His research is mostly met with anger, hostility, and mistrust. Such things are vile magics and an affront to the gods.
However, by chance, he doses stumble on a small sliver of information that refers to a tome lost in a tomb in the deserts to the north of Arabel. It is very vague and holds no further details than that.
The Militia will require a warrant to enter any official church-owned land unless extenuating circumstances were present (eg and immediate and tangible threat to the safety of the citizens of the City of Arabel)
[The librarian appear very curious of the curse which the halfling speaks of, but sadly shakes their head and explain they have no publish material on the matter. However, the librarian do note that the Scriptorium is known to have had a member with a similar curse and advice the halfling to seek them out. The Librarian also mention rumours of other people having the curse, but if they have died to the curse or remain alive they do not know.]
With the collective academic might of Thorsten Ogretoes and Head Librarian Sigermane, Gegnus is able to review two separate accounts.
For reference, Thorsten includes a transcription of the hero's tablet found in the vaults of Thunderholme some few weeks ago:
In the year 1184, at the peak of the great war between Clan Thunderhammer and the duergar led by Clan Bloodaxe, the hero Durin met his end. Alone and outnumbered, it was Durin who held the narrow bridge between North and South Thunderholme as his kin helped evacuate many of the children and elderly who could no longer fight. Nearly one hundred duergar warriors attempted to cross the narrow bridge, and all perished by his hand. Durin fought long and hard against the oncoming horde for two straight days, carving the grey-skinned menace or bashing them off the bridge into the abyss below with his massive shield. Such conflict cannot laster, however, as Durin sustained fatal injuries fending off so many warriors. With his last breath, his axe broken and his shield little more than a dented hunk of iron wrapping around his arm, he tore off his helmet and bashed the remaining duergar to death before succumbing to his wounds.
It is with great pride and sadness that we raise high his tomb as a monument to Durin's selflessness and posthumously grant him his own clan.
Here lies Durin, Son of Glin, first and last of Clan Ironfell.
Thorsten further elaborates on the timeline surrounding Durin's death. It seems that some few years before the initial fall of Thunderholme, the duergar Clan Bloodaxe began invading the Undercity with the intent of setting up a staging ground to take the entire Hold. With the Undercity fallen, Clan Thunderhammer, led by King Hagrymm Thunderhammer, began a bloody campaign to push the duergar back to the abyss they came from. Years later in 1184, the duergar finally broke through the Thunderhammer line and invaded the Hall of the Mountain Lords, pushing directly for Southern Thunderholme and the dwaves' only major access to the surface world for trade and reinforcements. Durin met them upon the Great Bridge and single-handedly defended his people while the elderly and children escaped. He died that day, and nearly a year later of further bloody combat, so too did King Hagrymm. The Hold was finally overwhelmed in 1185, at which point the dwarves had to seal off Northern Thunderholme and let the duergar have it.
Why the duergar had not adapted Northern Thunderholme to their own wants and needs is a mystery. Indeed, there seems to be no indication upon exploring the newly recovered Hold that the duergar had ever inhabited it in the first place. Perhaps they too were so bedraggled from the war that they could only deploy a skeleton crew to keep the dwarves from retaking it? Or maybe the wildlife of the dark below became too much to control? In any case, their lack of total domination proved fortuitous, as it means the fortunate preservation of dwarven history.
Head Librarian Sigermane at the Scriptorium spends several hours pouring over old dwarven texts - such as they, often being large, blocky things with few words on each page - until he eventual finds a particularly interesting passage.
It was during the winter in which Kormaag Hellfrost, the Prince of Frost Giants along the Spine, fell that I saw the most miraculous sight. My hunting party and I had been scouring the peaks for game, hoping beyond hope that the recent day of sunlight had inspired a few deer to venture beyond the lowlands below. When we spotted the tracks of a young stag, we sped off in ravenous pursuit. Our clan had not had proper food in days, and some of our elders had already succumbed to the chill touch of death. After crossing a valley and reaching a steep cliff, we peered down below to realize our worst fear - the giants had been herding the wildlife to their lands and hoarding the game for themselves. I saw with my own eyes huts and giant-sized bags filled with meat - meat that could feed our clan the entire season and enough to get fat on. My hunting party and I were filled with a bilious rage, but we hesitated to throw ourselves upon the entire encampment. While I, in my cowardice, suggested we hunted elsewhere, it was Bolgar Brightfist who told me in no uncertain terms my heritage was that of a cock and sped down the cliffside toward the camp. A dwarf does not abandon his friends, so we followed him, possibly to our doom. Luckily for us, the giants were so thoroughly shocked that we would actually assault their hunting camp that two were felled before the warhorn blared. The ensuing combat lasted throughout the day and into the bleak night when a snowstorm began to roll in. We had whittled their number down to just three, despite scouts and lone hunters who came back to join the fray, but they had similarly wounded us. Where we had numbered seven in our party when we left camp at dawn, now we were only four.
