Swordcoast
-
-
DMs who are driven to craft the perfect adventure can also spend countless hours outside of
Dungeon Crawls and online Campaigns, creating their own unique Modules, designing Quests
and storylines, crafting custom enemies and Bosses, writing their own dialogue and flavor text,
and ultimately setting up the perfect Module for launching an online Campaign. The choices are
numerous and they’re all yoursseems like it will be interesting to watch this space
-
Looks quite good but it limited to 4(?) players.
-
@Amy:
Looks quite good but it limited to 4(?) players.
According the the Players Guide available, max amount of people is 5. 1 DM/GM, and from 1-4 players. You can play DM/GM less with pre-built campaing/s either Solo with NPC assists or multiplayer 2-4 players. 1 DM/GM and 2-4 players in my experience is your average table top group anyway so I do not see a problem with this. I tend to limit the games I DM/GM to 1 (very experienced player) - 6 (can include complete new players as long as I have at least 1 very experienced player to help ease them in to the game). If need by I will take an entire group of people that have never played and wish to learn, but I limit such groups to 4 players due to the extra workload of teaching while DMing/GMing. Luckily for me I have a small group of long term friends that fall into the "very experienced" table top players so I can nearly always have at least 1 in my groups I run. I have found with 4 very experienced players (well versed in what is possible in the game system) it makes it harder on the DM to balance encounters because the players just know how to deal with stuff better, but on the same token it allows me to throw powerful creatures at the party that I rarely get to use, so there is that.
Overall I like this SwordCoast game idea, I am curious to see how they handle "experience" for DM/GMs for the game. If I can afford it I may try to pre-order it but that is not likely as my current life leaves me with very little spending $$ for fun. Even if I get it, I know CoA will still call me back because I just love this server no matter how badly I seem to do at it when I pay :D
-
The creators have said the game is not built for persistent servers, so don't get your hopes up if you were hoping for something to replace CoA.
However, for someone looking to do some short campaigns with a bunch of pals, maybe because you don't have enough time to devote here, this sounds awesome and worth giving a whirl. With the right tools, it currently costs about 27 €. While that's half of what I make in a day at my part-time job, I was still happy to give my support to a great idea that shows promise for a future NwN successor :)
-
I'll wait for Shards Online, thanks :) But Sword Coast does look fun for 4 player co op.
-
I'll wait for Shards Online, thanks :) But Sword Coast does look fun for 4 player co op.
Shards Online > Multiple Persistent Worlds, any setting. Good for multiple DM/GMs, multiple parties of various make, tons of PVE, PVP where available, rich world view.
SwordCoast > Single group classic D&D party with or without a DM/GM. Pays homage back to the old days of gaming at the table with a few of your buddies.Good for single DM/GMs wanting a controlled party to run a single, or chain of, campaigns. Much like how Table-top D&D is and always has been. Also bonus for having single player no DM/GM availability for people maybe not able to gather a group to play Table Top but want as close to a play style as they can to it with Cohort support.
Both have their target audiences, both will likely either be awesome at what they do, or fail horribly, as nearly every video game in the genre.
-
shards looks more like runescape 2.0
-
Its Ultima Online 2.0/Neverwinter Nights 3.0
-
I truly wish I had the time to re-make CoA using it, with some help from various members of the community it would be super awesome I am sure of it. Not a chance though, just not financially viable.
-
A DM from Tales of Moonsea aka CoA's spiritual successor from NWN2 is looking at Shards as a possible platform. They are a bit different than us though but still it would be awesome to see happen.
-
Tales of Moonsea still exists? I thought it died long ago?
-
Nope it still exists and is run on a pnp like style session basis.