What do you want for 'nature'?
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Hey, during the rebuild, the topic for druids came up and we've got a few things under discussion NOT NECESSARILY PROMISED, but we wanna hear your thoughts as well?
- Claimable Groves that you can give access to your friends (only one official owner, however).
- Druid only stores and areas.
- Gardens for druids in their groves, and maybe unique animal companions depending on groves.
- Some druidic structure and NPCs to help support players
Anything else you'd like to see?
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We might want to consider, in the druid stores, terrain kits for druids. Like armor that's suitable for deserts, mountains, forests, plains, tundras, shrublands, and villages. That or make them available in each different grove type.
I'd also suggest having an open area that isn't claimable, where druids can meet in private without being on each other's territory. Essentially, a place to hold moots.
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All sounds good.
Would be good if druids can invite non-druids into groves they claim.
Keeping in mind how evil druids might work ig, too. Need dat spice
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Yep, druids who 'own' a grove will be able to invite whomever they want into the grove at their own risk- as certain pesky wizards and sorcerers may wish to steal relics from druids.
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NPC support and structure mostly. Druids tend to get ignored or not taken as seriously plot wise as most others (i.e. Moonshaes stuff has alot of druid areas and things without any story or DM involvement). The Hullack is no longer the danger it once was with all the nobles and NPCs in the area.
Loot and groves is nice and all, but without DM involvement for those PCs who roll with druids, its all pointless!
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You can argue that for anything Kham! What we're looking here is for druids to have stuff to do and stuff that doesn't require a dm looking over their shoulder constantly. We got some Spoiler stuff.
Just looking at ideas. Maybe over the course of time a druid can improve their grove and give themselves bonuses inside of it so that fighting a druid in their grove is generally a terrible idea.
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I don't know how many groves but an idea would be to make them rival each other in some kind of "natural way".
Perhaps if we split the common aspects of "nature", or deities dogmas into the groves it could give something all druids can identify and connect with their own deities like:
- Hunter's Grove.
- Forest's Grove.
- Protection's Grove .
And they can be thematic, so Hunter's grove would grant tracking bonus and better animal companion options for damage. While the Forest Grove could have the best herbs, entangle/web bonus. Protection grove best healing and better animal companions to tank.
And since they are all based on "aspects of nature" you can fit most deities into any grove.
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Over excited And and and these passive bonuses can be associated to "druidic totems" so the druids should both protect and try to get the others scattered around the other groves.
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All of the above, make it so druids can create things coveted by everyone. So it can stir up some conflict when others want to take it.
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But it can't be a permanent thing. Ironwood would be a decent choice if it weren't for the whole axe thing - we could suitably buff it so it's also good at making weapons for fighting nature's foes, as well as natural foes.
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Like consumables they can get from their groves, that are sacred to nature so they shouldn't share it lightly. But worth enough for other to covet them.
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a way to communicate from the groves would potentially be quite cool, something like a sender but only audible to druids to represent animals carrying messages etc
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Druids would receive a forum for them to post messages.
I imagine a sender for druids isn't out of the question, however.
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Open all magical beasts to be tamed. Winter wolves, malar panthers, owlbears, ghost wolves etc.
Tweak the wildshapes into something better. Moloch's tweaks were good at the time, years ago, but need updated.
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- More Tameable Animals
- More Wildshapes
- Reasons to attack groves, reasons to join groves.
- Senders for Druids.
- Maybe a way to gain passive XP outside of questing by finding 'rare' or 'endangered' beasts and 'guiding them to safety?'
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@SpiffyMeister said in What do you want for 'nature'?:
- Maybe a way to gain passive XP outside of questing by finding 'rare' or 'endangered' beasts and 'guiding them to safety?'
Or tainted/out of control populations to cull.
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@Zool said in What do you want for 'nature'?:
@SpiffyMeister said in What do you want for 'nature'?:
- Maybe a way to gain passive XP outside of questing by finding 'rare' or 'endangered' beasts and 'guiding them to safety?'
Or tainted/out of control populations to cull.
Ways to have a tainted grove, or taint groves, would be nice.
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There's a reason blighters exist only by app.
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Other people than blighters might have a reason to taint/corrupt a grove. Necromancers come to mind.
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@Echo said in What do you want for 'nature'?:
Other people than blighters might have a reason to taint/corrupt a grove. Necromancers come to mind.
Yeah, basically anyone can taint a grove and any grove can be tainted.