Bolgar burst out the side of a tent, having hidden within a stockpile of meat to mask his scent, and leaped onto one of the giants. Using his hunting knives to climb up the beast's back, he stabbed it in the neck, causing it to topple over and ram its hunting spear into the second giant. The third one, outraged, began coming after the rest of us. We made the great behemoth give chase for some time before it eventually had us pinned against a cliff wall. It raised a hammer to slam us to pulp, but before it could connect and squash us, Bolgar came flying off the cliffside above, using a giant's hunting spear as a lance. Bolgar skewered the giant and had thrown himself in the way of the hammer, taking the blow instead. I'll never forget the sound of the great crack it made as it flung Bolgar several meters to the side.
We rushed to his side. The entire right side of his body had been crushed in, and he was having a great trouble breathing. Despite this, he begged us to go and get the clan to haul back all the food. I had left to go do this while the other two watched over him. By the time we came back, this was when the miracle occurred. When we had returned, Bolgar's body had turned to stone - not just stone, but metal as well. At first, we were concerned this was some kind of giant's curse, but our shaman said this was a blessing of some kind for his heroism. To this day, I know not what the truth of it is, but I believe in the craftsmanship of his new shape, and I know that it must be a blessing. We carried Bolgar's statue back to our clan's grounds and built a stone housing around it, and we teach our children that it was Bolgar Brightfist who fed them this day.
A chronicler in the Arabel City Library confirms that many references to Starry Sky can be found in the tomes, and many people of renown dreamt of it. The description which the Ministry provided corresponds to these accounts and woods do indeed go quiet when the Starry Sky comes, as both men and creatures go to sleep under its sinister influence. A great anger comes from those who are disturbed from the slumber while still under Starry Sky, usually after the initial disorientation that comes from being woken up too early, followed by questions why such was necessary and why they could not sleep longer. If the said person that you wake up is a necromancer, he can indeed summon the undead to punish you. The chronicler advises that to find this Starry Sky, one must undertake a quest of patience and wait until the next sunset, praying to Selune, Talos and Umberlee to keep the clouds away in order to spot it.
Sammie is courteous and respectful, though is obviously excited when she sees the interest the dwarves show in the MYSTERIOUS key. She thanks the good dwarves for their help, and promises to bring back something for the Embassy. She then notes down information prudent to their adventure.
Highammer - Moradin's Law buried in their tomb.
Falgrimmar - Sigil of Clan Falgrimmar buried in their tomb, might've been stolen by Duergar.
Hammerfist - Maybe something left by Grantle the Red?
Thrivaldi - Might open something in the Halls.
[A man with golden limbs who was, until recently, probably sleeping over a desk of books, quills, and ink, approaches the man as he leaves from the unhelpful Librarian. First, he directs him to a set of [url=/forum/viewtopic.php?t=34242]maps that hang within the Scriptorium before taking him along the stacks talking as he walked.]
"In the region there are nominally two mountain ranges in which are dominated at all times of the year by ice and snow.
The Stormhorn Mountains, to the north, are the most prominent feature as you have described in the Arabellan Region. They've been through quite a lot in recent times, most notably the Primordial Crisis that befell Arabel originated from a slumbering Primordial that made up part of the Mountain Range. They are primarily home to various Giant clans, and a shrine of Auril rests in a pass that leads to the Stonelands desert on the other side.
[A [url=/forum/viewtopic.php?t=162246]book, and then a second is deposited in the mans hands, seemingly unconcerned if he can read it or not]
Just across the water, or through the Wailing Fog if you so desire to walk that path is the Thunder Peaks. Home to the Thunderholme Dwarves it has suffered through much in the last few years and is now in the process of rebuilding their old Hold. Those mountains are home to a number of wild creatures, Wolves, bears, tigers and many others.
In addition, there is presently a portal within the Spire that leads to the Frozen Waste of Vassa far to the Northeast, though it is not always so operational or suitable for travel to the unprepared.
The man asks if the druid had a specific question regarding these regions, so he might better aid him in his search.
Hours pass as Gorana is lost in thoughts provoked by the librarian's book selection for her. At times, it appears she falls asleep while sitting upright. Occasionally one of her arms or legs twitches violently, perhaps remembering a recent battle, and knocks over a nearby chair or pile of books. If anyone suggests she go and get some rest, Gorana is quick to exclaim, "I'm not tireds. I just thinking".
She scribbles many notes and seems satisfied with her discoveries.
