Updated with the following text:
This includes having a custom area or location built into the module, DMs will typically prefer to build these if we approve the application; but a building guide is being developed.
(We've been having some problems with Tilverton, things are getting over written, naming conventions missed, and some general chaos mostly in module control; so if an area is going to be added or changed-we need an application still and some patience while we continue to try to figure out how best to handle this all!)
The War Wizards of Cormyr
The true power behind the throne and all of Cormyr, The War Wizards answer solely to the Chairman Emperius, also called the Royal Mage of Cormyr (currently Ganrahast Aeiulvana) and the King (though some say this is purely nominal). Their authority in Cormyr is nearly unchecked, outranking almost everyone. While technically answerable to the Wardens of the four marches of Cormyr as part of the military, in practice such control is rarely exercised, for the smart noble knows that his very station is in jeopardy if the War Wizards are alienated.
Their purpose is singular; To protect the interests of the Crown and Cormyr at all costs. No secret is too small, no wound too fresh, no deed too innocent to slip under the gaze of the War Wizards. But above all else they remain a collective trained explicitly in the art of war. The field of battle is where their names have been etched in the memories of every nation that dared to raise a hand against Cormyr.
After the war with the Shadovar and the cataclysm, it is rumored that their numbers have reduced from nearly 3,000 to less than 300, though none save Ganrahast know their exact number. Their losses seem to have increased their desire for draconian control over the kingdom. They are widely opposed by the coalition of nobles seeking to replace the monarchy with an oligarchy.
Their ranks are supplemented with the Battlemages of Cormyr, who are students in the College of War Wizards and apprenticed to ranking War Wizards. Battlemages serve in the Military in times of war as part of the arcane divisions, but otherwise focus on their training in magic, espionage, counterintelligence and national security.
How to Join:
Battlemages can be applied for on-creation. It is possible to earn the position in game, by impressing a War Wizard sufficiently enough to gain a recommendation to join the College as an Apprentice War Wizard.
War Wizards cannot be applied for on-creation. Existing Battlemages must prove their worth sufficiently "in the field", acting as independent agents focused on eliminating internal and external threats to Cormyr, as well as displaying their skills in magical research, information gathering, espionage and leadership to be considered for the position of War Wizard.
Humans or Half-elves
Wizard or Sorceror only (In case of multi-classes, the major class must be the caster class)
Battlemages and War Wizards must be able to wield martial weapons
LG, NG, LN, TN. All other alignments on a case by case basis
The Penal Legion
The Penal Legion of Arabel was founded during the Second Shadovar War by Lord Kraegus Thune, as an alternative to execution or imprisonment of dangerous criminals. Those sentenced to the Legion are expected to repay their debt to Cormyr by working as expendable soldiers in service to the City. The Militia have the right to execute them at any time, if they commit any crime. Legionnaires serve until their sentence is completed, or if permanently sentenced, until they render a great service to the city, enough to ask for an appeal.
Legionnaires are marked by the black cloaks that are magically chained to them.
How to join:
The character must be sentenced to the Penal Legion by the law for crimes committed. We do allow certain on-creation concepts directly into the Penal Legion; For example, members of certain organizations that would be hunted down in Cormyr otherwise.
Golden sunburst device on a field of sable. The Sable signifies the mark of the condemned, and the golden sun represents Lathander's promise of redemption.