM involved (if you know them) later and mention what you thought was a bit extreme. I've done this a few times now and i'm happy to say that most often, even if a retroactive solution can't be found, an explanation can be.
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When you suddenly realise NPCs are almost PCs too, the fight reaches a whole new challenging level.
Sometimes the Dm's change the way an NPC reacts and you see real danger for your character. It becomes a test of nerve. Do we continue. Can we take another blast of spells and reap the rewards. Would we be better off fleeing and fighting another day.
These times, when death is so close from an intelligent monster that the fight becomes awsome and really scary.
I love it, and hate it at the same time. I hate the loading of the fugue when the DM pushed to hard, or did I make the mistake and failed to protect myself or carry enough potions? But I love it when the DM pushed so hard you thought you'd bought it and, by the skin of your teath you make it through and win the day.
How hard must it be for the DM's to walk that fine line? Of course they will push too hard sometimes by accident, but in pushing, they give us the thrill. This is the stuff of heros. Winning through against impossible odds, not saving Nada from some bugs or Killing a few bears to gain Kanthea Ferelven a reagent. But heros are made on the corpses of would-be heros. Those who, by a flick of fate's wand are ashes.
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And another one bites the dust…
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Next time an uber looking NPC walks into a room with a million buffs cast on itself, start trying to RP with it…I find its the safest way of removing their buffs by occupying the DM until they run out. wink wink
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This is true. It's the same method DMs use to remove your buffs :P
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Agreed! Always good have a Bard handy. They can talk the NPC into losing all his buffs.
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Thats a load of shitty spells if someone wanted you dead. I believe the DM in qwestion just wanted to put on a flashy fireworks show for Memorial Day…
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Thats a load of shitty spells if someone wanted you dead. I believe the DM in qwestion just wanted to put on a flashy fireworks show for Memorial Day…
Pft. What do you know? You haven't even reached levul tin. Oh wait- crap…
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Fighting against a thinking enemy when one is used to fighting the AI is always a challenge. The human dimension can't be recreated no matter how many scripts are put into a scenario. The fight or flight decision process isn't executed very well from the AI. Thus, when we jump into a NPC, whether a simple goblin or a complex mage, the human element brings out so much more. Rather then think of what ways the "DM" wanted to do to spice the event, look at it from "what that NPC would do if it were a PC" perspective.
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Same goes for all types of games, now just NWN. Strategy Games, Action Games, RP-Games, the AI can be easily tricked and becomes predictable. But when you face off with another human, it's a whole new perspective and where'as you might been a good player against Impossible AI, you start off as a toddler against a human player.