Basically hub/spoke system, but yes.
Latest posts made by Star's End
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RE: Your Dream CoA
Personal opinion:
Many of the factions we've had in v5 have had some conceptual and implementation issues. More DM factions definitely guide the server storyline while giving as much or as little onus to PCs as they desire.
It would certainly be a boon. It might not be panacea (it's just one aspect of storytelling), but it'd definitely help.
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RE: Your Dream CoA
I'd break from Arabel personally. A hub / spoke system, as has been done in many different games (Planescape Torment for example) works really well in keeping a setting fresh.
You have your central hub, with its history, politics, whatever, a set of areas associated with this hub. Spokes allow you to travel to any number of adventure / plot scenarios, and this allows for an extremely flexible system that never gets old, because ICly, it can be switched up anytime while making total sense.
Moloch's idea is one implementation of this idea, but there can be many more:
- A demiplane with portals that open up to different worlds or planes; People can play anything they want and it'll make sense.
- Sigil is a great implementation of this concept
- Ravenloft follows this model. Characters who enter ravenloft can come from any world or plane.
This is what I'd like to see, since location fatigue will never be an issue; New locations and adventures, and many different types of adventures (some of which may make no sense in the current setting) are possible.
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RE: Stick it to the man!
I'd be more attracted to Karl if he changed his name to Stahl.
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RE: The 4 Player Types
Probably fall into the achiever spectrum. I like intrigue, back-room deals and backstabbing, not really combat (in nwn at least).
In games like DOS2, I do like combat, so probably killer there.
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RE: Custom domains
I'd like to know as well, I have never been able to find this.
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RE: Temple Assault - Banite vs Tempans
This is really a very standard request during mass PvP, war events (PC vs PC that is) and the like.
The outcome of the march, for example, will cause server wide ripples, and would anyone really want such a momentous event to be decided by a lag death or a potion or a spell that didn't fire in time?
I remember back in the Gromfia days, the entire settlement was destroyed because one wizard was accidentally on sparring mode instead of full death. There are no do-overs, so that was that. The server could have been very different had he not been. At least in that case, it was his fault. A lag death won't even be a PC's fault.
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RE: Temple Assault - Banite vs Tempans
I mean, seriously, a divine march is a HOLY WAR, not some spectator sport. If you're an onlooker in a WAR ZONE, you are risking your life. If that's what people want to be, then they deal with the consequences. I don't think that's in any way discourteous OOCly.
If people don't want to be involved, don't even be there is my view, unless you really want to watch so badly that you're willing to risk your life in collateral damage.
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RE: Temple Assault - Banite vs Tempans
Generally, you can do any action you could do in a real war as long as you inform a DM beforehand and give them some time to setup.
Last minute stuff does have a possibility of getting ignored, admittedly, but trying to respond to 30 people wanting to do stuff at once is frankly impossible. Staggering requests over a week or something (so they can note it down and get all players into position) for large battles is generally the best way to get your own plans in motion.
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RE: Using "S" (Walk backwards) in combat
It's just the S key, the other keys don't have the same effect IIRC.
Basically, play it safe, just use the mouse when in combat except for hotkeys and it won't happen.
Mr.Moloch did explain how this works a few years back in one of the announcement posts (I don't know if it's still there)
Basically, if you are flanking, IE a monster is focused on someone else, you can use the S key to disengage without provoking an AoO (since you are literally behind the thing, it can't just get a free attack on you because you disengaged, which it would if you ran away). This was deliberately built into the engine as a feature to allow disengagements.
The unintended consequence of this, however, was that the S key allows you to disengage even when a monster is focused on you, which means you can cancel it's targeting. It is definitely an exploit in this case.