Not really, it's not that the scripts are doing anything they didn't used to.
It's just that the numbers they relied on changed/reset/were altered by the changeover/time/database move.
So, the lag won't actually be those scripts, they create as much lag as they used to on the old server.
If they were converted, it would have a performance effect of some kind. Probably not huge.
It means someone set that door up wrong; needs the variables on it removed because its not suppose to be a qs_ door; it should be set up as just a regular door since its in the quest area itself and needs no special code/tag beyond the normal.
@stevelichman said in NWN EE: Appearance Issues:
Area name: Old Town main gate
Appearance issue: Double placed sign
Server Version: 1404728
Screen Shot (Optional):
@mr-moloch said in EE: Inaccessible/Crashing areas:
Damn, you rock. Awesome job. I'll still rebuild the Twisted Maze; per our last conversation.
Spoke to soon. I got it working in the Toolset but it's crashing when you try and load it IG. Gonna try and resolve it while you're away.
I checked last night and I had Improved Two weapon fighting and Evasion both.
Did you have your 6 lvls of rangers when you transferred, or got the 6th in EE? (just thinking if you did not, maybe the kit is broken, but since I had the feat already in my list, it did not remove them or something?)