Alright. Thanks.
Latest posts made by H
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Enhanced Edition Necessary?
Hey all, is the Enhanced Edition necessary to play CoA now?
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RE: Some Technical Difficulties (STD)
I don't have "Run in Compatibility Mode" as an option for NWN, at least not anymore.
The video driver thing makes sense since I recently did an update on them (though I did run NWN since then, up until last week). This is annoying, cause I don't know how to revert drivers, or rather which one to revert to.
Thanks for the information though.
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Some Technical Difficulties (STD)
That's right, I have STD.
Basically sometime last week, NWN stopped launching. One day I was toolsetting, and testing stuff IG. Two days later, NWN could not launch.
I tried running the launcher instead of the .exe, both as Administrator, and since it didn't seem to fix itself after a while I just did a full re-install. After the reinstall, though, instead of telling me "NWN has stopped working correctly" at launch, it tells me there is a compatibility issue. I went to Troubleshoot Compatibility and used the recommended settings, but it still doesn't work - it tells me to contact Bioware Corp. I've been running NWN on this PC/OS for almost 2 years now, and now it does this.
Can anyone help?
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RE: Discussion
Id like a series of… "Potential HQ's" placed around the server. An abandoned crypt, a hollow tree, a small cave, an abandoned house. Not necessarily with a Lock to them, but a chest with 5 stored items could be fun.
That way people can fight over these Places, use them... but they Arent safehavens without access.
Shuffling with no good reason though, just causes massive frustration.
Yes! The exploration aspect of the server used to be so much cooler because of these, and because it was actually DARK at night. Also because of the lack of a grid-map, you had to go out for the areas to make sense, rather than being a matter of "up, left, up, left, up, up" to get somewhere. The darkness and grid aren't omnipresent but it looks like it's something the areas are moving toward in general, which I don't really like.
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RE: Lycantrophy
It used to be the case that no matter the individual's alignment, they would tend toward the fixed alignment of their lycanthropy type. Is it not anymore?
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RE: Just my Opinion
You say you dont know why our numbers keep dwindling H, yet when the people who left come back and share THEIR reasons for leaving, you may by reading said posts find the reason?
Yes - 3 of 500 people's reasons, stated as "this is why it's failing" instead of "this is why I left" - that's all I said. There is no insight as to why in some, just circular repetitions of finality with the 1/500 perspective as proof, hence my saying it's pointlessly demoralizing to say that.
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RE: Just my Opinion
2.Personally i do not believe there are many good factions before, as it was in the past. (It's just me though. Maybe that is because i have not recently joined to one. My last ones were: Mr.Gentles group, Order of the Black Dragons, Bhaliir, and Knights of the Road (of how that was called.) All those for me were extremely cool.
A few months back there was a lot of encouragement to join DM factions, which perclude PC faction membership usually.
5. Low DM-Involment in the last weeks, maybe from RL issues. Yet again, as Olouth said, there can be new recruits to the server, that will handle things and free the hands of DM's.
Yeah. The current idea I think has been to have players fill those shoes by leading their stories. Obviously there's a measure of spawning, transitioning, and control that players don't have; if it were just about the story we'd be in a text-based game with no clicking (and spell limitations, and everything else).
6. It would be a good addition, if characters could disguise themselves at some point. That includes (with the help of DM's) to being able to hide the players name, by using an NPC tool. Example: If a group of 3 PC's which are followers of Abbathor want's to ambush another player's group, which holds the great relic of Tyche.
Tricky enough that I disagree. Some sort of detection of the disguise would be needed, but you can't display a different name to different people over the same character. Undetectable disguises just shifts the control/responsibility of non-metagaming to the disguise wearer instead of those being hidden from.
Stuff.
Nah, BS. Games are escape. If you want to get down to the conceptual structure of stories, the same thing has been repeated over and over, and not just here but throughout humanity's history. Saying that doing this repetition is nostalgic and somehow weepy/wrong sounds borderline malicious. I don't see what prevents the establishment of a setting that appeals to people in the way that a past configuration of factions has done. Having "meta-" in front of the current factions is the only real difference between the current factions and some old ones, simply because what they are "about" is less important than what the players in them join to do; currently they have a mercantile one (see: FiveStar, Thond), Thayans (see: …Thayans), magic lovers (see: Mage Guild), magic haters (see: Eclestian), generic "noble" nobles (see: Fezznick). It's different, in that they have different names and exist now, as opposed to then, and have different love/hate for each other.
Anyway I personally don't know why the numbers have dropped. I think maybe my attitude might be at fault, in part, but I'm just one person. Regardless, though, what I see from the long off-topic posts here is a handful of people saying they don't play anymore because their idea of a golden age is past. That's fine, but it only applies to the poster. The "this is why and this is how it is" tone in them seems unnecessary, and again, harmful to morale.
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RE: I need PnP DM-ing advice!
How to build combat encounters appropriate for my group? Any secrets advice here?
Unless they're level 20+ there's no such thing, since dice will account for vastly more than any of their input anyway. d20 is a terrible system.
Any ideas on (non-combat) "encounters" or situations to make the party cooperate? […] We have no healers. How to solve this? Is this a problem at all? I just drop dozens of healing potions and wands and I'm good to go?
A mysterious "guide" comes along, trained with salves and medicines, tries to gain their trust by healing them along the way, then eventually drugs/poisons them?
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RE: Storytelling/plots
I like the idea of a rival city that you can enter. A rival "organized outsider" that you never get to go to their home, but they get a foothold in Cormyr and cause trouble, feels like it's been done a lot at this point, with Sembia/Kresswell, Zhentarim, Thayans, Duergar (or something, whatever race/group was running the Fake Bhaliir show).