I could see Lythari, Triton, and Thorns all probably being ECL 0.
Latest posts made by King-Dobby
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RE: Applications - an alternative?
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RE: Applications - an alternative?
We should just make half elves +2 CHA and -2 CON
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Application help
Hey guys,
Due to overhearing a lot of people wishing they had more easily available help/guidance for the application process, I'd just like to offer my services.
DMs are busy folks and can't always be disposable, but I have had numerous apps both passed and denied and would be happy to help guide you on the right path when concepting.
Hit me up on IRC/Forums/CoA Discord if you need help.
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RE: Happy Birthday Mr. Moloch!
I ordered you a mail order bride from Russia. Don't get too crazy.
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RE: A few thoughts
Joe, if you don’t know what your gang is about then start TELLING PEOPLE what it’s about. Make it your own. Gain power for your gang with creative ideas and tell other npc underlings to piss off if they question your methods.
All I here from you in every post is a lot of “can’t do“ instead of “can do”.
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RE: Prestige Classes: What's Wrong?
This is pretty spot on Forte, though I wouldn't say Weapon Master requires PvP. I also wouldn't say Shifter is exclusive to druids! Transmuting wizzies could easily get into this.
However since I've seen some comments about the mechanical weakness of these recently on IRC, I'll just say the only ones that are actually /weak/ in terms of CoA is the pale master and the harper scout. However, both of these classes come with massive loot and RP benefits, as well as NPC support.
I know I have never seen a harper myself, so it might be nice to make the class more of a "spy service" or "secret service" class. This could be any secret order that is DMNPC ruled. Could be a gang in Old Town for example.
I'll offer a brief description of how I view the PrCs and what's needed to earn them.
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Arcane Archer: A leader of elven people and embodiment of their culture, someone that is recognized in Arabel as representing one or multiple aspects of elven culture in a leadership role. They may earn this by seeking to change the laws to be more favourable for elves in Arabel, establishing a new elven hamlet inside the Hullack, creating an elven warband that strikes terror into the heart of orcan kind, etc.
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Assassin: An assassin must not only establish themselves as a reliable source of getting the job done in the underworld, but they must also do just that. However, the Assassin can be used as a mere tool in pushing other's conflict. Person A may hire the assassin to kill Person B due to their own conflict arch, despite the Assassin barely knowing the other. However, an interesting aspect of the assassin would be for example if he always gave the target a chance to convince him to kill the contractor, if the assassin worked for a noble house, if the assassin worked for an old town gang, etc.
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Blackguard: The embodiment of pure evil. Frankly, if you wish to pursue this class, you must be prepared for PvP. The aspirations for this class are that you are a server wide villain, recognized and feared by many and are creating intrigue simply by existing, with other players constantly having to come up with ideas to plot against you as you serve as a sort of DMNPC, though as a player.
The more you are able to make PvPs uniquely fun for everyone involved, the higher the chance you will earn this class.
- Divine Champion: They are devouts of their faith that have brought a unique aspect of their dogma to life in Arabel, by making other players interested. Slushie comes to mind as a recent player who could achieve Divine Champion of Akadi, for having taken unique aspects of her dogma and embodying them on her character, while making her plot relevant to all of this and slaving away at it.
Ideally, a plot that helps to push your deity's agenda or embodies it in some way while generating interest from players around you will see you earn this one, however it should probably be amongst the easier one's to achieve and easier than it currently is.
- Dwarven Defender: They embody dwarven culture. They live and breathe it, and push the boundaries of dwarven culture. This could come through smithing a new piece of dwarven mastercraft, pushing the boundaries of creation with a new type of warforged, gaining more power for the dwarven embassy in Arabel, etc.
I played the last Dwarven Defender on Arabel. I was an 8 wisdom dwarven warrior that was a brash drunk. His family and clan was slaughtered during the fall of Thunderholme when the Sibilant Shade took it, and he escaped into the Underdark. When he was there, he was kidnapped by Illithids and watched the remaining escapees slaughtered (a moment he had to relive due to his 8 wisdom and drunken state firebombing Kanthea)
Due to other PCs removing the parasite, he went on to further dwarven influence and culture with others. I worked with dwarf PCs at the time to gain more power for the dwarves in Arabel, rediscover the lost metal of Rosegold, among other things.