The runners would discover that Lord Julian Culspiir is the son of Geldroon Culspiir the late herald of late Lord Sudacar, Lord Sudacar was the last Lord of Immersea. Both men and their wives were hung by the Pirate Council in 1378 DR, Julian Culspiir returned to Immersea after the death of the Eclestian Order during the clearing of the demonic forces there in 1382 DR. Julian Culspiir worked as a humble merchant in the village until the rise of Wyvernwater, when Immersea went from a shore village to an island settlement cut off from mainland Cormyr in 1383 DR. After Immersea became an isolated island, Julian Culspiir wealth's grew rapidly thanks to his early trade deals with the late Lord Malcom Hardcastle. Julian Culspiir was Lorded by the King in 1385DR, since then Lord Julian Culspiir has been the wealthiest merchant Lord of Immersea. House Culspiir has several trading deals with all major Cormyrian cities and villages located by Wyvernwater, with many fine merchant ships to their name.
The Librarian summons Salazar back to the Library to go over the references he has found…
The Assault on Everlund, from the histories of Luruar (commonly referred to as the Silver Marches)
Considered to be one of the most brutal attacks in Everlund's history, the attack of the half orc Thynraal took place in the year 869. A small band of orcs and half orcs lead by Thynraal crept into the city in the darkest hours of the night, and began slaughtering indiscriminately. To make things worse, they used necromancy to raise their victims enlarging their forces three times over. Were it not for an adventuring elf from Silvery moon named Dilotheus and his human and dwarven companions passing through the city, many believe that the forces of Thynraal would have succeeded, but the companions were quite skilled if not yet well known at this point and were able to defeat the foul gathering. Thynraal himself, however, was able to escape. To this day no one likes to talk about the events, as there were quite a few incidents of parents having to put down their now undead children.
The Lady Wolf of Silverymoon, from the histories of Luruar (commonly referred to as the Silver Marches)
The Hostile takeover of Silverymoon in 876 by its own army commander, the warlord Lashtor, led to one of the darkest times in the city's history. He destroyed many of the city's beautiful structures and slaughtered many of the mages that made the city what it was, enlightened to the point of being called a new Myth Drannor. His rule did not last even a year however, as a mage known as the Lady Wolf was able to depose him with the help of her adventuring allies such as the now famous elf Dilotheus.
The Lady Wolf, who's name was Tanalanthara Mytersaal, quickly ushered in the return to the enlightened ways of silverymoon. For six years she ruled over the city, until she met her tragic end sacrificing herself to stop an attacking horde of orcs led by the vile necromancer half orc, Thynraal. The city was saved, but with its leader gone they were forced to pick the next High mage of the city, choosing Tanisell the Cloaked.
A brief passage from the history book called "The Heroes and Villains of the Silvermarches"
The scene was set for an epic face off on one of the highest peaks of the spine of the world back in the year of 882. Finally, Dilotheus would face off against his arch nemesis Thynraal, after defeating the terrible half orc's army with the heroic forces of Silverymoon. The victory did not come without cost, however, as the loss of the Lady Wolf Tanalanthara Mytersaal only a few short years after she led the liberation of silverymoon from the warlord Lashtor would be felt through out all of the North West.
Dilotheus insisted on climbing the peeks alone to face off with Thyraal. He had hunted the half orc for years, long before the beast went so far as to assemble a large force of orcs to lead against Silverymoon, and knew that he alone was responsible for seeing this force of evil finally meet its end.
Some scouts had gotten close enough to the face off despite Dilotheus's insistence that everyone stay back, which has lead to much confusion and gossip as rumor began to spread from there. Some stories have the two killing each other with a fatal blur, while others claim that the wind came alive and ended them both. While no one can say for certain, the question of what happened to these two mortal enemies has been a topic of debate among many scholars over the years, most of whom while disagreeing on details seem to have come to a consensus that something else was there that killed them both.
For the next 300 years or so, there were mysterious incidents that involved people claiming to have seen one of these two famous figures of the North West, which only added further conspiracy to fuel the casual obsession.
As a side note, since the name Dilotheus appears so often in the reasearch on Thynraal, the Librarian mentions a man who had come in recently looking into all the library had on the elf named Dilotheus. Apparently he left contact information should anything new be discovered. Greggor Talifyne, at the Fine Hells inn.
It is said he vanished into the Rift after using it to slay Beshaba.
It's said his skeleton still walks the ruins of Netheril.
It's said his remains are hidden by a Saint of Tyche deep in the Stormhorns, for the greatest adventurer to find.
Yet what remains certain is-
Nothing is known.
this was so good that i had to have a copy! A lasting work even now.
Griam Bestien's Compendium of gems - Second Edition with revisions.
The Purpose of this book is to demystify gems for the layman or gem enchanter, and make their uses more readily understood to a wider population. (those that can read and afford my book anyway)
On Gems and Portals
Many adventurers know of the portals and their toll for travel. Now I shan't discuss the activation words required for such portals, that is something for another book. Rather this chapter will discuss the tolls required for use. The chaos of the portals magics need no longer fill a gnome with dread.
