Apparently either un-phased by the Librarian's lack of interest or just plain naive, Gali goes to add another book on top of his first one still sitting on the desk. Before setting it down he wipes the dust off the first book, sets down the second one, smiles at the Librarian, and takes his leave
The Celestial Summoner: Second Circle
The Rhek by Galianard Von Amerstein
The Rhek actually originally hail from somewhere on our very own Material Plane. Rheks try to impose order upon a chaotic multiverse, doing their best to crush evil wherever they find it. As such, when the Plane of Arcadia's third layer dissolved, a planar faction called the Harmonium reached out to the Rhek. Thus the Rhek were willingly brought to Arcadia and helped restore order in the wake of such a cataclysmic event. Meticulous in seeing that everything is kept in its proper place, the Rhek have a low tolerance for unpredictable beings. They enforce order through violence, but they are not bloodthirsty.
Appearance and Personality
The sight of the Rhek is one of a a hulking humanoid which combines the features of a human and a rhinoceros. Gleaming armor tends to cover their leathery, pale-gray hide, and all Rhek have a great black horn jutting from the middle of their forehead. They typically stand 7 feet tall and weigh 350 pounds. Rhek are actually able to speak the Common language as their ancestors originate from the Material Plane. The Rhek I bounded with, Grandark, has a beat up evil, no time for small talk type of personality. When he does speak, it's typically in short sentances if not one word answers.
Abilities with Which to Confront Evil
In combat, the Rhek will charge halberd or horn first at the nearest enemy and then try to overpower their opponent. If they are not in the thick of the melee, it is only a matter of time before they are.
Forming the Summoner's Bond
Summoners interesting in forming a connection of their own with the Rhek and thus being able to summon them to their side should explore a connection to the celestial plane. There are books within Arabel that speak of the exalted deeds our celestial companions are capable of and would serve as a suitable connection.
[He is told to use the search function, but the Librarians are nice and help him pick several topics involving House Bhaliir.]
The books he finds are uniformly old, often treating Phaerimm as a curious relic of the past. No book was more recently written than 1358 DR.
No one knows any of these things, nor have ever spoken or written of them. Phaerimm are a complete mystery, scholars, at best understand the Netherese fought and lost a war against them and that their power was so immense it destroyed the mightiest human empire in history and left it a barren wasteland.
Its likely they can not be overcome most scholars claim, and most the books Tharey reads imply the Phaerimm are extinct and were destroyed in the calamity that took Netheril when Mystryl died, its presumed the magical Phaerimm were all destroyed in this event.
Some theorize Phaerimm are adult carniphages, a specialized race of illithid savants, or extra-planar parasites that feed on magic. No one theory is widely embraced by any.
The Mines of Tethyamar were located beneath the Desertsmouth Mountains, at the border between the Anauroch and the Dalelands region, some 300 miles from Arabel. The "fall" was recorded in the early 1100s DR, with the few survivors fleeing to dwarven communities in Far Hills and Storm Horn regions. As of 1372, the mines were cleared of orcs by Zhentarim forces. Since the Primordial Event, nothing has been heard from Tethyamar.
[Tonald happily supplies Frippi with a selection of tomes in regards of Tilverton, he also notes that she should contact the War Wizards in regards of it since they were in fact said to be involved. None truly know how Tilverton came to be as it is, yet the search to cleanse it has been going on for decades.]
Book Deities of the Realms and their Presence in Cormyr Vo 2
A journey into Darkness - The Creation of The Null Staff
The Initiated and the Shadovar
@mr-moloch said in Book: Novo's Planar Conundrumds Edition 1:
Overlapping planes -
The Ethereal plane. This plane seems to be at least partially co-existent with the prime material plane, and 'overlap' with it. Apparently, spells like, Ghostly visage, and displacement, may well potentially 'tap into' this plane, placing the person under the effect of the spell in both planes at once. Apparently, this ghosts and spirits 'live' for want of a better word, on this plane. A misty kind of 'mirror' of the prime material plane.
The Shadow plane. Again, an overlapping plane. A place of eternal darkness and shadow. Some even say the shadow plane exists everywhere there are shadows on our plane. Shadow fiends and other shadowy creature dwell here. This, again, could be seen as a darker 'mirror' of our own world. I've heard of two potential entrance to this plane. One via a 'river of darkness and shadow' somewhere within the underdark, from which several shadow creatures were reported to have crawled out and attacked a band of adventurers.
The other, the place where an ancient shadovar city landed atop a village annihilating it, and later leaving a huge shadow in its wake. This village was apparently somewhere within the Moonsea-ride.
Editor's Note: The author may refer to Tilverton, a city that was supposedly destroyed by a Shadovar Doomsday device during the Shadovar War in 1375 DR.
According to the War of the Sisters of Light and Darkness, it is posited this is the plane to which the Shadoveri were banished.