When I was told to apply, I defended Arabel from the attacking Star cultists and captured their Grandmaster who was then executed.
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Harper Scout: Basically the secret service on steroids in Cormyr. I'd like to see this class become more easily obtainable and diverse as the Divine Champion and Knight classes have been. It would be a nice thing to aspire for, while providing shady and secretive abilities for those who earn this private sect's support.
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Pale Master: The class itself mechanically is weak, which Forte mentions and I will also agree with him on. However, the last one on the server had a ridiculously strong undead summon which he pretty much always had with him. It makes up for any lack of power when you can have something like that on top of your already insane necromancer abilities!
People that might earn this class is anyone hoping to generate interest in Necromancy massively by the people of Arabel, though it doesn't have to simply be by animating the dead. I know Thomas has offered plenty of quality suggestions in the past and even in the PrC thread there are some valuable suggestions, but you certainly don't have to go the in your face overwhelming evil path.
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Knight: Any one distinguished by a power able of knighting someone, for their service to this thing. One of the more diverse PrCs with ways to earn, but it will likely favour humans as it's Cormyr.
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Dragon Disciple: This one is pretty straight forward for how it's required, you need to serve a dragon. There's no two ways about it, in some aspect, you need to have a connection to a dragon in Arabel. In order to pursue it, you could be a stalwart adventurer eager to find their lair, someone who wants to push the bounds of summoning or transmutation through magic, etc.
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Shadowdancer: Probably the most difficult one to earn as far as I'm concerned, you need to find someone willing to teach you the ways of shadowdancing. I myself don't know rightfully how you would go about this, other than trying to embody a PC of shadows or trickery.
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Shifter: I've never seen one in CoA, but this should be a class that people aspire for if they're trying to push the bounds on magic or otherwise. A character that comes to mind was Applefritos's Thayan, who did some bizarre experiments on another, Asellus. Had this been her goal and these experiments been successful in some capacity, I could see that being a method of pursuing shifter as well.
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Weapon Master: This should also be one of the easier one's to earn, along with knight, divine champion, and harper scout if changed. These characters could be an old master, hoping to teach many new PCs the ways of combat with a specific weapon, someone who makes a habit of defeating all the most terrifying foes with a specific weapon, etc.
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RE: A few thoughts
I'm starting to lose sight of the OP in this thread... It's somehow come to a discussion about nobles having too much power in Cormyr... I'm lost. Someone hold my hand.
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RE: A few thoughts
Necro cleric is one of the strongest things I’ve ever played on CoA Red Rose, so the issue definitely isn’t in the power of the animates.
Unfortunately, the setting of Arabel can’t possibly cater to every type of playstyle... or at least not in a way we might hope.
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RE: A few thoughts
I think Terris makes a valuable suggestion here. It's important to be creative when approaching concepts that might favour undead, especially in a place where it's nefarious and criminal.
Concepts that are outside the box and can gradually and politically shift the line in their favour would find much more success.
The fact of the matter is, if you start summoning undead, you are liable to be PvP'd or even FD'd down the line.
Most undead concepts fall into the "Flash in the Pan" style. You aim to be a villain that can cause havoc and terror for a short period of time while creating excitement for the players around you. While I think most of our community does an adequate job of walking the line between OOC acceptance and IC inclusion, I am also a strong believer in not sacrificing what is IC.
Necromancers will find almost no sympathy in Arabel, especially if they are brazen in the way they conduct themselves. Even worse, PCs may count themselves evil but still be disgusted by the thought of animating the dead.
It's a heinous crime which will earn you lots of IC hatred, which is why their power reflects it appropriately.
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RE: Taboo to RP less or Not RP During Quests?
I don't think anyone is rushing quests because of their hour/level spells as much, since they're usually easily replicated with potions or items.
It's often the stoneskin or II which last a turn/level and need to be used effectively to avoid death. Or timing those hastes right.
Personally, I think if you wanted to readjust any of these you would have to look at each spell specifically to get it right.