I never approved that.
Latest posts made by Tempest
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RE: Just for Fun
Mercy of the Suffering
It is said that Ilmater's favored champions of righteousness recieve these gloves when they have proven themselves to him time and time again, appearing by divine will at the end of a particularly demanding quest or test of faith.
Only Useable by: Paladins
Skill bonus: Heal +3When equipped, these gloves double the effect of "lay on hands" for paladins in addition to the other bonuses. - Script change included below.
//:://///////////////////////////////////////////// //:: Lay_On_Hands //:: NW_S2_LayOnHand.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* The Paladin is able to heal his Chr Bonus times his level. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Aug 15, 2001 //::////////////////////////////////////////////// #include "NW_I0_SPELLS" void main() { //Declare major variables object oTarget = GetSpellTargetObject(); int nChr = GetAbilityModifier(ABILITY_CHARISMA); if (nChr < 0) { nChr = 0; } int nLevel = GetLevelByClass(CLASS_TYPE_PALADIN); //Caluclate the amount to heal int nHeal = nLevel * nChr; if(nHeal <= 0) { nHeal = 1; } //Check whether the paladin has gloves that increase his lay on hands effectiveness. string sGloves = GetTag(GetItemInSlot(INVENTORY_SLOT_ARMS)); if( sGloves == "***ITEMTAGHERE***") { nHeal = nHeal*2; } effect eHeal = EffectHeal(nHeal); effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M); effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE); effect eDam; int nTouch; //Check if the target is an undead if(GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS)); //Make a ranged touch attack nTouch = TouchAttackMelee(oTarget); if(nTouch > 0) { if(nTouch == 2) { nHeal = nHeal*2; } SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS)); eDam = EffectDamage(nHeal, DAMAGE_TYPE_DIVINE); //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); } } else { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_LAY_ON_HANDS, FALSE)); //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } }
EDIT: Strangely enough, someone decided that undead should suffer double damage when a critical hit is confirmed, despite the fact that undead are immune to critical hits.
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RE: Just for Fun
The Black Archer's Vehemence
This darkwood bow is more a work of art than a weapon of war. Fine engravings dance over the polished wood, and the bowstring gleams of gold, almost singing when drawn.
The bow is specially made for hunting elves, it's abilities highly effective in fighitng off archers and those with elven ancestry.
An two-word inscription in the haft of the weapon hints at it's purpose: "Goth Tel'Dhaeraow" - "Enemy of the Traitors".
Longbow,
Top 7, color 2
Middle 7, color 4
Bottom 3, color 4Attack Bonus [+1]
Attack Bonus vs. Racial Group: Elf [+2]
Cast Spell: Entropic Shield (5) [2 uses/day]
Mighty [+3] -
RE: Saving a chat log to text file.
I believe you have to put it in your NWN folder. The only reason why Dorign's "random" folder selection works is because he selected the right folder.
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RE: Just for Fun
Aganazzar's Arrows of Magical Mayhem (I, II, III and IV)
Aganazzar's arrows of magical mayhem were orignially made as a joke from Aganazzar's side to jest with a friend of his, Dhalmet, an archer of great renown. Dhalmet found himself puzzled at the magical effects spewed forth when he hit something with his arrows. In one hit, it would light on fire, and the next would harden the air surrounding it, and make it harder to hit. Fond of the influence of luck upon his battles, Dhalmet ordered more of the arrows made - but whether Aganazzar enchanted each arrow individually with a spell, or not, he would not tell.
Properties:
When the user hits a target with an arrow, a random spell of the appropriate level (I, II, III, or IV) affects the target. (This has to be scripted)
Ouji'do's Gloves
Ouji'do's gloves are designed to subtly aid anyone fighting with their bare hands, though the ways in which they help vary. Though the effect of the gloves is nearly indetectible when fighting outside of a closed arena, it is advised that these gloves are not worn in arranged matches as the use of aid in such matches is highly frowned upon.
Slashing: Ouji'do's slashing gloves have a small, razor-sharp blade fixed in between each of the knuckles.
+1 Slashing damage
Piercing: Ouji'do's piercing gloves have the entire back of the fingers lined with small clawlike pincers.
+1 piercing damage
Bludgeoning: These gloves have small, iron weights placed within the palm of the glove, which extend out between the fingers.
+1 bludgeoning damage