Polls regarding how cool (or uncool) specific characters might be are also unacceptable. Thank you.
This include if you should play this or that, in all of its possible forms. You can play whatever you like, as long as it respects the rules.
also I should at - to the DMs - Nothing I'm saying is against you guys or anything you've done. At the end of the day, I'll adapt to whatever range it is. I'm just pointing out my point of view on why this topic has came up again.
At the end of the day, you've all done an amazing job with CoA and made this an awesome place to tell stories and have a awesome world to create plot for. Keep it up fam, you're appreciated for it.
@savn said in Spark of Divinity Finale:
@lady-of-dungeons said in Spark of Divinity Finale:
@mind-over-body I'm not! Probably won't participate in the event if it's going to be perma death. I much rather have my character die permanently in an event that I am actually invested in than to have them randomly die in a story arc that I have no idea about.
My mindset too. Having the event be personally relevant to your pc helps create a sense of carthasis even if you fail. Even if you lose the pc, you lose it with them fighting for something they care about and are deeply vested. This event is not an event like that.
I don’t know for certain, but unless the event is the annihilation or Toril, I’m pretty sure if you’re simply just participating in an event that you had no stake in, and did not help forward a result from, the DMs would probably make an exception if you stated your case prior to the event, then later after if you had died.
As Toki might say, “DMs is people’s toos.”
If a DM is doing a blanket permadeath event, they’ll probably make us aware. I just sounds like @Bowser was trying to get a feeling for how many people want to be lightninged at transitions.
Roads are important so players can play bandits and easily hold up others, and werewolves have territory to roam and prowl. Right now it's kind of hard, there's next to no space between Easthaven and Arabel.
The EfU random exploration area system would be a great thing to adapt.
@lunatichigh Hey Lunatic!
That's sort of what I mean. I'm not advocating players be forced into a conscripted army, just suggesting watching our favorite NPCs get called to war, leave their families, last suppers be thrown, some turn and run for the hills.. it would be pretty cool and very political. Players could choose to try and help, appealing to the crown, perhaps hiding them, OR capturing them for the bounty if they choose to bail.
Edit: forgot, it would also be loads of fun to watch the nobles buy off the crown so their children wouldn't need serve.
And yes, I would also suggest this be mostly background. Like something the players could watch, and if they choose to, interact with.
@Puffy said in CoA's Top Five..:
I'm working on SPOILERS and to add some fun to it I would like your top five out of each category below! I want to cover as wide a range of CoA history as possible, so feel free to make lists for v1, v2, v3, v4 and v5 if you want to
Top 5 PC heroes
Anyndil the Bard, still best bard of Arabel.
Wanderer. Best Harper to date.
Ethan Winterbone (I think). Best portrayal of a Tyrran paladin.
Cakes CG Harper Sheriff Marshall, who plotted and lost against Kreswell.
Jhavier Fallstaff. Best damn character.
Top 5 PC villains
Hinx' Sharran priest. Cannot remember the name, but he was terrifying, but had VERY MUCH OOC courtesy.
Golws Obarskyr bastard, Ondeth Oaks?. It is rare you find NG villains, very believable.
CBs Talassan Janni. OOC courtesy, a pleasure to plot against.
Kale the banite Monk/ Zhentarim Agent. Again because of OOC courtesy.
Top 5 goodly NPCs (Not evil/criminal in the eyes of Cormyr)
Aldek. So much mystery, so many unfinished plot hooks.
Axe of Tempus.
Scout Oakwine. Love that guy.
The entire EO NPCs. Met them so rarely, but they felt reel.
Top 5 evil NPCs (Criminal in the eyes of Cormyr)
The Loross Princes
Lord Bhaliir. Best villain.
THE CITIZEN!!!!!!!!!! He is by far the best NPC the DM team has ever cooked up. Knowing spoilers, He is even better.
The First Witch King. SO BLEEDING awesome. That plot so needs to resurface.
Honorable mention to Sithspawns Lord of Wyvernwater wizard, the one who fucked it up with demons.
I enjoy open evil factions under certain circumstances.
I think they work best, on both a grand faction scale and an individual basis, where they are justified evil. They have a core theme which is deplorable, wicked, evil blah blah blah, but you can understand it, you can emphasise with if not condone it.
Secondly, I like to see them protected somehow. For instance, everyone knew Bhaliiran retainers were up to no good, but they were representatives of a Lord so they had certain leeway. Similar with Thay, they had diplomatic immunity.
Essentially, not "monstrous evil" where you are struggling to think of a reason not to kill them immediately.
Well, to be honest, I phrased the question in the wrong way. And, no, we aren't planning any revamps (I know that came up six months ago, but that's not what this is about) I was just curious how high history ranks in the reasons why people play since it often comes up as the end all be all of whats great about the server. Gonna redo it the right way.
It was changed because players were hitting level 9, 10, and 11 in just a few weeks, which was broken, ridiculous, and frustrating to the dm team who we might see a cool low level pc, leave for a few days, and he's soloing frost giants in the stormhorns.
It killed our motivation to play.
I think on this point too you have to remember it's about hours put in, not actual time lapsed. If people are playing 10 hours a day and not dying, they're going to level quick. Just my 2 cents on that point, though I have no experience with this nerf yet.
I could hit 10 in two weeks doing 2 quests a day. IF I only played 3-4 days per week. And that's without trying hard. It was to much. Needed adjusting. This isn't about IF an adjustment was needed, it is about if the adjustment made was appropriate.