How does it know which gem you wish to use and which you want to keep? What about my box of gems? Will it take the one in my hand or the one in my gem boxes? Can you structure your gem boxes so your most precious are warded? Do the different portals require different tolls? What rarity of gem is required?
Placement on the Body
Will the portals take the gems in your hands or the ones in your pockets? Tucked in your boot? Set in your rings? Tucked in your hat? Set in your earrings? Sewn into the hem of your clothes? Set in your teeth? Swallowed?
Structure of the Boxes
Pondering crystals make up I thought about their oft-times orderly structure. I keep my wondrous gems in my boxes. Can an orderly arrangement of your gem boxes allow you to channel the coursing of portals magic and prepare sacrificial gems? Griam Bestien and Commander Belaern conducted experiments at the cost of many brave gems and these are the findings.
Sacrificed: Adventurine, Star Rose Quartz and One Eye Ruby
My experiments on placements show the portals energies surge in a diagonal course across the body. Think of a compass where North is your head on the vertical. And in the manner of the box, North is the middle, of the hinge side, of the box on the horizontal. The coursing magics of the portals flow in relation to this alignment of North West to South East. This is as simple as I can put it.
Adventurine the first circle gem, seems to be favoured over the lesser valued gem of Star Rose Quartz, though on their own, Star Rose Quartz is worthy before the third circle gem One Eye Heart. Finding is: Adventurine should be used to safeguard your gems! Place them on the surge lines 'north west and south east' and check ALL your gem boxes right before you travel.
On Gems and Enchanting
Notice I referred to adventurine as a first circle gem? This is due to some gems being more receptive than others to hold spells of greater power. On experimentation Minda Wayne and I have classified gems into classes of which circle of spell they may hold. Simply put, a first circle gem may hold a first circle spell and no higher.
These are the listing as follows of gems Minda and I have evaluated and experimented with. I have included pearls even though they are not dug from the earth, they can yet hold spells.
First Circle Gems: Adventurine, Andar, Bloodstone, Blue Flourspar, Carnelian, Chalcedony, Chrysoprase, Citrine, Hydrophane, Iol, Iolite, Irtios, Jasper, Moonstone, Pink Tourmaline, Red-Brown Spinel, Silver Pearl, Tchazar, White Tourmaline, Zircon
Second Circle Gems: Amber, Alexandrite, Angelar's Skin, Brown-Green Garnet, Coral, Garnet, Jade, Jet, , Red Garnet, Red Spinel, Silver Pearl Tourmaline, Zocchihedron Garnet
Some smaller carat diamonds can hold a second circle spell.
Third Circle Gems: One Eye Heart (flawed rubies), Large Diamond
Greater Gemstones: Aquamarine, Black Opal, Black Pearl, Blue Diamond, Blue Star Sapphire, Deep Blue Spinel, Emerald, Ruby, Fire Opal, Tomb Jade, Topaz
Gems and Stones for Appreciation: Azurite, Banded Agate, Blue Amethyst, Blue Quartz, Crown of Silver, Eye Agate, Fire Agate, Freshwater Pearl, Greenstone, Hematite, Hyaline, Ivory, Lapis Lazuli, Malachite, Moss Agate, Nelvine, Obsidian, Onyx, Orprase, Peridot, Purple Phenalope, Purple Amethyst, Red Phenalope, Rhodochrosite, Rose Quartz, Quartz, Sanidine, Sard, Sardonyx, Smoky Quartz, Spodumene, Star Rose Quartz, Tiger Eye Agate, Violine, Yellow Flourspar
Some of these seem to have other magical properties, altering the application of spells.
Spell Focus, Spell Scatter
There are spells concentrated and amplified by the power of gems, and those that are weakened. I liken it to when light strikes a clear gem, it may throw rainbows in many directions, or create a single blast of focused, white hot light. Here I have a small selection of weakened spells and those amplified.
Weakened: Endurance, Mestils Acid Breath
Strong: Rothes Strength, Drow Grace, Blur, Magic Missile, Flame Arrow, Invisibility
One final point, the adventurine sold by Nebrililmars Magic are not sufficient carat to hold a spell. Though possessive of the required properties to travel the portals they cannnot hold a first circle enchantment.
Contributors I would like to thank are Minda Wayne, gem enchantress of the Mages Guild; Temon Oak, proprietor of Temon's Emporium; Commander Belaern of New Kilgrave, brave portal traveler to dangerous locations; Bidoc Jangefen, fine gnomish jeweler of East Arabel; and Jennie Friar, gem enchantress.
As Callarduran Smoothhands teaches his gnomes, "Appreciate the beauty of gems and celebrate their use in magics." I take this teaching to heart.
Defend your gems. - Griam Bestien